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[Altered Melee] Medieval Strategy Overhaul

Discussion in 'Map Development' started by UmbraUnda, Dec 30, 2016.

  1. TheFrenchLeprechaun

    TheFrenchLeprechaun

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    When I'll be less busy with Peoples of Middle Earth, I can give it a look. But I can't promise anything on what I'll be able to do ^^
     
  2. UmbraUnda

    UmbraUnda

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    O wow, you have triggering skills? Awesome, any help is much appreciated.
     
  3. UmbraUnda

    UmbraUnda

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    Alriiight - another week has come and gone. The map is technically ready for for a test play (not even close to alpha yet tho). However things are so rough that I would feel bad testing a half baked production that it is now. On a brighter note, I found someone to help me with triggers and pathing so I'm starting to implement key game features that will make the map testable as an alpha: custom pathing, working gates, new construction system & walkable wall system from @MassiveMaster 's castle defense map. Give it another week or two, I feel I've already made everyone wait almost a month, so might as well wait another week or so for a more complete alpha version that we can enjoy so much more.
     
  4. TheFrenchLeprechaun

    TheFrenchLeprechaun

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    Glad to know you found someone for the trigger! Dunno if I would have been able to help you much with it ^^"

    Always wanted to play Warcraft 3 in strongholds with walkable walls, upgradable towers, gates, etc...!
     
  5. UmbraUnda

    UmbraUnda

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    Yeah, just in time too. No worries.

    So did I! Can't wait for this to be playable.
     
  6. UmbraUnda

    UmbraUnda

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    Update: Since everyones still waiting. Here's the new tier 1-5 line up of spear man + updated navy. Reshaped the Human Transport Ship, Rowboat, and the Longship.
    (EDIT: Unit #5 's helmet is incorrect - updated to footman helmet.)

    [​IMG]

    [​IMG]
     
    Last edited: Jan 31, 2017
  7. DaneTheBeast

    DaneTheBeast

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    This looks really good and interesting. Would like to try it one day :D
     
  8. UmbraUnda

    UmbraUnda

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    Glad you like it. Testing will be soon - give or take another week or two.
     
  9. Lasersquid112

    Lasersquid112

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    Suggestions for future additions:
    Pitch Traps
    Spike Traps
    Revolutions
    Drafts
    Wall-Mounted Traps (boulders, flaming logs, pitch pots, ect.)
    Religion-Based Units
    Natural Disasters
    Pikemen
    Horsemen
    Caltrops
    Swordsmen
    Flaming Ballistae
    Apothecary
    King's Own Sword (very elite swordsmen)(may need nerfing)
    Diseased Cows (Catapult launches a diseased cow over your enemy's walls)
    In game restart mechanic
     
  10. UmbraUnda

    UmbraUnda

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    Great ideas mate.

    Wow, I totally forgot about traps.
    Oh man, adding some Sim City elements - I like.
    Already got some Priesthood units of Christianity + Wise-Men. Should I include another religion?
    Pikemen exist + bonus vs cavalry. I want to implement a spearwall/shieldwall system too.
    Flaming shots from catapult, ballista, and trebuchet already implemented.
    Diseased shots are yet to be implemented but are coming soon.
    Apothecary- NICE! Great way to implement potions and other nice consumables for heroes.
    Idk about weapon items, cause then I'd have to do it for every hero... Also balance issues
    Restart? Interesting... so you can play another round after you're done? Nice
     
  11. Lasersquid112

    Lasersquid112

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    @UmbraUnda
    I'll help you with items if you want me to. Here are some ideas for custom lord outfitting:
    ===
    Armors:
    Leather
    Padded Leather
    Reinforced Leather
    Iron Mesh
    Iron Plate
    Reinforced Iron
    ===
    Weapons:
    Scimitar
    Longsword
    Crossbow
    Broadsword
    Swortsword
    Longbow
    ===
    Feel free to add more.
     
  12. UmbraUnda

    UmbraUnda

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    Nice, I already have those - although they are implemented in pre-built units instead of customized units via items. I feel if I allowed customization via items for heroes it would go against the tier system I already have in place + feels more like an RPG than RTS. Maybe if I made an RPG version of the map or perhaps in future everything will be customize-able with items for units and heroes. For now, I'm just gonna have consumable items like food and potions that restore HP or Mana.
     
  13. Lasersquid112

    Lasersquid112

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    Oh, okay.
     
  14. UmbraUnda

    UmbraUnda

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    Thanks for the ideas! Can't believe I forgot about traps. I'll definitely get those implemented soon. Also if you have anymore ideas feel free to shoot them my way.
     
  15. Lasersquid112

    Lasersquid112

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    I will. Don't worry :D
     
  16. Lasersquid112

    Lasersquid112

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    Taxation/rationing system?
     
  17. UmbraUnda

    UmbraUnda

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    Yes. Y'know a lot of these are in Genesis of Empires 2. Have you ever played it? Might try looking at that map's triggers and implement them to mine if I can find an unprotected version of it. Or are there programs to unprotect a map?
     
  18. Hayate

    Hayate

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    Looks promosing, :D
     
  19. UmbraUnda

    UmbraUnda

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    Wow, to have a legend like you comment here is really something. So glad you like my project. Its a long way from being done however I feel it has a lot of potential given the new file size limit.

    Btw, I'm using a bunch of your models. You have a lot of useful stuff - from the fire pit, stags, all the dogs & wolves, to your medieval ram model. I will give credit.

    Also, can you animate or teach me to animate? I'm missing some spear thrust animations for the villager man model. Also the defend animations need updating - I don't want to ask too much of you but if you have the time this week or next week I'd really appreciate it.
     
  20. Hayate

    Hayate

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    thanks, glad you like my work, looking forward to your project, I really love this kind of map. A appear thrust should be ok, what kind of defend to be update? will probably try and do it this week, Holiday end next week.