wolfman said:
I want peoples opinions on the healthbars, should i show the health as floating text? or just the normal health bar above the unit?
Btw TDA, do this on initialization
Game - Disable selection and deselection functionality (Enable selection circles)
That will make all players unable to select any units. (much easier and better than having to make triggers for if a player selects the runner
![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)
Also,
Game - Enable pre-selection functionality (Disable pre-selection circles, life bars, and object info)
To hide the health bars.
Oh, and also leaks are easy to remove, instead of ordering a unit to move to a location, set a "point" variable to that location and then remove it.
like this: TempLoc = PolarProjection(blahblah)
Order Unit to move to TempLoc
custom script: call RemoveLocation(udg_TempLoc)