- Joined
- Jun 1, 2010
- Messages
- 748
Overview:
This is a map about strategy and the middle ages. There are lot of things to do and the map is progressing fast. There would be technology such as mangonels, onagers, trebuchets, but not cannons. The map is large and there are many settlements. There are many new units that can be recruited. The map aims for realism, no night elf archer for use or any non-human being. I would like to implement abilities, such as throwing incendiary arrows ability. The unplayable nations have their own cities, but only Golden Horde has no, instead it has a camp that can only be destroyed, if camp is destroyed there is no Golden Horde. There is only one unit special in Golden Horde it is called cossack. There are setted allies and enemies ingame but a player can change that. The map is for multiplayer and singleplayer, singleplayers fight with AI.
Not covering only the story of Teutonic Order, there are more nations to be playable. The aim of the Teutonic Order is to convert all pagans into christians.
Features:
-4 playable nations
-custom music possibly
-settlements
-large map
-realistic units
-siege units
-large armies
-morale
-trade to gain more resources
-starting resources high
Status:
100% terrain
70% triggers
70% units
60% systems
Players:
Playable nations-
1.Kingdom of Denmark
2.Republic of Novgorod
3.Grand Duchy of Lithuania
9.Teutonic Order
Unplayable nations-
3.Kingdom of Norway
5.Holy Roman Empire
7.Grand Duchy of Muscovy
8.Kingdom of Poland
Neutral hostile-
Kingdom of Sweden
Tribes of Finland
Golden Horde
Map:
Pictures:
Barracks
Finland
Zealand
Hanover
Kalmar
Systems:
Diplomacy system
Settlement capture system
Zooming system
Tax income System
Morale system
Map information system
Trade system
AI raid system
Units:
Unique generals such as Grand Marshal of the Teutonic Order.
A lot of units for Teutonic Order.
Unique units for other nations such as Housecarl.
Types of knights.
Caravans and freighters as cargo traders.
One transport ship, the cog.
Siege units: onager, mangonel, trebuchet.
The town-hall type buildings can be upgraded into these and when upgrading once or twice there is more food and income. When upgrading to fortress example it allows training new units.
Capital: Citadel>Fortress>Castle
Settlement: Village>Town>City
Changes:
-Added Cossacks for Golden Horde
-Added Union of Kalmar event
-Added Mongol Invasion
-Tax system working
-Now units can capture settlements
-Starting resources setted
Please give suggestions and ideas what else to do to improve this map. Rate my terrain. Tell what is lacking.
-I need a town model for settlements. I only need that and I can not find the model anywhere. It should be bunch of buildings near each other and a stone wall surrounding them, the stone wall should be square and inside that there should be buildings in there.
-I saw that in World War One : ISH buildings are builded only on cobble path tile, I do not know how to make buildings builded only on that type of unbuildable tile. How to build buildings only on that tile?
-Does anybody know how can I make the pictures like a quote box, so people would not say your pictures are huge!
This is a map about strategy and the middle ages. There are lot of things to do and the map is progressing fast. There would be technology such as mangonels, onagers, trebuchets, but not cannons. The map is large and there are many settlements. There are many new units that can be recruited. The map aims for realism, no night elf archer for use or any non-human being. I would like to implement abilities, such as throwing incendiary arrows ability. The unplayable nations have their own cities, but only Golden Horde has no, instead it has a camp that can only be destroyed, if camp is destroyed there is no Golden Horde. There is only one unit special in Golden Horde it is called cossack. There are setted allies and enemies ingame but a player can change that. The map is for multiplayer and singleplayer, singleplayers fight with AI.
Not covering only the story of Teutonic Order, there are more nations to be playable. The aim of the Teutonic Order is to convert all pagans into christians.
Features:
-4 playable nations
-custom music possibly
-settlements
-large map
-realistic units
-siege units
-large armies
-morale
-trade to gain more resources
-starting resources high
Status:
100% terrain
70% triggers
70% units
60% systems
Players:
Playable nations-
1.Kingdom of Denmark
2.Republic of Novgorod
3.Grand Duchy of Lithuania
9.Teutonic Order
Unplayable nations-
3.Kingdom of Norway
5.Holy Roman Empire
7.Grand Duchy of Muscovy
8.Kingdom of Poland
Neutral hostile-
Kingdom of Sweden
Tribes of Finland
Golden Horde
Map:
Pictures:
Barracks
Finland
Zealand
Hanover
Kalmar
Systems:
Diplomacy system
Settlement capture system
Zooming system
Tax income System
Morale system
Map information system
Trade system
AI raid system
Units:
Unique generals such as Grand Marshal of the Teutonic Order.
A lot of units for Teutonic Order.
Unique units for other nations such as Housecarl.
Types of knights.
Caravans and freighters as cargo traders.
One transport ship, the cog.
Siege units: onager, mangonel, trebuchet.
The town-hall type buildings can be upgraded into these and when upgrading once or twice there is more food and income. When upgrading to fortress example it allows training new units.
Capital: Citadel>Fortress>Castle
Settlement: Village>Town>City
Changes:
-Added Cossacks for Golden Horde
-Added Union of Kalmar event
-Added Mongol Invasion
-Tax system working
-Now units can capture settlements
-Starting resources setted
Please give suggestions and ideas what else to do to improve this map. Rate my terrain. Tell what is lacking.
-I need a town model for settlements. I only need that and I can not find the model anywhere. It should be bunch of buildings near each other and a stone wall surrounding them, the stone wall should be square and inside that there should be buildings in there.
-I saw that in World War One : ISH buildings are builded only on cobble path tile, I do not know how to make buildings builded only on that type of unbuildable tile. How to build buildings only on that tile?
-Does anybody know how can I make the pictures like a quote box, so people would not say your pictures are huge!
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