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Kawaii Spell Workshop

Discussion in 'Requests' started by Malhorne, Oct 17, 2013.

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  1. BunnyAng

    BunnyAng

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    Okay but which one did you lost? If you meant the Hell Razer,
    here's his.

    Hell Razer's Spellpack
    Chains of Hell

    DDS: GDD
    Code Type: vJASS (GUI if you can't)
    Spell Type: Hero
    Target Type: Area Target
    Area of Effect: 400
    Number of Levels: 4
    Mana Cost: 105/115/125/135
    Cooldown: 12/11/10/9
    In-game Description: -
    How the spell works: Lashes out chains of fire onto every enemy in the target area (including invisible) within 400 casting range. Chains move at 800 ms, making it dodgeable by moving out of the area or blinking out before getting hit. Once it snares a unit, it gets slowed by 2.5/5/7.5/10% per second as long as the chain is still on them. Chain can be broken between one of the target and the caster by going over 650 range or be held for 6 seconds. Also lowers the target's main attribute by 1/2/3/4 per second if it's a hero. They will regain their stats by 1 per second after being freed from the chains.


    Ignition

    DDS: GDD
    Code Type: vJASS (GUI if you can't)
    Spell Type: Hero
    Target Type: Self
    Area of Effect: 160 AoE
    Number of Levels: 4
    Mana Cost: 25/50/75/100
    Cooldown: 18/15/12/9 seconds
    In-game Description: -
    How the spell works: Gains maximum movement speed and 30/40/50/60 bonus attack damage for 3/5/7/9 seconds. He can also run through trees in this form (burn them down, obviously). Any enemies within 160 AoE takes 30/40/50/60 dps. Plays the Firelord's MoveCommand "I'll Light The Way" sound when this ability is casted.


    Demon's Fire

    DDS: GDD
    Code Type: vJASS (GUI if you can't)
    Spell Type: Hero
    Target Type: passive
    Area of Effect: -
    Number of Levels: 4
    Mana Cost: -
    Cooldown: -
    In-game Description: -
    How the spell works: Every attack increase AGI by 1/2/3/4 for the Hell Razer. Also, on every 3rd hit, he gains 2/4/6/8 AGI instead (1/2/3/4 of them are stolen from the attacked target). AGI bonus lasts for 15 seconds but renews on each hit. Works only on heroes, not creeps.


    Hell Raze

    DDS: GDD
    Code Type: vJASS (GUI if you can't)
    Spell Type: Hero
    Target Type: Instant
    Area of Effect: 650
    Number of Levels: 3
    Mana Cost: 125/175/225
    Cooldown: 80/70/60 seconds
    In-game Description: -
    How the spell works: Channels in 1 second, then sends out a wave of fire in every direction at 400 speed, dealing 100/150/200 + 2/3/4X of his Agility as damage. Plays the Firelord's AttackCommand "Everything Shall Burn" sound when this ability is casted. Will be activated automatically on death if not in cooldown.


    Despair Demon's Spellpack

    Puppet

    DDS: GDD
    Code Type: vJASS (GUI if you can't)
    Spell Type: Hero
    Target Type: Unit Target
    Area of Effect: -
    Number of Levels: 4
    Mana Cost: 90/100/110/120
    Cooldown: 24/22/20/18
    In-game Description: -
    How the spell works: The Matron removes the inner despairs of the target enemy unit, making the target enemy unit attack allied enemy units but has all their buffs removed. The Matron cannot control the target enemy unit and the target enemy unit deals 50% damage and receives no damage from the allied units of The Matron, however, it can take damage from the enemy units allied units. Lasts 10/15/20/25 seconds. 900 cast range


    Dimension Hop

    DDS: GDD
    Code Type: vJASS (GUI if you can't)
    Spell Type: Hero
    Target Type: Instant
    Area of Effect: -
    Number of Levels: 4
    Mana Cost: 0
    Cooldown: 15/12/10/7.5
    In-game Description: -
    How the spell works: The Matron quickly jumps into a pocket dimension of her, preventing her from being damaged and stalling any occurring DPS effects for a short duration. She can dodge incoming spells by casting this ability. This ability also passively increases her spell resistance by 25%. When the level of this skill is greater than 3, it removes all negative buffs / buffs. She becomes unselectable and not affected by any spells when hopped.


    Shout of Despair

    DDS: GDD
    Code Type: vJASS (GUI if you can't)
    Spell Type: Hero
    Target Type: Target Point
    Area of Effect: -
    Number of Levels: 4
    Mana Cost: 75
    Cooldown: 15/12/10/7.5
    In-game Description: -
    How the spell works: point in a cone. Affected units take 50 damage but have their armors reduced. If the enemy units INT is lower than The Matron's INT, their armor is temporarily shattered, making it zero (lower by 25 if you can't) and rendering them Unarmored for a short duration. Play the banshee's death sound here.


    Dance of Death

    DDS: GDD
    Code Type: vJASS (GUI if you can't)
    Spell Type: Hero
    Target Type: Instant
    Area of Effect: 550
    Number of Levels: 3
    Mana Cost: 175/250/325
    Cooldown: 90
    In-game Description: -
    How the spell works: point in a cone. The Matron spins and hurls knifes around her, dealing physical damage to any enemy unit hit and marking them. She then warps and strikes all marked units again, dealing 2X Critical damage. Finally, she backstabs the enemy unit with lowest hp precentage, dealing X4 damage. Every damage is done by blinking her to the enemy, attacking the enemy, then return to her original position. It's like Juggernaut's ultimate from DotA if you don't know.


    If you lost data for the Flames of Hatred and Venom Fiend spellpack, i'll try searching for them or remaking the requests.
     
  2. kenegeneget13

    kenegeneget13

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    @JakeZinc

    the 500 AOE units force to attack the caster :)
     
  3. jakeZinc

    jakeZinc

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    ^ Ok working on it ;).
     
  4. GreeN!X

    GreeN!X

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    Dayum, 4 pages already. I can't keep up with you guys. :V

    I'll just take some request when I happen to snatch one up. :3
     
  5. nhocklanhox6

    nhocklanhox6

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    Too much spell, oh my, i must spend a little time to read whole that packs..0.0..
     
  6. Malhorne

    Malhorne

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    Added your taking care of jake.
    For Bunny The demon despair is still there.
    For the first request I didn't have data so I'll upload.
    I'm still taking care of the Demon Despair but I'll recode everything ^^
    I learned many things in two months.
     
  7. chobibo

    chobibo

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    I'll take choeychoco's spell, just give me 2 months.
     
  8. Malhorne

    Malhorne

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    2 months O_O ?
    Okay I put you there for the moment :)
     
  9. Razer!X

    Razer!X

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    Sure. Take all the time you need.
     
  10. Malhorne

    Malhorne

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    Okay so here you are :)
    I updated the second post with this.
     
  11. jakeZinc

    jakeZinc

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    kenegeneget13 Request

    @ Almighty Malhorne

    The spell requested of kenegeneget13 is finished.
    Deadly Call Spell
    Attached the map file.
     

    Attached Files:

  12. Malhorne

    Malhorne

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    You did this kinda fast :O !
    Don't know what he was maybe it was easy xD !
    I'll attach the map ;)

    @Bunny : I lost the two other packs you told me about.
     
  13. BunnyAng

    BunnyAng

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    Great to see you being very active in this thread. I just found the other two requests, want me to post them?

    Edit: Here's the other two. take your time finishing them. Also, feel free adding in sfx to beautify the spell.

    Flames of Hatred Spellpack

    Spell 1

    Name: Molten Impact
    DDS: GDD
    Code Type: vJass
    Spell Type: Hero
    Target Type: Single Target
    Area of Effect: -
    Number of Levels: 4
    Mana Cost: 120 / 125 / 130 / 135 manacost
    Cooldown: 10 seconds cooldown.
    In-game Description: -
    How the spell works: Caster hurls a fist made out of molten rocks which smash at the target unit, knocking it back by 300 range and dealing physical damage based on 10/15/20/25% of her total mana. If Inner Fire is active, it deals magical damage instead and ignores any
    armor or spell resistance.

    Extra: - 900 casting range.
    - Molten Impact missile can be either a model or a triggered effect, your choice
    (I'll find a suitable missile if i have to if you choose to use a custom model).
    - BTNFireImpact will be used as icon.


    Spell 2

    Name: Outcast
    DDS: GDD
    Code Type: vJass
    Spell Type: Hero
    Target Type: Single Target
    Area of Effect: -
    Number of Levels: 4
    Mana Cost: 100 manacost
    Cooldown: 16 seconds cooldown.
    In-game Description: -
    How the spell works: Caster traps the target enemy unit in a flame prison, dealing physical
    damage per second based on 5/8/10/12% of her total mana which lasts for 1.5/1.75.2.2.25
    seconds and preventing the target unit from receiving positive buffs. Additionally,
    if Inner Fire is activated, caster gets 18/26/34/42% bonus spell resistance.

    Extra: - 700 casting range.


    Spell 3

    Name: Inner Fire
    DDS: GDD
    Code Type: vJass
    Spell Type: Hero
    Target Type: On/Off Target
    Area of Effect: -
    Number of Levels: 4
    Mana Cost: -
    Cooldown: -
    In-game Description: -
    How the spell works: Upon activation, caster consumes health instead of mana for her abilities manacost (2/3/4/5 hp per manacost). She cannot be healed by spells or items when this mode is active. Additionally, activating this increases the attack damage of Sephira
    depending on (15* cost ratio). Cost ratio is stated already, (2/3/4/5 hp per manacost)


    Ultimate

    Name: Inferno Hate
    DDS: GDD
    Code Type: vJass
    Spell Type: Hero
    Target Type: Instant
    Area of Effect: -
    Number of Levels: 3
    Mana Cost: 200 / 250 / 300 manacost
    Cooldown: 80 / 65 / 50 seconds cooldown.
    In-game Description: -
    How the spell works: Caster channels for 3 seconds, dragging any nearby enemy unit within
    600 range to her at 250 movement speed and slowing them after they reach her by 80%
    while constantly depleting 3/6/9 percent of her current mana every second. After, she
    releases it all out in the form of an outward explosion of flames at 600 AoE, dealing
    damage depending on the number of (mana consumed* 1.5) and the distance of the enemy
    unit (further enemies take less damage). Enemy units affected are knocked back out of
    the 600 AoE and caster is stunned after for 2/2.5/3 seconds.

    Extra: - 600 AoE for channel and explosion.


    Hidden Passive

    Name: Burning Vengeance
    DDS: GDD
    Code Type: vJass
    Spell Type: Hero
    Target Type: Passive
    Area of Effect: -
    Number of Levels: 10
    Mana Cost: -
    Cooldown: -
    In-game Description: Increases the STR stat of chosen hero by a percentage of her total INT stat.
    Increases the percentage by 7 % every 2 levels starting from level 1 to level 19 maxing
    out at 70% bonus.
    How the spell works: Burning Vengeance shows up as a buff called "Burning Vengeance" when the hero is chosen though tavern (like dota). Bonuses work like this: If the INT is 10 and the STR is 4, it gets say 20% of the INT stat, which is 2, and adds it to the STR, making
    it 6.

    PS: If possible, i'd like you to add sound effects, either by the sorceress's command voice or fiery effects when she cast spells.


    Venom Fiend Spellpack

    Spell 1

    Name: Exhume Cloud
    DDS: GDD
    Code Type: vJass
    Spell Type: Hero
    Target Type: Area Target
    Area of Effect: 350
    Number of Levels: 4
    Mana Cost: 90 manacost
    Cooldown: 18 / 16 / 14 / 12 seconds cooldown.
    In-game Description: -
    How the spell works: Breathes out a cloud of toxic gas that travels at 500 movement
    speed towards the target area of 350 within a 900 casting range. When it reaches
    the area, it slows all enemies inside by 18 / 30 / 42 / 54% and gives a Stacking
    Poison buff on target for 3 seconds (default). The cloud lasts for 3 / 4 / 5 / 6
    seconds after it reaches the target area.

    Extra: - Enemies who have lower armor than caster inside take two Stacking Poison instead.
    - A second before the cloud expires, the cloud solidifies, knocking out all
    enemies out of the cloud.


    Spell 2

    Name: Twin Poison
    DDS: GDD
    Code Type: vJass
    Spell Type: Hero
    Target Type: Instant
    Area of Effect: -
    Number of Levels: 4
    Mana Cost: 50 manacost
    Cooldown: 10 / 8.5 / 7 / 6 seconds cooldown.
    In-game Description: -
    How the spell works: On activation, the next attack of caster would fire off two balls of
    poison, dealing 20 / 40 / 60 / 80 bonus attack damage in magical damage and adding
    two Stacking Poison buffs for a 5 / 7 / 9 / 12 seconds. If the attacked unit is
    killed, caster gains 40/80/120/160 gold bounty.

    Extra: - Leveling Twin Poison increases the duration of all Stacking Poison
    buffs from other abilities as well to 5 / 7 / 9 / 12 seconds.
    - It's a double attack.


    Spell 3

    Name: Plague Winds
    DDS: GDD
    Code Type: vJass
    Spell Type: Hero
    Target Type: Point Target
    Area of Effect: -
    Number of Levels: 4
    Mana Cost: 100 manacost
    Cooldown: 16 / 14.5 / 13 / 12 seconds cooldown.
    In-game Description: -
    Caster flaps his wings (frost wyrm skin), sending a gush of
    poisonous winds which deal 85 / 170 / 255 / 340 magical damage to all enemy
    units and halve their armor for 1.5 seconds.

    Extra: - 350 aoe wide.
    - 600 movements speed (missile).


    Ultimate

    Name: Venom Strike
    DDS: GDD
    Code Type: vJass
    Spell Type: Hero
    Target Type: Unit Target
    Area of Effect: -
    Number of Levels: 3
    Mana Cost: 125 / 150 / 175 manacost.
    Cooldown: 21 seconds cooldown.
    In-game Description: An enemy with a Stacking Poison buff receives 10% more damage from
    caster per buff. Additionally, casting this ability makes caster form into a
    poisonous projectile which rushes into the enemy unit, dealing damage based on
    (the number of Stacking Poison buffs* 25 / 50 / 75) in it. After this ability
    has been casted, the amount of Stacking Poison buffs given is doubled for 4 / 8 / 12
    seconds.

    Extra: - 900 range.
    - Charges at maximum movement speed.
     
    Last edited: Oct 19, 2013
  14. Malhorne

    Malhorne

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    Yop please :)
     
  15. jakeZinc

    jakeZinc

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    Of course I'm now active and the spell is instant xD.
     
  16. Malhorne

    Malhorne

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    Ahah okay ;)

    OMG I FORGOT : Bunny -> What library do you already have on the map you want your requests ?
     
  17. kenegeneget13

    kenegeneget13

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    @jakeZinc
    Thank yu

    @jakezinc

    can you make AOE units cannot move or flee away..they just attack the caster till the buff is expired..
     
    Last edited by a moderator: Oct 19, 2013
  18. chobibo

    chobibo

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    Oh noes, choey's spell is too complex for GUI. Does the spell allow multiple unit stat point stealing?
     
  19. BunnyAng

    BunnyAng

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    Hold on i'll check.

    So far i have....
    1. GDD
    2. GroupUtils
    3. Item Removal System
    4. Item Drop System
    5. Alloc
    6. RegisterPlayerUnitEvent
    7. SpellEffectEvent
    8. T32
    9. Table
    10. TimerUtils
    11. xebasic
    12. xefx
    13. SimError
    14. SoundTools
    15. TerrainPathability
    16. GDD Variable Creator

    That's all.
     
  20. Malhorne

    Malhorne

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    Omg I don't know all of the xD !
    SpellEffectEvent will be useful.
    So I have to use Table by Bribe >_<
    I note it and I'll work on it asap.
     
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