1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If you need to get JNGP working with 1.28, read this.
    Dismiss Notice
  3. The poll for the 26th Texturing Contest is up and running. Choose an entry for the win!
    Dismiss Notice
  4. Place your vote for the best custom spells made for Zephyr Contest #15 - Model Based!
    Dismiss Notice
  5. Compete in Concept Art Contest - Bounty Hunter. May the best artist's bounty hunter execute!
    Dismiss Notice
  6. Looking to expand an altered melee race of yours? Join the Advanced Techtree Contest - Recycle, Revise, Reinvent contest!
    Dismiss Notice

Le' texturing attempts

Discussion in 'Texturing & Surfacing' started by Heinvers, Jul 2, 2015.

  1. Heinvers

    Heinvers

    2D Art Moderator

    Joined:
    May 7, 2010
    Messages:
    7,438
    title_ThreadT&S.png

    I've compiled my texturing works that I've done and the ones that I'm working on in this thread.
    Criticism and comments are welcomed as long as you don't go kuku with those along the way.

    Listed below are my texturing projects, easier to find and to offer criticism if people feel like giving some.





    My current texturing works include both in-game textured models and custom one from the Hive.

    ~Enjoy searching through and hopefully leave some comments ^^
     
    Last edited: Sep 3, 2016
  2. chr2

    chr2

    Joined:
    Jun 3, 2008
    Messages:
    687
    I really like your style, it's very clean and sharp, and kinda reminds me of Dionesiist's style.

    You did a great job on the shoulders, all of the leather straps (the wrist-part of the gloves, the belt, and the strap that goes across the chest), and the legs (I think. It's kinda hard to see how it wraps from that angle, but the unwrap looks good). The belt bucket is well-made too, but it's a bit.. odd. It doesn't really represent anything?

    I would get rid of the fur on the cloak, or otherwise remake it in a more layered fashion (like how Blizzard makes their fur textures in WoW). The leather part of the cloak is very well shaded and highlighted, but still looks slightly off. The folds make it look like it's composed of multiple leather straps, so I think you might have to tinker a bit with the folds.

    Personally, I actually kinda like the face. It is, once again, very well shaded and highlighted (man, you've really got that part under control). Only the facial structure might need some more work :p
    However, the hair looks kinda plastic-y.

    The arm, hand-part of the gloves and boots look a bit boring. Generally, the arm is alright, but WC3 textures have a tendency of over-defining muscles. For the hand, maybe you could draw a clenched fist, so it looks more like a hand, and not just a leathery stump. The boots look rather unfinished (which makes sense, since this is a WIP) - I'd simply suggest adding some more details here.

    Unfortunately, I don't have an idea for the breastplate either. I've never been too good at coming up with breastplates myself, which is why I mostly just draw my skins bare-chested >.>

    To round off, I'll say this is a particularly great WIP. I hope I was able to provide some suggestion you could use, and I look forward to seeing the continuation of your work! :)
     
  3. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
    Messages:
    8,814
    Hm. I'd say you need to work more on:
    Chest, Face, Boots.

    The chest/boots looks very empty and dull. The face simply looks fucked up thanks to the chins. Looks like there's 0 flesh.
     
  4. Heinvers

    Heinvers

    2D Art Moderator

    Joined:
    May 7, 2010
    Messages:
    7,438
    @Chaosy, yep.

    @chr2

    Thanks for the feedback.
    It really proves to give a great insight.


    So, here's some update to it.
    Still no ideas for the hair though.

    Nomadv2.png

    Nomv2.png

    Edit: I'm also working on this Paladin. Pretty much done but hearing feedback is good since I feel that it's missing something.
    chr2 you might recognize that face and hair since I reused it from that old texture I did 2 years ago :d

    Heropaladin.png

    Heropaladinv1.png
     
    Last edited: Jul 15, 2016
  5. -Grendel

    -Grendel

    Joined:
    Jan 20, 2010
    Messages:
    2,749
    for me the paladin looks much better in flat texture than wrapped in the model itself, its just that wc3 models have this insane way of wrapping textures. the UV map thingy might help you in this situations as it has those guidelines that determine the proper place to put shading. i think 67chrome has a download link in his signature. i used that UV map for wc3 models too when i was still onto texturing. it helped me alot on which i should place my shadings to match the model's geometry.

    all in all, long text aside, i think both are great textures. like what chr2 said, it reminds me of Dionesiist's style (which i really like)
     
  6. Footman16

    Footman16

    Joined:
    Jul 14, 2012
    Messages:
    1,578
    The Paladin looks like he's Argent Crusade... I like that. Good job, can't wait till they're released.
     
  7. Gismo359

    Gismo359

    Joined:
    Jul 14, 2011
    Messages:
    727
    The paladin's hair and beard texture looks awesome! I guess one of the reasons it doesnt look so good when wrapped is because he has a gray beard and brown moustache/hair, which seems odd to me.
     
  8. Heinvers

    Heinvers

    2D Art Moderator

    Joined:
    May 7, 2010
    Messages:
    7,438
    @-Grendel, yes I'm already using Anemic Royalty's unwraps (chrome's sig link to wc3c.net). It's just that after not texturing for awhile I must catch up on things :p
    Oh and thank you for the remark.

    @Footman16 thank you. Will consider that if I'll be pleased by the final result.

    @Gismo359 indeed, it's one of those ugliest wraps Blizz ever made so it get's distorted as hell when wraped on the model. Thanks.

    Also, while I get ideas for those textures I'm fighting a war against the Spell Breaker neck wrap :d
    Just calling this the Zandalari High Priest.

    zandpriest.png

    Reference

    Edit: A small update.
    Well, that's it for today.

    zandpriestp2.png
     
    Last edited: Jul 15, 2016
  9. Footman16

    Footman16

    Joined:
    Jul 14, 2012
    Messages:
    1,578
    Hmmmm, perhaps if you alphad the helmet into two bits you could give him tusks. Would be tricky to pull off and require a camera angle trick but it could work.
     
  10. Heinvers

    Heinvers

    2D Art Moderator

    Joined:
    May 7, 2010
    Messages:
    7,438
    Well, will have to improvise for teeth though.
    Thanks for the idea Footman16


    Bumpdate!
    Another well un-thought update-ish thingy.
    Can't do much 'bout the back since it uses the same face as the front.


    ZandPv3u.png
     
    Last edited: Jul 15, 2016
  11. chr2

    chr2

    Joined:
    Jun 3, 2008
    Messages:
    687
    Dayum, that is just super awesome. The only thing I'll say here is that the color of the blue-grayish cloth clashes a bit with his skin color. Perhaps you could go for a color less similar to his skin color for those parts?
     
  12. Heinvers

    Heinvers

    2D Art Moderator

    Joined:
    May 7, 2010
    Messages:
    7,438
    @chr, yep, cloth color changed 'bit.

    Update 'bit here and there.
    Here's something shield and some mask-ish thingy plus a cheesy hair filter (I don't fancy filters in skins but I'm out of ideas for the hair atm).


    zanp3v.png


    Thoughts?

    Also the unwrap attached in case you guys wanna see it.


    BloodElfSpellThief.png
     
    Last edited: Jul 15, 2016
  13. Footman16

    Footman16

    Joined:
    Jul 14, 2012
    Messages:
    1,578
    Looks really good, so how are you going to make the tusks though?
     
  14. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
    Messages:
    8,814
    That is a really nice one! I like everything but the hair. But I think it's a 4/5 even with the not so nice hair.

    edit: though I dislike the shape of the hair not the texture on the hair so I guess that's not your problem so to speak.
     
  15. PurgeandFire

    PurgeandFire

    Code Moderator

    Joined:
    Nov 11, 2006
    Messages:
    7,195
    Those textures look very clean. I really like them! Especially the spell breaker. I think you outdid yourself on that one.

    For the Arthas/Paladin one, I suggest that you enlarge the inner eye a bit more (the iris + pupil). When we're in a relaxed state, our eyelids almost always cover a part of our iris. The bottom/top edges of the iris are only visible when we are looking up/down or when our eyes widen (for that "shocked" look). Eyes are pretty hard to do--if they are too small, the character looks like a demon; if they are too large, the character looks like gollum (bug-eyed).

    Good luck! I look forward to seeing more. :)
     
  16. Heinvers

    Heinvers

    2D Art Moderator

    Joined:
    May 7, 2010
    Messages:
    7,438
    Well, pretty much done I suppose.

    Not too keen on the tusks-thingy though.
    I also redid the hair since I disliked that filter.


    zandtropr4.png


    So, worthy releasing?
    What do you guys think?
     
    Last edited: Jul 15, 2016
  17. The_Legion

    The_Legion

    Joined:
    Feb 13, 2013
    Messages:
    235
    Yep, It's worth releasing to the public :p. By the way, if you don't mind me asking, what art program did you use to make your skins? And did you use a drawing tablet as well? Anyways, outstanding work :D.
     
  18. chr2

    chr2

    Joined:
    Jun 3, 2008
    Messages:
    687
    I really like the way you managed to implement the tusks - very creative! They seem a bit blurry though, you think it'd be possible to sharpen them or otherwise define them a bit more? Also, it'd be cool if there were some cracks on the mask around where the tusks emerge.

    Personally, I'm not too fond of the pink color on the front piece (the thing connected to his belt). The pink looks good on the robes, as it compliments the purple robe well, but it seems a bit out of place on that front bit. Maybe it'd look better with the beige color from his shoulder-piece, or the brown-gray from the belt, or even the purple from the shield. That's just my opinion anyway.

    All in all, this is a very nice looking skin, at it's easily worth uploading.
     
  19. Heinvers

    Heinvers

    2D Art Moderator

    Joined:
    May 7, 2010
    Messages:
    7,438
    Small update done to it.


    bsdhtfy.png


    Can't do that much to the tusks though, I did define and sharpened those bit more(that part of the mask wrap is darn fugly).

    However since I'll upload the resized 256 version which will be sharpened a bit dunno if it will be seen that much...
    ...or should I put the 512 version?
     
    Last edited: Jul 15, 2016
  20. chr2

    chr2

    Joined:
    Jun 3, 2008
    Messages:
    687
    I don't think it really matters which one you upload, if you just attach the other.

    The tusks are much better now, and I like the new color for the front bit a lot more too. Once again, incredible job on this! IF you wanna improve it more before uploading, I have one last thing I just noticed. The golden border of the belt bucket could use some more/stronger highlights. And that's the very last comment I have, I promise! :p