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H)ells_OpenRPG LC

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H)ells_OpenRPG LC (Map)

Level 2
Joined
Apr 17, 2005
Messages
27
A couple last-minute things
-I forgot to add that one dude who made the desktop for the RotD campaign - I used it as a loading screen
-M-Flaugment has been added to the credits and now he can no longer say I did nothing because I added a save\load
If I forgot anyone in the credits that is why I clearly put "and anyone who I forgot"
-I have not tested this that much yet, so the save/load might have a few bugs and yes, it is VERY long
-Revive triggers for creeps are not working right, I can't find the problem.
-This is made with WE Unlimited
-You may now ally, unally, shared vision, all that good stuff.
-1.2 should be expected within the next month, but I make no promises.
 
Level 2
Joined
Apr 17, 2005
Messages
27
1.2 is going better than expected, I fixed the revive for creeps, and it now only works if an enemy is not close by. The loading code is only half the size as it was before, and works flawlessley, exept it doubled my stats, nothing I can do about it though. Thanks to all who helped me, and thanks again to the people who made the models that I used.
 
Level 3
Joined
Jan 28, 2005
Messages
10
This maps looks good, but is this only killing creeps?
there could be some target.
i'm just looked it fast, but it looks like you choose a hero and kill creeps.
and thanks a lot your help, i haven't try it yet, but thank a lot! :D
i was proplem with my computer, thats why i hadn't noticed your message.
sorry my english :oops:
 
Level 2
Joined
Apr 17, 2005
Messages
27
No it is not just killing creeps, only in the early stages. That is why the computer palyers are there. The map is a little hard when you start off, but when you get to level 12 or so it gets better. As you get richer you can build a base and raise a small army, but I have found that a small group of mercenaries will do just as good and will save a bit of money. I am still balancing some things and making some bosses for lower-level players, and ,more custom spells. All heros have their good sides to them - even though some are a bit better. The save\load code takes is about the length of your screan (sorry, but this is fixed in 1.2 already) I would really like a report on any bugs or improvements that could be made. My E-Mail is [email protected]. Just to clear some things up YOU MAY NOT EDIT THIS without my permission.
 
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