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LC's Karma

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
LC's Karma

Playable with vanilla ai.

A 4v1 map, The Undead, night elf and orcs and a force that owns a special spell casting building fight against a strong human race (purple). Rules to victory is same as vanilla wc3 maps.

The yellow coloured player is not played like anything in melee. It has unique access to a strong building at the bottom right corner of the map. The building has map range skills to make chaos in the world, however it has cooldown and costs mana, so every decision counts. However, each direct damaging spells could restore little mana (+1 mana/sec passively). Defeat purple coloured enemies to gain income and purchase a hero with custom spells.

v1.55
Sept 4 2025: Added 2 custom items that enhance attribute and damage of hero with conditions, a new hero with 2 custom spells (credits below). The tavern is replaced with a mercenary camp, hiring naga builder and a elf engineer that builds custom defense towers.

v1.53
Apr 26 2022: removed melee tag
Apr 21 2022: v1.53b1 Revert my World Editor to v1.29 original version of Warcraft III.
Apr 17 2022: Updated tags;v1.53a1: should be available to newer melee patch version Warcraft III Reforged version because it is using Reforged World Editor, (Edit Sept 2025: I forgot what I did back then but I decided not to erase any information I had put here sry)

Credits:
Rheiko - Frost Field

Rheiko - Skyfall Boulders

Damage Engine (Used in version 1.53b)
Bribe - Damage Engine
Previews
Contents

LC's Karma v1.53b1 (Map)

LC's Karma v1.55 (Map)

Reviews
deepstrasz
No reply from the author and also inactivity after seeing my review. Map could be better but currently it's simple. Substandard.
The tavern does not have all heroes. Should save the map on a newer melee patch version (map options in the editor).
The idea is nice but the issue is it is all just Warcraft III material, no custom races, not much creativity in that regard. It's a bit like playing versus strong computer players in regular melee.
One annoyance might be that the map is pretty cramped and there isn't much room to move around, scout, expand, the enemy basically being right round the corner.

Maybe some more variety in gameplay, some game modes (some new/random enemies or to choose from?) or something to spice things up to make it feel less like you're playing regular melee.

Awaiting Update.


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R U L E S

Site Rules
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M A P - D E S C R I P T I O N
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BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
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Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
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