- Joined
- Jul 5, 2010
- Messages
- 1,132
I really don't want to argue about this. And I have no interest in proving you wrong.
But it leaves tons of opportunities to cheat via a friend of helping you. In a process of "testing". Jass New GEN Pack has a self-emulation single-player testing tool imported to help players test. Testing in my opinion can have multiple ways of going to cheating unwillingly. For example I can have my friend "test" the map and give me suggestions, ideas and other examples- he even may edit the map to implement the ideas he wanted. That means you wont find out if he is cheating/helping or testing..
Judge should also judge the map based on mistakes and playability.
Edit: You should look up- term "helping" or "help".
Is that all? You wrote a comment to tell me that I am wrong? Yet I had my opinion, you did not even wrote an explanation on why it was wrong.
Keep it in your pants, Jondrean.
genin32, no offense.
I am talking to the judges, mods and admins now:
Since the number of the contestants is enormous, and I believe that judging won't be finished by the end of the summer, can we start another contest while the judging is in process and not yet done?
By the way, I am looking for people to help me by testing my entry with me. If anyone is interested, answer here, VM or PM me![]()
Well, In that case we need new judges for the the contest. I'm sure it won't be a problem.Since the number of the contestants is enormous, and I believe that judging won't be finished by the end of the summer, can we start another contest while the judging is in process and not yet done?
This video was a testing of the first kinetic fusion (of five fusions total), Telekinesis, against the tenth floor boss of the Eternity Spire. Every ten floors is a Confrontation (boss level), and all other floors are random floor types with generally weaker enemies which increase in power based on the floor level.
I still haven't decided how I'm going to spruce up the interior terrain, but I'll probably just generate a few destructibles and traps with each new floor based on how much time the gameplay is taking to set up.
This video was a testing of the first kinetic fusion (of five fusions total), Telekinesis, against the tenth floor boss of the Eternity Spire. Every ten floors is a Confrontation (boss level), and all other floors are random floor types with generally weaker enemies which increase in power based on the floor level.
I still haven't decided how I'm going to spruce up the interior terrain, but I'll probably just generate a few destructibles and traps with each new floor based on how much time the gameplay is taking to set up.
now that looks fun, tick!! I like it so far, you have maintained decent visual, new, fun and interesting gameplay, and also cool music and sound effects. I can't wait to play it
based on video, I have a suggestion:
make the boss a bit smarter. It looks not really challenging when we know we can easily win the battle by circularly running around the arena while attacking the boss. I know the boss you have showed above has charging ability, but that's still not enough for me, still looks too easy.
And also, I have a question, how can we move to the next level? is there some kind of ladder/stair that we must find out?
but anyhow, I dont really like any map that uses keyboard movement. because you know why, keyboard movement sucks.
all other floors are random floor types with generally weaker enemies which increase in power based on the floor level.
My last update will be on next saturday. Going to be a lil bit busy this week.
I'm focusing to improve the visual and optimize the triggers on this update.
I have tried to improve my photoshop skill last week and here is the result.
![]()
I know it sucks so just dont laugh at me![]()
My last update will be on next saturday. Going to be a lil bit busy this week.
I'm focusing to improve the visual and optimize the triggers on this update.
I have tried to improve my photoshop skill last week and here is the result.
![]()
I know it sucks so just dont laugh at me![]()
^I just want to remind everyone joining the contest: when making your trigger system and you must choose between a shortcut and doing it properly, DO IT PROPERLY!
The left, right and top gates open after a floor is completed. The doorways are color-coded as a way of selecting the difficulty of the next floor unless it's a boss level. You totally just sparked an idea for hidden entries to secret treasure floorsI have a question, how can we move to the next level? is there some kind of ladder/stair that we must find out?
SameI just want to remind everyone joining the contest: when making your trigger system and you must choose between a shortcut and doing it properly, DO IT PROPERLY!
I'm now undergoing the tedious task of fixing up the projectile system to make it easier to add different missile types. The way it is now, I need to bloat it up with several if/then/elses whenever I add something.
enjoyed my profile, huh?but I can't VM you so I'll tell you here
I have revived the camera rotation in the next update, but it does rotate very slowly.You said you thought the map would be boring if the camera didn't move, but everyone complained about the rotating camera.
I don't clearly understand because I haven't played "smash brother" before and don't even know any of it. But maybe I will zoom in the camera when a player is falling down to the water, I think it's quite funny. Nice idea there.Functionally there is a problem that if you make a rotating camera it can be uncomfortable for players. What if the map would "smart" zoom in and out to fit all the characters on the screen, like in smash brothers? You could adjust some smoothing values to make it unobtrusive.
I got too lazy to continue the map, so I'll be dropping out. Good luck people.
btw, I got a question here:
why I can't edit these buttons through gameplay interface?
![]()
and
how can I edit a model's footprints like illidian? can I edit the spawn rate too?
I got too lazy to continue the map, so I'll be dropping out. Good luck people.
What kind of game will it be, puzzle? (I'm sorry if I missed some posts containing information).More screens.
TBH if this doesn't get me accepted into the contest, I don't know what will.
More screens.
TBH if this doesn't get me accepted into the contest, I don't know what will.
how can I edit a model's footprints like illidian? can I edit the spawn rate too?
What kind of game will it be, puzzle? (I'm sorry if I missed some posts containing information).
eubz said he'll go through the thread to update the OP again on Friday/Saturday. He'll definitely add your entry at that point.
It's about time I give you a wip.
This one only shows some pretty basic features I implemented. Hope you enjoy it
It features:
- Movement
- Missiles
- Falling
- Shields
- Items
- Smartcasting
- Unit composition
Hope you like it, I'm open for all reviews![]()
how can I edit a model's footprints like illidian? can I edit the spawn rate too?
You re-install Warcraft for joining a contest ??Good luck everyone. I don't know if I can still join this seeing that:
- I might be already too late to join
- Still need to brainstorm ideas
- Still have to reinstall Warcraft in weekends
And etc.... But I'll try.
I'm throwing myself into the ring.
One question though. Must the camera bounds be default or may they be stretched?
You can put them anywhere you like.
The only rule is that the map must be 32x32.
eubz will update the OP again on Friday/Saturday. This thread has gotten quite bloated![]()
Just a quick question.
Am I allowed to import premade systems?
Sure you are. Just give credits to whoever created those systems you'll use.