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Kawaii Spell Workshop

Discussion in 'Requests' started by Malhorne, Oct 17, 2013.

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  1. Daffa the Mage

    Daffa the Mage

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    Ofel
    I'll handle Nambu's requests if you want
     
  2. Ofel

    Ofel

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    All? I'll be glad! :D
     
  3. Haru

    Haru

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    that's correct sir.
     
  4. Daffa the Mage

    Daffa the Mage

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    I'll trying I can, I'll handle the Power Aura first, sadly Choeychoco doesn't own JNGP.
    This is a hassle I guess.
     
  5. Haru

    Haru

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    I'm trying to make my first spell request and i came up with a trigger to add chance effect to a single target spell, see if this works.
    • Disarm Init
      • Events
        • Unit - A unit Begins channeling an ability
      • Conditions
        • (Ability being cast) Equal to Disarm
        • (Random integer number between 1 and 100) Equal to (10 x (Level of Disarm for DisarmAbility_RealCaster))
      • Actions
        • Set DisarmAbility_Chance = ((Real((Level of Disarm for (Triggering unit)))) + (Random real number between 1.00 and 100.00))
        • Set DisarmAbility_DummyCaster = (Last created unit)
        • Set DisarmAbility_Point = (Target point of ability being cast)
        • Set DisarmAbility_RealCaster = (Triggering unit)
     
    Last edited: Nov 1, 2013
  6. Daffa the Mage

    Daffa the Mage

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    Actually, we know that and it will work if set properly.
     
  7. Ofel

    Ofel

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    Ok, I'll handle Haru request...
    @Haru
    I'm still a teenage xD
     
  8. Malhorne

    Malhorne

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    Guys I'm 17 XD
    Anwyay Daffa you handle Nambo's requests ?
    Moosy PHP on the road again
     
  9. Ofel

    Ofel

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    Haru's request finished!

    Tell me if you wanna add something...
     

    Attached Files:

  10. Daffa the Mage

    Daffa the Mage

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    Yes, and the Power Aura as well.
     
  11. Malhorne

    Malhorne

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  12. Edge45

    Edge45

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    Spike Defenses

    DDS: N/A
    Code Type: GUI (if doesn't work, Jass)
    Spell Type: Unit
    Target Type: Passive
    Area of Effect: N/A
    Number of Levels: 1
    Mana Cost: N/A
    Cooldown: N/A
    In-game Description: Deals 50 damage to any air units near the Zeppelin
    How the spell works: Deals 50 damage to any enemy air units near the Zeppelin. Im having a hard time making this spell in GUI. Recommended Model = http://www.hiveworkshop.com/forums/models-530/wc2-soc-zeppelin-178444/?prev=search%3DWc2%2520Zeppelin%26d%3Dlist%26r%3D20
     
  13. defskull

    defskull

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    Is it a Unit or Hero ability ?
     
  14. jakeZinc

    jakeZinc

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    ^ It is a Unit XD: "Spell Type: Unit"
     
  15. defskull

    defskull

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    Lol, didn't see that, sorry @@"

    I'll do that first, then your Sonic Boost, Edge.

    EDIT:
    Here's Spike Defenses.
     

    Attached Files:

    Last edited: Nov 3, 2013
  16. Mr_Bean

    Mr_Bean

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    Wow, it looks like this workshop is doing really well. Keep up the good work guys :D
     
  17. Malhorne

    Malhorne

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    Yes Thanks Mr_Bean :)
     
  18. Haru

    Haru

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    Thanks mister!
     
  19. kenegeneget13

    kenegeneget13

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    Spirit Lance

    DDS: N/A
    Code Type: GUI (if doesn't work, Jass)
    Spell Type: hero
    Target Type: Single Target
    Area of Effect: N/A
    Number of Levels: 5
    Mana Cost: N/A
    Cooldown: 12
    In-game Description: Throws a magical spirit from his lance at a target, damaging it and slowing it down for 3 seconds. An illusion is created attacking the target. Deals 100/200/300/400/500 damage and Cripples for 10%. Illusion lasts 2/4/6/8/10 seconds

    How the spell works: Throws a magical spirit from his lance at a target, damaging it and slowing it down for 3 seconds. An illusion is created attacking the target. Deals 100/200/300/400/500 damage and Cripples for 10%. Illusion lasts 2/4/6/8/10 seconds

    +when the projectile reach the target it will create a illusion of the caster at the targets position and cripples the target by 10%
    the illusion attack the target



    Dopple Walk

    DDS: N/A
    Code Type: GUI (if not work Jass)
    Spell Type: Hero
    Target Type: Instant
    Area of Effect: 0
    Number of Levels: 5
    Mana Cost: 0
    Cooldown: 20
    In-game Description: Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 15% movement bonus at all levels.

    How the spell works: Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 15% movement bonus at all l
    evels.


    Juxtapose

    DDS: N/A
    Code Type: GUI (if not work Jass)
    Spell Type: Hero
    Target Type: passive
    Area of Effect: 0
    Number of Levels: 5
    Mana Cost: 0
    Cooldown: 0
    In-game Description: Whenever the Phantom Lancer attacks he will have a 12% chance to create a duplicate of himself. Duplicates last 20 seconds..

    How the spell works: Whenever the Phantom Lancer attacks he will have a 12% chance to create a duplicate of himself. Duplicates last 20 seconds.
    has a limit of 2/4/6/8/10 illusions
    illusions deal 50% damage and recieves 200% damage



    Phantom Edge

    DDS: N/A
    Code Type: GUI (if not work Jass)
    Spell Type: Hero
    Target Type: passive
    Area of Effect: 0
    Number of Levels: 5
    Mana Cost: 0
    Cooldown: 0
    In-game Description: Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.

    How the spell works: Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.
    10% magic resistance. 3% chance illusions will duplicate, 2% increase in Juxtapose.



    i need those spells for my new project
     
  20. Rheiko

    Rheiko

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    Dota's spells ...
     
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