- Joined
- Mar 31, 2016
- Messages
- 657
DOWNLOAD HERE -> MedievalStrategyOverhaul_v0.2a
Warcraft: Medieval Strategy Overhaul is a new custom melee map that I'm developing. This project is an overhaul of Warcraft for the best experience in Medieval Real Time Strategy. It combines aspects of Warcraft 3, Stronghold and Age of Empires plus adds many new things - camera zoom system, combat system, upgrade system for all units and buildings, custom pathing for custom buildings, castle system with build-able walk-able walls & rotatable buildings, realistic environments that affect unit stats depending on the terrain + more rivers & bigger maps with miles between players and plenty of room for building castles, updated hero system, custom resources, farming system, and a crafting system for food and gear.
Some of these features have yet to be implemented into my Beta Map that will soon be ready for testing. I don't know how to make them work even though they appear in other Hive systems (many authors are M.I.A. or don't answer my questions) because I lack triggering experience and some of them are quite complex. (Example, rotatable buildings and buildable walkable walls are in @MassiveMaster 's Castle Defense map.) As this project progresses hopefully someone can help or teach me.
Here's a mechanics overview and all my art assets.
(Feel free to ZOOM IN, images are high res)
Sorry about the different image scaling confusing unit size.
The Light Cavalry needs to be reanimated and Villager Female needs attachments.
Also, the front view angle isn't the best for showing off unit attachments,
I'll post more pictures of units later + list of all unit types.
Again, sorry about the scaling confusion.
The Fortress needs to be redone so it has upgrades.
Sneak peak of an early play through...
CHANGELOG
0.2a - Implemented
Added Quests - Tutorial, Camera & Credits
Fixed missing icons
Building size reduced by 10-20%
Custom Pathing for Buildings
Additional tech requirements
Shortened file name (Now appears in game list)
Added descriptions to Attack and Armor types (% vs armor types, % vs attack types)\
Locked Player Settings (Always Human)
Added more stone throughout map
Walls slightly more expensive
Hawk & Falcon sight range increased
Updated Cavalry Icons
Implemented Markmanship Upgrade (train at Archery Target)
Implemented Canine Training and Animal Husbandry (Train at Barn)
Implemented unused abilities that had required upgrades (Smoke Bomb, Piercing Ballista, Burning Oil - Explosive Barrel)
Fixed Market and Cathedrals shop abilities - Items now buyable (Item Abilities still need work)
Paths can now be built upon
Updated Stone Gathering Trigger - Some loopholes fixed + Return Resources ability for stone.
Updated Item Abilities + Added New Items
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