- Joined
- Sep 14, 2012
- Messages
- 3,413
Okay removed from the Moosy PHP
Blind said:DDS: GDD
Code Type: GUI or vJASS
Spell Type: Hero
Target Type: Single Target
Range: 600
Number of Levels: 4
Mana Cost: 75
Cooldown: 12
In-game Description: -
How the spell works: The Shapeshifter temporary blinds the enemy unit, causing them to have an impaired/lowered vision by 550 and unable to attack. Lasts for 2/3/4/5 seconds
Blinding Light
DDS: NO NEED TROLOLOLOLOL
Code Type: vJaws
Spell Type: Hero
Target Type: Instant
Area of Effect: 1000
Number of Levels: 4
Range: 0
Duration (Blind): 3 seconds
Mana Cost: 0
Cooldown: 60s
In-game Description: Ooohhhh Text!!!
How the spell works:
If any of a player's units faces the caster when casting this skill, the player and player's unit is affected. The unit will go blind of course, order him to stop but not for 3 seconds. In this 3 seconds, the unit can be still order to do anything by the player.
As for the player, if any of his unit is facing the caster when the skill is casted, cover his whole screen with white only. Using the cinematic function that covers the players screen to white. That duration is 3 seconds.
This can be done in GUILelelelelelelelele~~~~Blinding Light
DDS: NO NEED TROLOLOLOLOL
Code Type: vJaws
Spell Type: Hero
Target Type: Instant
Area of Effect: 1000
Number of Levels: 4
Range: 0
Duration (Blind): 3 seconds
Mana Cost: 0
Cooldown: 60s
In-game Description: Ooohhhh Text!!!
How the spell works:
When the caster casts this ability, it will blind all units facing the caster for 3 seconds. Those who doesn't face the caster won't be affected by this ability.
At last! Btw, how do i know if the target is really blind? Is there anyway of knowing how?
Edit: Scrap that. It worked just fine.
Should I add a debuff on every victim? If so, I can do it![]()
Here is the spell, bro!! I kinda like the spell XDMmmmm.... The Sonic Boost might be too hard, so replace it with this
and if you are working with Sonic Boost and finish it, PM or VM me
(Won't wanna waste your hardwork if you are working with it)
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Ram
DDS: N/A
Code Type: That Depends on you as long as the Setup is GUI
Spell Type: Unit
Target Type: Single Target Unit
Area of Effect: N/A
Number of Levels: 1
Range: 700
Duration: (Stun) 1.65
Mana Cost: 75
Cooldown: 10
In-game Description: Rams an enemy air unit, knocking it back and deals 125 damage but lose 25% hp of the Zeppelin, But if the target is an arial Mechanical, it will deal 150 damage but lose 35% hp of the Zeppelin
How the spell works: Targets an enemy air unit and knocking it back(KB 500 range) but lose 25% hp of the Zeppelin(Ex: 100 Base life - (25%=) 25 = 75%). But if target is air mechanical mechanical, the target deals 150 while the caster lose 35% hp.
Blinding Light
DDS: NO NEED TROLOLOLOLOL
Code Type: vJaws
Spell Type: Hero
Target Type: Instant
Area of Effect: 1000
Number of Levels: 4
Range: 0
Duration (Blind): 3 seconds
Mana Cost: 0
Cooldown: 60s
In-game Description: Ooohhhh Text!!!
How the spell works:
If any of a player's units faces the caster when casting this skill, the player and player's unit is affected. The unit will go blind of course, order him to hold position but not for 3 seconds. In this 3 seconds, the unit can be still order to do anything by the player.
As for the player, if any of his unit is facing the caster when the skill is casted, cover his whole screen with white flash only for 3 seconds.
call SetUnitPropWindow(caster, 0)// Disable movement
Bumb
DDS: N/A
Code : That Depends on you as long as the Setup is GUI
Spell Type: Unit
Target Type: Single Target
Area of Effect: N/A
Number of Levels: 1
Range: 700
Duration: 1.65
Mana Cost: 50
Cooldown: 4
In-game Description: Dashes an enemy unit, knocking it back and deals (125 x (STR)) damage., If the Caster Reach the target but the target has a Invulnerable Buff, The Caster will knockback himself away from the target.
How the spell works: its like an huskars life break but knockback enemies (/...\)
Edit:
Guys, this disable movemnt
BUT IT STILL CAN ATTACK :< Anyone know what function can disable the caster from attacking? I want it to channel the spell, not attack in one spotJASS:call SetUnitPropWindow(caster, 0)// Disable movement
It also can turn though. Is there a way to also disable the turn?
I just need to disable damage and turn then 3 spells are done for FRENGERS then I'll have to wait for answers from him then start the last spell. :3
call SetUnitPropWindow(u, 0)
GetUnitPropWindow(u)
because GetUnitDefaultPropWindow(u)
is brokenGrappling Hook
DDS: Damage / No Damage
Code Type: GUI/Jass/vJass doesent matter. i use vJass now aswell
Spell Type: Hero/Unit
Target Type: Single Target / Natural Passive Structure / invurable
Area of Effect: ?
Number of Levels: 4
Range: 1000 / 1200 / 1400 / 1600
Casting time / 3/2/1/0
Duration: ?
Mana Cost: 0
Cooldown: 30
Need to be MUI Leak free.
In-game Pudge Cast A Hook at a natural passive building and then move to that building. Its because if he gets stuck in the river he need to have a chance to move back. So basicly He just target an structure then moves with the hook to that building/Lamp. Hook speed 1000. Can some one do this? Realy need this oneand happy new year guys! love your spell workshop.
Sharp Claw
DDS: looking_for_help
Code Type: Whatever you want
Spell Type: Unit
Target Type: Passive
Area of Effect: 0
Number of Levels: 5
Mana Cost: 0
Cooldown: 0
How the spell works: Give unit a chance (30%,35%,40%,45%,50%) that make unit deal bonus damage over time (3s). (Bleed). Damage over time can be stack with previous Damage over time. Damage Base on unit base damage (6%,8%,10%,12%,14%).Btw, Damge type is TRUE Damage.
It will run if it get hit? What run if it get hit? The ability or the unit? XD
call BJDebugMsg(R2S(GetUnitPropWindow(u)))
and I'm pretty sure it will not show the same