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Kawaii Spell Workshop

Discussion in 'Requests' started by Malhorne, Oct 17, 2013.

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  1. Razer!X

    Razer!X

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    Yes it does.
     
  2. chobibo

    chobibo

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    Okay, gonna try my best but don't expect too much lol.
     
  3. Malhorne

    Malhorne

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    Chobibo ask for JASS :p
     
  4. chobibo

    chobibo

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    I've got the stat stealing implemented already using Bribe's DDS + UnitIndexer, the problem remaining is the spell duration, I don't know how to use timers for GUI, maybe I'll end up using custom script and just use an embedded TimerUtils lol.
     
  5. Malhorne

    Malhorne

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    Do you have the right to use vJASS libraries inside the code ?
    Ask first to the requester ;)
     
  6. chobibo

    chobibo

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    No, I won't be using vjass, just jass.
     
  7. Razer!X

    Razer!X

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    I don't think I could be able to handle my spell with jass cause my PC is wacked.
     
  8. BunnyAng

    BunnyAng

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    Okay cool. If you'd be kind enough, would it be okay if you help me add the spells (only 1 of the spellpack, all 4 spellpacks if you're very kind XD) into my map when you're done? My map has a little wacko problem that i just can't solve. Trigger issues.
     
  9. chobibo

    chobibo

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    Okay, I'll think of something don't worry, I still got 1 month, 29 days.
     
  10. Malhorne

    Malhorne

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    @chooeychoco : JASS is just script version of GUI ;)
    There is no matter of PC.
    Instead it goes faster than GUI :D
     
  11. Malhorne

    Malhorne

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    I'll not be very active for one day.

    Just saying.
     
  12. Razer!X

    Razer!X

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    Well ok as long as you can do it :3
     
  13. Razer!X

    Razer!X

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    Thanks !!
     
  14. jakeZinc

    jakeZinc

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    @ Almighty Malhorne

    The spell requested of kenegeneget13 is finished.
    Deadly Call Spell v1.1: It will now attack the caster in the aggro duration by 10 seconds and if the enemy units has buff enemy.
    Attached the map file.
     

    Attached Files:

  15. kenegeneget13

    kenegeneget13

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    @JakeZinc
    thx :) BTW r u finished to my Venomous Gale Req?
     
  16. Rheiko

    Rheiko

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    i'm working on it now, sorry i'm late
    i got a lot of work to do yesterday
     
  17. jakeZinc

    jakeZinc

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    Rheiko taken your request about Venomous Gale not me xD.
     
  18. kenegeneget13

    kenegeneget13

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  19. pOke

    pOke

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    This bugs when the unit's stats cannot be reduced further, it does not properly record that no stats were stolen thus non should be "readded"

    Set a paladin's stats to 1, activate and have the blademaster attack. It will gain stats at the end of the ability

    Edit
    Potential Fix Change
    • Then - Actions
      • -------- Subtract N point(s) to all attributes --------
      • -------- N points, the N there means the number you choose. --------
      • Hero - Modify Strength of DamageEventTarget: Subtract 1
      • Hero - Modify Agility of DamageEventTarget: Subtract 1
      • Hero - Modify Intelligence of DamageEventTarget: Subtract 1
      • -------- Add N points to agility points. --------
      • Hero - Modify Agility of DamageEventSource: Add 3
      • -------- Add a special effect to the caster --------
      • Special Effect - Create a special effect attached to the origin of DamageEventSource using Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl
      • Special Effect - Destroy (Last created special effect)
      • -------- Add a special effect to the target --------
      • Special Effect - Create a special effect attached to the origin of DamageEventTarget using Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl
      • Special Effect - Destroy (Last created special effect)
      • Set HT_Pkey = (Custom value of DamageEventSource)
      • Set HT_Ckey = (Custom value of DamageEventTarget)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (HT_Ckey is stored as a Integer of HT_Pkey in E_HT) Equal to True
        • Then - Actions
          • -------- This is where the number of attacks to the target is dealt. Increase it by 1 --------
          • Set TempInt = (Load HT_Ckey of HT_Pkey from E_HT)
          • Hashtable - Save (TempInt + 1) as HT_Ckey of HT_Pkey in E_HT
        • Else - Actions
          • -------- If the target is not yet attacked, initialize the number of attacks and save it to the hashtable --------
          • Hashtable - Save 1 as HT_Ckey of HT_Pkey in (Last created hashtable)
          • Set TempInt = (Custom value of DamageEventSource)
          • -------- Add the Target to the TargetGroup, this will allow us to reset the attributes after the spell expires. --------
          • Unit Group - Add DamageEventTarget to E_TargetGroup[TempInt]

    Just only increase the attack count when it actually reduces the stats, it seemed to work
     
  20. Rheiko

    Rheiko

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    Venomous Gale finished
     

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