Alright - another week. So, school is still really busy so I can't get as much done as I'd like to - thus I'm pushing the release of the Alpha another week.
Still , a lot more work got done and its that much closer to being playable.
Here's some updates of stuff that got done this week.
-Terrain 60% done ; New terrain tiles, Added bandit camps and wild animals.
-Overhaul of all icons (Thanks
@Eagle XI for all the custom building icons)
-Added construct-able bridges that allow units to move past rivers [Wooden Bridge, Stone Bridge, & Draw Bridge (Draw Bridge not working yet) ]
-Unit, Building, & Upgrade Descriptions 75%
-Removed Siege Unit: Balloon
-Abilities for Units and Buildings 50% (Some won't be done for the Alpha because they require complex triggering, still I'll get as much as I can implement)
What needs to be done for the Alpha?
-Finish Terrain (Some parts will still be rough and lack pretty doodads however it'll be playable and look decent)
-Finish all Data Fields (Missing: Damage, Attack Speed, Upgrade Amounts, Double Check Balance)
-Update Stone Gathering Trigger to have upgrade-able carry amounts (Need someone's help for this, might post on the forums later)
-Add movement triggers that slow down units based on terrain [Example: Water (-50%), Mountain (-25%) ] ("")