- Joined
- May 7, 2010
- Messages
- 9,278
It's a pain in the ass. I played before maps using that system, it's hard to even make a move imo. Let's hope genin's will use a better one.
Now that's a sight. What kind of game will it be?
I have decided to redo my contest entry, here is my first new WIP;
![]()
There is also a tool among the community that can change arrow keys into WASD buttons.![]()
I have decided to redo my contest entry, here is my first new WIP;
![]()
It looks like a new game.
This is my final entry for the contest. I hope you've been good !
PLAY HARD
Map Type: Single Player
Objective: When you start the game everything is explained
Credits: All credit information and just press F9 in game
![]()
Technically my entry is done, but I kind of want to add more items/gamemodes.
It is a game involving firing mortars directly at your target without considering arcing and stuff.
Play with 2 or more players. The more the merrier!
View attachment 136146
Fired some mortars and fatal'd after a few seconds. Vision range is also extremely small, removing the aspect of aiming or dodging.
Btw, what I meant was that the game crashed with a fatal error.
EDIT: You can replace your projectile end trigger with a nice and dirty fix: when you fire a mortar, add an expiration timer to it based on the distance to the target. Have the mortar explode trigger go off then a mortar dies.
So, if the distance to the target is 500 and your mortar speed is 100, you set the expiration timer to 5 seconds.
@rulerofiron99
can you explain why this trigger have leak?
IDK, maybe the wait action
- The starting camera has a gigantic pillar in the way. You could chop the pillar model in half, and add a system that hides the top half when the camera is in certain positions. Same issue with the walls at the bottom.
- Slam hotkey isn't Q. Tooltip's text colour is impossible to read when it goes dark grey.
- Blue ground tiles contrast badly with the red/orange walls.
- Slam's knockback duration is long and awkward. Knockback is also applied to dead units.
- Zombie disease cloud blocks movement. Not sure if this was intentional.
- When the boss cast mirror image near the top wall, the illusion spawned inside the wall. It's possible for the boss to get trapped outside like this.
My second main menu attempt, made it a little better:
![]()
My second main menu attempt, made it a little better:
![]()
My second main menu attempt, made it a little better:
![]()
Blood Raven is writing the storyline.
Ain't that team work? :/
9. Teamwork is not allowed.
Finding testers and voice actors to help you with your submission is not considered teamwork.
So it's a model that sticks to the ground?
I'm a bit confused, is that a triggered image/triggered ubersplat or a model with a ubersplat attached to it?
I'm a bit confused, is that a triggered image/triggered ubersplat or a model with a ubersplat attached to it?
What?
You can code an image or an ubersplatt to appear over an area (something like the cracked ground after thunderclap). Also, you can add an ubersplatt to a model (e.g. footprints).
Is there a third method to project a high definition tile over a non-flat terrain?