Deleted member 126647
D
Deleted member 126647
Also, is it alright to cobble together ingame textures onto one file for the skin?
If you want to, but why not just make it use in-game textures?
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Also, is it alright to cobble together ingame textures onto one file for the skin?
Any way to slow down animation in the mdl after exporting? Cuz I keep getting an 'error: overflow' message in Oinkerwinkle's heading generator when anything goes past like 2000 frames :/
Also, is it alright to cobble together ingame textures onto one file for the skin?

Here my WIP a nerubian citadel.I didn't finished it yet.
Modeling almost done...
Katu, make that a DE base and make the STAND 1-3 animations have different amounts of towers. That'd be perfect for that model.
humans or elves ?

lately the only persons model i see is Katu's.
Hmmmm.. that's interesting idea. Maybe I'll make an alternative Undead skin(or let somebody elsae do it if he/she wants)
How does that suit to Warcrat? What units will use a citadel like that?
