- Joined
- Apr 3, 2010
- Messages
- 1,101
Outrageous claims deserve outrageous responses, but I'll try and restrain myself.
You're wrong on every level.
If you are trying to counter my argument prove it.
Outrageous claims deserve outrageous responses, but I'll try and restrain myself.
You're wrong on every level.
-- The difference is games are fully customization with no basis you can make one from scratch even have your own engine, that's why functionality is more important in a game. A map is a mod to an existing game, its still based on the same engine, so the actual room for coding is very small compared to the making of the game itself.
Its very difficult to make laggy triggers tbh, even with massive leaks a game can go on for an hour or so before you notice any FPS drop. Besides if your not using jass, then its extremely difficult to fail in GUI. Which is why triggers are less relevant.
If you are trying to counter my argument prove it.
http://en.wikipedia.org/wiki/Mod_(video_gaming)
http://en.wikipedia.org/wiki/Level_(video_gaming)
http://en.wikipedia.org/wiki/Hitchens'_razor
I don't have to, your logical fallacies and purely subjective claims are utterly ridiculous. Just go read and stop spewing your nonsense for others to incorrectly learn from.
Good idea.How about we start lightening the mood with some WIPs... I'll be posting mine up within the next few hours.
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How about we start lightening the mood with some WIPs... I'll be posting mine up within the next few hours.
Btw -- the wikipedia for mods -- on the dota2 wikipedia page, it states dota was originally a mod for wc3. so yeh
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Can we use custom sounds we have found on the internet as long as we provide credits and source?
but my heart hurts also when I saw a map with epic visual but with very basic gameplay.. I still prefer to play a map with bad terrain but decent coded gameplay like DOTA than map with awesome terrain but very basic coded gameplay like ICEBORN..So , do you want to play a map using a low quality models and using one tile or using a dalaran tile, cityscape only ???
My eyes hurts when I saw a map that lacks in doodads and creativity ...![]()
but my heart hurts also when I saw a map with epic visual but with very basic gameplay.. I still prefer to play a map with bad terrain but decent coded gameplay like DOTA than map with awesome terrain but very basic coded gameplay like ICEBORN..
You definitedly can't say that terrain is absolutely more important than trigger.. gameplay is the most important, and trigger defines the gameplay, just remember it..
You only care about visuals. I have strayed in the map section a few times before and I've observed that most of the reviews are comments on how empty the map is (even though the reviewer clearly have only looked in the minimap), how bad the description is, or the usual visual comments. It's quite rare that people would compliment a modder by how smooth the map goes and how fun it is to actually play and not just stare at the map.Not insulting , But in the map section, I saw many many maps with bad terrain but good in triggers . But sometimes, the map is protected that's why we cannot see the triggers ....
Sure, why not? I'd rather play a single tiled map with an amazing gameplay than a map with fancy high-poly models and great terrain but with crappy gameplay and frequent errors and ultra laggy gameplay.Oh I will ask you , do you want a map with empty tile but has a good trigger ? How do you define that ?
By not staring at the terrain and rather actually playing the map?How people will notice if the game is awesome ???
Why not? What's the problem with low quality models? High-quality models usually look crap when used in WC3. There's that great feel normal WC3 models can give you.So , do you want to play a map using a low quality models and using one tile or using a dalaran tile, cityscape only ???
My eyes hurts when I saw a map that lacks in doodads and creativity ...![]()
You can easily put off a good show using the right combination of good SFX and good triggering.Google said:cre·a·tiv·i·ty
ˌkrē-āˈtivitē/Submit
noun
the use of the imagination or original ideas, especially in the production of an artistic work.
As a terrainer, I give more priority to the terrain since the map size is 32x32 .
You can create an awesome terrain in that size..This is the exact opposite of what should be done, imho. You have such a tiny map to work on that the terrain can be done in a few minutes or so.
You only care about visuals. I have strayed in the map section a few times before and I've observed that most of the reviews are comments on how empty the map is (even though the reviewer clearly have only looked in the minimap), how bad the description is, or the usual visual comments. It's quite rare that people would compliment a modder by how smooth the map goes and how fun it is to actually play and not just stare at the map.
And, even if the map is protected, it is fairly easy to differentiate a map with bad triggers or with good ones.
Terrain is important, but if you would rather focus on it rather then gameplay then your game will likely end up being a one-time play.
I'd rather ignore terrain for an epic gameplay myself, just make sure there's something to look at while moving through the game. Look back to the first/older games and you'll see that terrain isn't as important as you think.
Sadly though everyone looks for looks now, but that lasts for a day if lucky if by itself.
And also,, some spells has bugs, like lesrac, some time, the explosion won't vanish, I don't know why ....
You said... Terrain is important than gameplay/trigger.![]()
Hey.., ummm.., Excuse me lads and lasses.., How can I join this contest?? I really wanna join some of the events back then but I don't know how.., hehehe..,
this contest is gay only, that's the only requirement. if you feel that you are appropriate with that, then you can join any time
With Love,
Dalvengyr
wut?![]()
You do know that he was joking right? =.="wut?![]()
This idea looks like HU (hunting unlimited) lol, BTW the terrain is good, but is this a fps map?, well if it is then find a tut for this.![]()
I will begin with reporting people who continue to discuss how should the terrain and triggers be evaluated. I would also like to encourage everyone else to join me in doing this.
I think that the judges should just open a chat somewhere and work it out between themselves.
Or, just open another thread and fight over there.
My entry (not final)
I was just improving the AI, fixing bad terrain, and fixing some animation troubles.. I find myself can't find all possible bugs by myself, so I need help..
Map will be a defense game of some sort. The player is an ancient protector, and after every wave of creeps you'll receive a choice of 3 perks. These boulders will use items as ammunition, so camping is not an option.
Sounds quite interesting, I like the bouncy rocks in the vid.Will there be multiple boulder/ammunition types, or just one?
EDIT: How could I become so offensive? D: I'm sorry for that. I have been used to be underestimated, my bad sorry. I think that's why I will never win or get DC (accomplishing my mission here). I'm just too confidence of winning this one, without considering the FACT
just want to remind you to think before giving advice, will your advice improves or not? currently, it's not..Didn't see your post pre-editing, but I'd just like to add that I'm sorry if my post came across as rude. I just try to be honest with my analysis of gameplay, and I have made similar maps before so I have some experience in what makes it fun (for me at least)
BTW I do think your map has potential. Like I said earlier, the way it is now allows for a very high skill ceiling, like in fast-paced 2D fighting games. Maybe you could add a jump spell or something like that.
just think about it, the gameplay will be 10x emptier if I remove it- I didn't like the camera movement. Add an option to disable the auto rotation.
how could it removes the potential bla bla? current movement and combat system is at the best possible and the best thing I can offer in this game. Could you think about any other combat/movement system that would fits better with the gameplay? if so please tell me.. And do you even consider how boring the game will be if I add some cooldown? You don't need to shoot all the time, at last I will add something like statistic board which will show some records of players (accuracy, efficiency, kill-death, etc.).- More than anything, the gameplay felt very spam-y. Mash right click to get somewhere quick, smash W to prevent falling off, and drill Q in the hope that one of your attacks hits. While this does raise the skill ceiling, I feel it removes some potential depth from the game. If you couldn't brake as quickly, you'd have to plan your movement more carefully. If you had a longer cooldown or manacost on your attack, you'd have to aim better.
you wouldn't see anything like trees, rocks, etc. in arctic environment, I'm just trying to be "realistic", I wouldn't add anything, it's just right. I was trying to add some trees and it just break the mini-game feeling..- The plain map wastes a lot of potential for the game. The small size removes the option for juking and epic chases, and the lack of obstacles leaves the combat very shallow. I suggest you add obstacles, pits, and increase the ring size somewhat. Ideally, the option to select from various maps, but this is the comp's theme so not much choice there.
EDIT: How could I become so offensive? D: I'm sorry for that. I have been used to be underestimated, my bad sorry. I think that's why I will never win or get DC (accomplishing my mission here). I'm just too confidence of winning this one, without considering the FACT
anyway, here is a replay from me. Make sure you watch it on fullscreen with 320p res. pay attention on the scoreboard, look at how I win the match, and how many streak I have made therehope you like..
I dont get how could it be spammy? have tried to give some cooldown and it become so boring as hellspammier