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- Feb 24, 2009
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The world within which this role-play resides - while fictional - bears a very strong resemblance to the physical structure of our own. The setting is futuristic or 'sci-fi' and Humanity is at the peak of it's game, having survived everything from nuclear fallouts, several ice ages and a bucket load of apocalypses - they just can't help but push their luck even further. A group of military scientists known as BEERA (Biological Enhancement Engineering Research Association) developed a method to produce super human soldiers, through a variety of gene therapy and chemical inducement programs. The idea was to amplify certain traits and nullify unrequired traits. Soldiers would benefit from increased mass, rapid tissue repair and an unnatural affinity to taking orders, whereas general intelligence, emotions and the rest could be sacrificed.
When the first Orcs matured, they proved to be everything that was expected of them. They stood tall, weighed in at near three times the burliest human and took life with ease, without guilt and most importantly without question. It wasn't long of course before we grew cocky, overconfident and the political parties practically threw money at BEERA. Next up was a race of tall, beautiful, elegant, unimaginably intelligent and compassionate beings whom they dubbed the Elves. The elves however, proved problematic. like the Orcs they could reproduce naturally and while many accepted the new sub-breed into our society with open arms, many more grew ever jealous of their good grace, soft tongues and heightened intelligence.
As the elven numbers grew so did their confidence and the fear in the hearts of humanity. While they were not warlike in nature, we humans cared little for compassion or equality with 'sub-breeds' and it wasn't long before the Orcish Legions were set to hound the poor creatures sending them fleeing into self-exile.
Many years passed and the race is believed to be extinct - but the elves live on, or so were led to believe, for a third and final sub-breed arose mysteriously during the hunting of the fey. Small, quick and agile they stood shorter than a human by almost half, had a strong affinity for technology - Yet they bore green skin and a insatiable lust for war. We dubbed this new race Goblins, believing them to be the Elves hidden answer to our Humanity's orcs, a 'superior' warrior race.
At any rate, that's how the legend goes... No one really knows who came first or... how they came to be.
- The Ramblings of Men Half Mad, Volume 2.95.
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#FACTIONS
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#RACES
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#REGIONS
Within the metropolitan maze of Lyss and beyond you'll encounter many strange, weird, wondrous and harsh environments. Records of those places you've already visited or been given information on are archived below.
In the world of 'KABOOM', "Magic" is a term applied to the unexplainable ability of select humanoid races (known as the 'Fey') to perform mystical actions that would otherwise be considered impossible to do through any conventional methods.
The applications of "Magic" are many, ranging from things such as the rapid healing of a wound all the way to the amplification of ones athletic or martial abilities.
The Faeries and Dwarves - this evolutionary cycle's eligible races (The previous cycle having presumably included the now extinct(?) 'Elves') - find it difficult (or perhaps distasteful?) to share any human-comprehensible information on the subject.
The Fey themselves insist Magic is a part of everyone, of all living things, that it's merely another element, a "waste product" produced passively by all organic things, much like CO^2 in respiration.
While there may be some truth in this - seeing as how the effectiveness of "Magic" has proven to decrease dramatically in areas with a lack of organic life or vegetation - it's hard to believe, in this day and age, that humanity has not yet managed to detect or isolate this 'element'.
Research into this phenomenon is both old and ongoing.
The use of "Magic" in this roleplay boils down to the 'manipulation' or 'application' of a type of energy. It is not something learnt or acquired, nor does it get stored or stem from an individual.
To use magic you must be of a 'Fey' race and trained in an art of use, of which there a few. To begin the game you may select one art of use as a Dwarf or two as a Faerie.
There are no spells as such in KABOOM, it's merely manipulation, your Character will know or be able to figure out everything in his applied field, the question is whether he has the energy to do it, for converting one energy to another requires energy of your own.
SUMMARY:
ARTS OF MAGICAL APPLICATION
--------------------------
- Kinetic Application
Those Fey trained in Kinetic Application have the ability to convert Magical Energy into Kinetic Energy, or 'movement' - Allowing them to perform any and all manner of dynamic magic, such as pulling and pushing objects, enemies... Friends.
- Electrical Application
The true bane of humanity and all electricity-reliant races, a Fey with an understanding of Electrical Energy's composition can use magic to shock, charge and even fry their opposition. They can also wreak havoc upon existing electrical installations, causing overloads, fires, power-cuts or surges as, where and whenever they desire.
- Heat Application
Those Fey who have studied the composition of heat energy may turn Magical Energy into heat energy, allowing them to burn opponents, start fires or even melt solid material. No this does not mean you can throw fireballs.
- Magnetic Application
Rather self explanatory, those Fey who have studied magnetic composition can turn magical energy into magnetic energy. This allows them to manipulate certain types of minimally sized metal objects, scale magnetic surfaces or even disarm their opponents.
- Luminous Application
"What good is turning magical energy into light and vice versa? You can turn lights off, big deal. Yes it is. For who else but a Luminous Applicant can turn a lightbulb into a weapon of mass destruction?"
--
This is a freeform roleplay, as long as you don't break "world rules" you can attempt to do anything.
For e.g. - You can make an action against a skyscraper, it isn't going to fall down, but you CAN do it.
You can't however, have a human character that does magic, it's impossible in this world.
Ask away if you want more clarification!
When the first Orcs matured, they proved to be everything that was expected of them. They stood tall, weighed in at near three times the burliest human and took life with ease, without guilt and most importantly without question. It wasn't long of course before we grew cocky, overconfident and the political parties practically threw money at BEERA. Next up was a race of tall, beautiful, elegant, unimaginably intelligent and compassionate beings whom they dubbed the Elves. The elves however, proved problematic. like the Orcs they could reproduce naturally and while many accepted the new sub-breed into our society with open arms, many more grew ever jealous of their good grace, soft tongues and heightened intelligence.
As the elven numbers grew so did their confidence and the fear in the hearts of humanity. While they were not warlike in nature, we humans cared little for compassion or equality with 'sub-breeds' and it wasn't long before the Orcish Legions were set to hound the poor creatures sending them fleeing into self-exile.
Many years passed and the race is believed to be extinct - but the elves live on, or so were led to believe, for a third and final sub-breed arose mysteriously during the hunting of the fey. Small, quick and agile they stood shorter than a human by almost half, had a strong affinity for technology - Yet they bore green skin and a insatiable lust for war. We dubbed this new race Goblins, believing them to be the Elves hidden answer to our Humanity's orcs, a 'superior' warrior race.
At any rate, that's how the legend goes... No one really knows who came first or... how they came to be.
- The Ramblings of Men Half Mad, Volume 2.95.
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#FACTIONS
The mysterious, infamous and increasingly illusive human government. They govern Lyss, Krynn and most other sizeable human settlements. |
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#RACES
BIOGRAPHY Humans are the self-proclaimed fore-bearers of humanoid existence. They boast the largest population, military might and gross technological development across the world and often prove themselves to be the most adaptable race, able to commit to almost any profession with ease. In the past humanity has always been rightly feared and shunned, known for their greed, arrogance and prejudice nature. It is only recently that the Ministry Complex (Humanity's Primary Government) has outlawed the use of Orcs as Slaves, something the greenskins aren't keen to forget. As a race a human is very adaptable and can tailor himself to almost any (or even all) situations with apparent ease, being fairly strong, robust and intelligent their only real disadvantage is their lack of arcane aptitude. BIOGRAPHY Dwarves are a race shrouded by mystery, perhaps even more so than the Faeries. Their existence was unheard of until some during the Three-Way-War and the liberation of the Orcs. During this time they surfaced from a maze of underground tunnels in the northern mountains with no recollection of a life upon the surface. Many believe the dwarves to be a sub-race of humanity, forced underground many millennia ago. Others believe them to have more in common with the Faeries, for they are considered one of the legendary 'Fey Folk' and have the ability to wield magic. Dwarves are small, stoic creatures. Physically resilient and emotionally passive. This allows them to accept and understand the new, where there winged 'cousins' cannot. Making them a fantastic all-round race, able to wield magic, hold their own in combat and in some really rare cases, even comprehend advanced technology. The dwarf is only let down by his size. "How do you recognise a disgraced Faerie? Pretty simple, they've got no wings... And how do you avoid pissing one off? Well, just don't ask them: Why they've got no wings..." - Captain Veran, Ministry Marines BIOGRAPHY The enigmatic Faeries remain a subject of much debate within the orders and halls of the Ministry. They are a reclusive race, keeping to their forests and ancient traditions wherever possible. Dubbed the first 'children' of the 'Fey Elves' - They gave birth to the idea of the 'Fey Folk' - Those who can utilize magic. Tanned and short in appearance (no taller than 5 and half feet), the creatures are scarcely seen venturing outside of their sacred jungles and refuse entry to such places even to the Dwarves. Quick, agile and the only race blessed with wings, Faeries are a magnificent sight on the battlefield, slaying their foes by the hundreds without sporting a single scratch in return. This agility combined with their in-depth use of the arcane makes them truly formidable opponents, only let down by their stubborn refusal to adapt to a modern age. BIOGRAPHY The Orcs are a proud and violent race, taking brawn over brain. A typical Orc stands a massive eight foot tall, but larger ones have been known to exceed ten foot. Once used as a slave race, they fought humanity's wars for them up until the recent revolution and shortly after, the three-way-war. The former of which declared and the latter confirmed their independence as a race and nation. Most Orcs now make their home in the Scrublands, spending their days waging war against their smaller, greenskin cousins. Their 'Giant' frame and incomparable strength make Orcs near unbeatable warriors, but their sheer size often hinders the amount and type of equipment they can use. Limiting their diversity. BIOGRAPHY The Goblins are the smarter, weaker cousins of the Orcs. Quite the opposite in terms of brain and brawn. They are short, frail and ingenious. Their technological prowess falling only short of humanity's own. Like humanity, goblins intelligence gives them a level of diversity not seen in many other races, allowing them to master a fair few professions and trades from special operative drop troopers to mechanical technicians who can erect a war mech from a bucket of nuts and bolts (metaphorically speaking of course). |
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#REGIONS
Within the metropolitan maze of Lyss and beyond you'll encounter many strange, weird, wondrous and harsh environments. Records of those places you've already visited or been given information on are archived below.
NEW Lyss was built upon the remains of what is believed (but remains unproven) to have been an ancient city of the Dwarvish ancestors. Situated underground it is arguably the largest settlement on the planet and without a doubt the most defensible, resilient even against orbital strikes or nuclear warfare..Due to it being the capital of 'Humanity' and its populace being primarily human, Lyss, while subterranean actually appears otherwise. The enormous cavern that houses it has actually been obscured by a device referred to as the 'Sky Dome' which in sync with other city-wide systems is capable of making life feel almost surface-like for city's inhabitants. "Welcome to the city of Lyss, the home of human Sovereignty. The safest, most secure, advanced and productive settlement of our age. Upon admission to Lyss, it would be prudent to report to the appropriate registration offices, dependent on racial origination and stature. After this you should feel free to explore, discover and admire the various districts of our majestic city at your own leisure. Providing you remain within your level of clearance. Areas of interest may include Lord Vyn's fountain in Shartell park. The biggest area of open grassland found within an area of domestication. The streets of Valentia, the inner-city for all things entertainment holds boast to an undisputed selection of night clubs, casinos, theme parks and other entertainment establishments. The sky-walks are another major attraction, allowing for safe, unobstructed, pro-green and visually stunning travel between Lyss' major districts. Due to unfortunate internal affairs the Ministry Complex remains strictly out of bounds at this time. If you have any further questions or queries you may access a protocol terminal at the registration offices. If you have any concerns at any time please notify a member of the Ministry Militia. Thank you and please, have a nice day." NEW Krynn is the second largest city in the known world, rivalling even that of Lyss. Unlike Lyss however, Krynn is situated above the ground, deep within the Fallas Plains. It is connected to its sister city by the prototype bullet train, Thor. The city is considered 'human' and governed by the Ministry. |
In the world of 'KABOOM', "Magic" is a term applied to the unexplainable ability of select humanoid races (known as the 'Fey') to perform mystical actions that would otherwise be considered impossible to do through any conventional methods.
The applications of "Magic" are many, ranging from things such as the rapid healing of a wound all the way to the amplification of ones athletic or martial abilities.
The Faeries and Dwarves - this evolutionary cycle's eligible races (The previous cycle having presumably included the now extinct(?) 'Elves') - find it difficult (or perhaps distasteful?) to share any human-comprehensible information on the subject.
The Fey themselves insist Magic is a part of everyone, of all living things, that it's merely another element, a "waste product" produced passively by all organic things, much like CO^2 in respiration.
While there may be some truth in this - seeing as how the effectiveness of "Magic" has proven to decrease dramatically in areas with a lack of organic life or vegetation - it's hard to believe, in this day and age, that humanity has not yet managed to detect or isolate this 'element'.
Research into this phenomenon is both old and ongoing.
The use of "Magic" in this roleplay boils down to the 'manipulation' or 'application' of a type of energy. It is not something learnt or acquired, nor does it get stored or stem from an individual.
To use magic you must be of a 'Fey' race and trained in an art of use, of which there a few. To begin the game you may select one art of use as a Dwarf or two as a Faerie.
There are no spells as such in KABOOM, it's merely manipulation, your Character will know or be able to figure out everything in his applied field, the question is whether he has the energy to do it, for converting one energy to another requires energy of your own.
SUMMARY:
- Only Fey (Faeries and Dwarves) can use magic.
- There are no spells, you just declare an action that would be pheasible in terms of energy required and your learnt magical applications i.e. use common sense.
- Faeries may have TWO starting applications.
- Dwarves may have ONE.
- Magic effectiveness decreases if you're surrounded by or worse, wearing/wielding lots of tech/powered items.
- Magic will be more or less effective in correlation with the amount of life in an area. More effective in a Jungle than a Desert for example.
ARTS OF MAGICAL APPLICATION
--------------------------
- Kinetic Application
Those Fey trained in Kinetic Application have the ability to convert Magical Energy into Kinetic Energy, or 'movement' - Allowing them to perform any and all manner of dynamic magic, such as pulling and pushing objects, enemies... Friends.
- Electrical Application
The true bane of humanity and all electricity-reliant races, a Fey with an understanding of Electrical Energy's composition can use magic to shock, charge and even fry their opposition. They can also wreak havoc upon existing electrical installations, causing overloads, fires, power-cuts or surges as, where and whenever they desire.
- Heat Application
Those Fey who have studied the composition of heat energy may turn Magical Energy into heat energy, allowing them to burn opponents, start fires or even melt solid material. No this does not mean you can throw fireballs.
- Magnetic Application
Rather self explanatory, those Fey who have studied magnetic composition can turn magical energy into magnetic energy. This allows them to manipulate certain types of minimally sized metal objects, scale magnetic surfaces or even disarm their opponents.
- Luminous Application
"What good is turning magical energy into light and vice versa? You can turn lights off, big deal. Yes it is. For who else but a Luminous Applicant can turn a lightbulb into a weapon of mass destruction?"
--
This is a freeform roleplay, as long as you don't break "world rules" you can attempt to do anything.
For e.g. - You can make an action against a skyscraper, it isn't going to fall down, but you CAN do it.
You can't however, have a human character that does magic, it's impossible in this world.
Ask away if you want more clarification!
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