Lol, didn't see that, sorry @@"
I'll do that first, then your Sonic Boost, Edge.
EDIT:
Here's Spike Defenses.
Dota's spells ...
oh... can you teach me how to douggie? i mean can you teach me how to do that?
This is not a tutorial workshop ^^'
You're lucky GUI team isn't busy at all and can help![]()
Ahah you're right
Wasn't saying bad things I was a bit surprised of this question xD
oh, i see.We can do both ...
But if there is already an existing system that does well the job we'll link you this system.
But systems take more time![]()
Glad to open your eyes :3
Yes I can.
But don't forget that I'm vJASS coder![]()
i know, i just need a DDS that can detect triggered damages, and also very simple to edit in terms of colors, something like that. It's ok if its vJASS as long as it is very easy to set-up but i prefer GUI.
i know, i just need a DDS that can detect triggered damages, and also very simple to edit in terms of colors, something like that. It's ok if its vJASS as long as it is very easy to set-up but i prefer GUI.
http://www.hiveworkshop.com/forums/...a-231846/?prev=d=list&r=20&u=looking_for_help
Splits physical, magic, and triggered damages.
There's a manual on the thread, take your time reading it before using it.
What's an attribute damage?
^ No, I didn't used any DDS Systems ^^, I'd have a method in my own.
I do use my method for damage detection that damaged taken from the units.
Damage Detection
Events
Conditions
(Damage taken) Greater than or equal to 3.00
Actions
Floating Text - Create floating text that reads (String((Damage taken))) above (Triggering unit) with Z offset 0.00, using font size 9.00, color (100.00%, 10.00%, 10.00%), and 60.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 0.60 seconds
i imported it and it works fine but im having troubles on triggered damages. I also converted the long damage notifications into short floating text but when it comes to the triggered damages it's either not showing or doesn't show right.looking_for_help DDS is really easy to use..
but damn annoying to import
Ah, I thought the attributes itself were getting damaged, as long as it's damage (health modifying damage) it can be detected.
@jake: That trigger leaks events man, I'd rather not use that.
T and S?How did you test it? please post in T&S, we're going to resolve it there.