- Joined
- May 27, 2007
- Messages
- 1,689
When already testing the two together, the hotkeys, do not work fast enough for the expert setting, because even with zero cooldown, theres a small wait before you can cast.
When is your "Goblin BattleFront" going to be released? Or is it dead
Contestant Name Entry Name Submitted
WILLTHEALMIGHTY Goblin Commanders
I already have all the visual, all I need now is the gameplay.
I got it!
Contestant Name Entry Name Submitted
Thrikodius Bouncer
I say no more... Yet...![]()
Contestant Name | Entry Name | Submitted |
hawk900 | Ice Warriors |
Erhm... Mines not really finished, or tested, but heres a peak at it anyways.
Ogre Tuanting Arena!
By: Daskunk\Heretodlstuff!
Short Discription:
"Get the ogre to chase you. Once he is, use your abilities to get it to kill the enemys paladins and keeps." Or "Use your various spells to make the oger target enemy's paladin and protect your castle, and train a army of millita to destroy the enemy's castle."
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Screenshots:
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Paladins:
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So far, the abilitys they have are pretty un-original. Suggestions wellcome!
"The paladin is your main unit. He has many abilities to help him use the ogre to his advantage, as well as other uses. Allthough most spells have a low cooldown and don't cost much mana, you need to use them constantly to win. You must chose what spells to use and when carefully, as to not waste mana."
SPELLS:
Devine Get-away:
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Discription: "Teleports the paladin a very short distance. A ingenious plan, and no bloodshed!"
Use: Getting away JUST as your about to die. It teleports a very small distance, though. It is also often used to get over gates and lava before the gates have been busted.
Release extra water: (Name Pending)
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Discription: "Everybody wants to do it on a hot day. The sound "Nah nah nah, you can't get me" was just.. uh... the sound of the water. I'm not taunting the oger to make him chase me, not at all. Oh no, that would be mean." (UN-complete. Forces ogre to target you.)
Use: The ogre does not stay targeting you for long, so its more like calling him over. If your fighting creeps or enemy paladin\millita, its very usefull. You can also use it to lure the ogre into lava.
Holy Cow!
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Discription: "Summons a Holy Cow! Luckly, it doesn't leak milk. It does, however, leak bad puns."
Uses: Leading ogre away, absorbing damage from creeps and enemys.
Holy Swicharoo!
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Discription: "Swaps places with the target unit, escaping the jaws of death. Not for evil purposes of killing other players, of course, its all for the greater good! To prove this, it heals the target a little and makes it invunerable for a tiny bit before it gets udderly destr-- uh...Nevermind."
Uses: You can go near a enemy and swap with the ogre, or swich with your other units or a enemy to get away. It stalls you to use it, so you must be carefull. This is very good for making enemys get killed.
The OGRE:
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"The Ogre plays the main role in this map. He can kill your paladin when he is full health with three hits, and millita with one hit. You can lure him on to the pads near gates and he will attack them, if you make him do this enough times he will destroy the gate, allowing your paladin to reach enemy castles as well as your own. You can lure the ogre into lava to damage him. If you kill him, you recieve gold. In a addition to that, you can get him to fight other creeps for you if used correctly."
Other:
Millita - Gold cost 15 - Abilities: Scream Like a Maniac (Description: BELLOW FOR HELP WITH YOUR STRONG MANLY VOICE!)
Modes: Creepmode. In this mode, gnolls\goblins spawn in the corner to attack mains.
Lava - Surrounds the baisic arena, can only get past after gate is busted or you use blink.
Gold - Every 10 seconds you recieve 1 gold from charity. I guess.
Abilities planned for the paladins in the future:
Devotion
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Discription: Channels the paladins power to focus on boosting nearby units health. Constantly drains mana. The paladin is slowed while he is casting this.
Uses: Makes the millita have just enough health to take 2 hits from the ogre, rather then one. Good when trying to take down the ogre, but nearly useless if other units come to the fight as well.
Sacred Speed
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(Icon un-decided)
Discription: Costs mana to turn on, and drains health slowly to have it on. The target of the spell will have increased movement speed.
Uses: Cast it on the ogre while he's chasing a enemy, so he will speed up and kill the enemy, or use it to get away. Or, cast it on a cow just cuase it would look funny.
Hope you enjoyed the preview. Gonna go work on it so you can test it soon.
Thanks for pointing out the typo.question!
can we submit a unprotected version of the map and give a protected version to the voters?
uhm ... "Devine" is written "Divine"right now i'm pretty offended by that spell
I must add a ROFL
The game play is nice and funny,I can even smell a game winner!
Yeah, I know its like that. Gonna fix it.@HeretoDLstuff, you do realize that it is actually spelled "Divine"?
btw, that Ogre Loading screen looked epic.
Erhm... Mines not really finished, or tested, but heres a peak at it anyways.
Ogre Tuanting Arena!
By: Daskunk\Heretodlstuff!
Short Discription:
"Get the ogre to chase you. Once he is, use your abilities to get it to kill the enemys paladins and keeps." Or "Use your various spells to make the oger target enemy's paladin and protect your castle, and train a army of millita to destroy the enemy's castle."
![]()
Screenshots:
![]()
![]()
![]()
Paladins:
![]()
So far, the abilitys they have are pretty un-original. Suggestions wellcome!
"The paladin is your main unit. He has many abilities to help him use the ogre to his advantage, as well as other uses. Allthough most spells have a low cooldown and don't cost much mana, you need to use them constantly to win. You must chose what spells to use and when carefully, as to not waste mana."
SPELLS:
Holy Swicharoo!
![]()
Discription: "Swaps places with the target unit, escaping the jaws of death. Not for evil purposes of killing other players, of course, its all for the greater good! To prove this, it heals the target a little and makes it invunerable for a tiny bit before it gets udderly destr-- uh...Nevermind."
Uses: You can go near a enemy and swap with the ogre, or swich with your other units or a enemy to get away. It stalls you to use it, so you must be carefull. This is very good for making enemys get killed.
Divine Get-away:
![]()
Discription: "Teleports the paladin a very short distance. A ingenious plan, and no bloodshed!"
Use: Getting away JUST as your about to die. It teleports a very small distance, though. It is also often used to get over gates and lava before the gates have been busted.
Release extra water: (Name Pending)
![]()
Discription: "Everybody wants to do it on a hot day. The sound "Nah nah nah, you can't get me" was just.. uh... the sound of the water. I'm not taunting the oger to make him chase me, not at all. Oh no, that would be mean." (UN-complete. Forces ogre to target you.)
Use: The ogre does not stay targeting you for long, so its more like calling him over. If your fighting creeps or enemy paladin\millita, its very usefull. You can also use it to lure the ogre into lava.
Holy Cow!
![]()
Discription: "Summons a Holy Cow! Luckly, it doesn't leak milk. It does, however, leak bad puns."
Uses: Leading ogre away, absorbing damage from creeps and enemys.
The OGRE:
![]()
"The Ogre plays the main role in this map. He can kill your paladin when he is full health with three hits, and millita with one hit. You can lure him on to the pads near gates and he will attack them, if you make him do this enough times he will destroy the gate, allowing your paladin to reach enemy castles as well as your own. You can lure the ogre into lava to damage him. If you kill him, you recieve gold. In a addition to that, you can get him to fight other creeps for you if used correctly."
Other:
Millita - Gold cost 15 - Abilities: Scream Like a Maniac (Description: BELLOW FOR HELP WITH YOUR STRONG MANLY VOICE!) Can load into castle\keeps.
Modes: Creepmode. In this mode, gnolls\goblins spawn in the corner to attack mains.
Lava - Surrounds the baisic arena, can only get past after gate is busted or you use blink.
Gold - Every 10 seconds you recieve 1 gold from charity. I guess.
Abilities planned for the paladins in the future:
Devotion
![]()
Discription: Channels the paladins power to focus on boosting nearby units health. Constantly drains mana. The paladin is slowed while he is casting this.
Uses: Makes the millita have just enough health to take 2 hits from the ogre, rather then one. Good when trying to take down the ogre, but nearly useless if other units come to the fight as well.
Sacred Speed
![]()
(Icon un-decided)
Discription: Costs mana to turn on, and drains health slowly to have it on. The target of the spell will have increased movement speed.
Uses: Cast it on the ogre while he's chasing a enemy, so he will speed up and kill the enemy, or use it to get away. Or, cast it on a cow just cuase it would look funny.
Hope you enjoyed the preview. Gonna go work on it so you can test it soon.
hehe no worries, i didnt even notice thatOooo. That's a good point. . . Hopefully you still have you're layers, eh?
I spell it both ways all over the place, lol.It's "Taunting", not "Tuanting"![]()
Hey! Why haven't I been added to the contestants list?
I'm about done, just need someone to test the map (since I can't do it myslef atm) and then I'll submitt it.
Update:
Due to difficulties perfecting the patented "Don't Pillage Mah Village" creep system, it has been delayed until further notice.
Fortunatley a new idea has a risen.
Contestant Name Entry Name Submitted
hawk900 Ice Warriors
i think we need an extension.
Btw, can we import models we make ourselves?