- Joined
- Jun 22, 2012
- Messages
- 472
Here is my feedback, brace yourself I have a lot of things to say ^^! And I haven't tested everything, especially warfare stuff (yeeeeaaah killing wolves, forever alone xD).
Let's begin with good points. The biggest strength of your map is probably the huge techtree available to the players that enables them to pick a "made to measure" strategy. I love your creativity in designing upgrades, especially how you link a stats bonus to a concept (+ mana and mana reg for Divine doctrine for example). I see a lot of work on unit models too, the whole army is a coherent whole, and it's easy to identify weakest units from the strongest ones. I think the bet of the realism is successful for all those reasons.
Some things that didn't work (but maybe that they aren't implemented yet) :
Some things that have to be improved in my opinion (but again maybe that it is planed to be improved)
Some minors things that could be easily fixed :
And finally, some things that don't enter in previous categories :
In summary, congratulations for the work you've done, the map looks very promising. But the huge techtree implies a lot of work in order to make it perfect. I tried to be as constructive as possible in my feedback, I hope it will help you
Let's begin with good points. The biggest strength of your map is probably the huge techtree available to the players that enables them to pick a "made to measure" strategy. I love your creativity in designing upgrades, especially how you link a stats bonus to a concept (+ mana and mana reg for Divine doctrine for example). I see a lot of work on unit models too, the whole army is a coherent whole, and it's easy to identify weakest units from the strongest ones. I think the bet of the realism is successful for all those reasons.
Some things that didn't work (but maybe that they aren't implemented yet) :
- Piercing shots for the balistas
- Regrowing trees
- Upgrading a unit to the next level
Some things that have to be improved in my opinion (but again maybe that it is planed to be improved)
- Icons, don't understimate icons
! I know that's a pain in the a** to make his own icons, but once it is done the game gain a lot more in clarity. And all kinds of them : PAS icons for passive skills, ATC for automatic skills, DISBTN, UPG, etc...
- Heroes. They're too close to regular units, especially when they're low level. But I'm aware it's difficult to design heroes in a realistic context (because real heroes just doesn't exist in real life
)
- Some buildings are too big (I think about archery for example). The scaling is good in term of realism, but some of them are taking a loooot of place on the screen A higher camera system could be a good solution, but I fear that some units become too small...
- The minimap. There are a lot of big red dots for creeps, I think this can be configured to be medium orange dots or green small dots (but I must admit that I don't know how, maybe in game constants). Besides, stone isn't clearly identifyed on the minimap, like goldmine in regular wc3.
- Terrain. I know that wasn't at all your priority, but I just wanted to notify that the highest mountains are... a bit too high ^^.
Some minors things that could be easily fixed :
- Stone harvesting sound is a bit annoying, a more muffled sound would be more appropriate.
- Some game messages related to "stone" still display "gold"
- The texture of the straw roofs isn't very good looking due to the size of building models. Updating the in-game texture with a better quality one could be an easy fix.
- (X,Y,Z) coordinates of the departure of the throwed/shooted missiles.
And finally, some things that don't enter in previous categories :
- Packed trebuchet. It seems to have the exact stats (except attack) than its unpacked version. So what's the point? Remember our discussion about permanent alternate form. I think the packed version should have one or several advantages such as a higher movment speed or a higher defence.
- Siege units doesn't have a minimal shooting range. Maybe there's a reason for that? But knowing the effort you put in realism I think you should think about it.
In summary, congratulations for the work you've done, the map looks very promising. But the huge techtree implies a lot of work in order to make it perfect. I tried to be as constructive as possible in my feedback, I hope it will help you
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