General
- Basic Casters (Healers) across all factions have been updated:
- The 2/2 level upgrade no longer improves healing
- The 2/2 level upgrade now improves mana regeneration rate by 75%, down from 100%
- The 2/2 level upgrade now improves attack rate by 15%
- Casters that have a secondary ability now require the 2/2 level upgrade to cast it
- Melee Upgrade renamed to Basic Infantry Upgrade, to avoid confusion
- Archer Training no longer adds another archer unit to your spawn, but rather upgrades the unit
- In time Archers may get more unique upgrades to differentiate faction strengths and weaknesses
- All Super-level units now cost 100 gold less (to 900, down from 1000 in most cases)
- Increased the gold cost of Mercenary - Sphinx to 50, up from 40
- Increased the delay for Mercenary - Sphinx to 120 seconds, up from 90
- Increased the delay for Mercenary - Gargoyle to 120 seconds, up from 90
- Added a new Siege-oriented Mercenary - Dracomorph Siegecrawler
- Costs 70 gold
- Stock refresh time 240
- Can reduce enemy armor
- Extra tough and resistant to melee and Piercing attacks
- Reduced global food cap to 50, down from 65
- Added a new item - Mana Warp Wand - to Player shops. It has 3 charges of Dispel Magic.
- All Shop items now have appropiate hotkeys (QWER-grid)
- Rather than being booted from the game, defeated players may now stay as Observers.
- Fixed an issue where Players could keep casting votes for Alliance Mode after the vote ended (mode could not be changed, votes just cast into the void)
- Spell Damage now has a new color for more visibility in tooltips
- Cleaned up tooltips displaying their [hotkey] twice (since Reforged insists on adding its own (hotkey) info)
- Shaman's Drum (Creep Drop) now gives +3 to all stats, down from +4
- Watchful Eye Wards no longer look like they have an attack (note: they could never target anything, but the UI indicated they might've)
- Periodic tips will now display in-game, offering guidance to newer players.
- You may opt out of these with the command "-tips off"
- Slightly opened up pathing in the Accursed Fort, to prevent bottlenecks
- All Quest items may now be activated ("clicked") to ping the handin-location
- Reduced the time to vote on Alliance settings to 10 seconds, down from 20
- Players may no longer select units until voting has finished
- Fixed an issue where Quest Update messages could appear multiple times for the same player
Slaghelm
Pyromancers' Searing Chain has a new icon
Wolf Rider's Snaring Net now has an appropiate (de)buff, rather than looking like a standard Slow
Shaman Purge now lasts only 1 second on Heroes, down from 5
Shaman Purge now lasts only 10 seconds on units, down from 15
Shaman Purge now deals 200 damage to summoned units, down from 400
Shaman Purge pause duration reduced to 2 seconds, down from 3
Shaman Purge mana cost increased to 90, up from 75
Shaman Purge cooldown increased to 3 seconds, up from 1
Iron Turret now has an appropiate portrait
Altar of Fire now has an appropiate portrait
Warforge now has an appropiate portrait
Beastial
Reduced Cleansing Hand damage to summons to 200, down from 300
Reduced the bounty yielded by the Hoarworg (Wolf Ancient) summons
Increased cost of Ogre Inciters to 150, up from 140
Sacred Oasis now has an appropiate portrait
Ravenhold
The Shadowtongue's Grave Touch ability now properly displays bonus damage in the tooltip
Fixed an issue with Nightlord's Ancient's Armor having a malfunctioning icon
Altar of Shadows now has an appropiate portrait
Dark Reliquary now has an appropiate portrait
White City
Ranger Commander's Beryllium Illusions now take 175% damage, down from 200%
Cleaned up the pathing around base. Units can no longer get stuck behind the Barracks after towers are downed.
Forester Training now uses the same icon as Foresters themselves (instead of Sylvanas)
Forest Alliance
Satyr Trickster's Harrowing Dirge has a new special effect to more clearly telegraph the cast