- Joined
- Mar 15, 2020
- Messages
- 87
(2 ratings)
Alright thank you.Sorry I forgot to add you. You have been added![]()
Thanks for the feedbacks. I really appreciate it. I'm going to work on a fix.It's pretty fun, but we countered a few possible bugs during our session:
- Sedating the dinosaur as a vet removes the dinosaur but leaves the enclosure empty. It still attracts tourists but can't be destroyed.
- A dinosaur (triceratops) that broke from the enclosure can't be sedated or killed by any means. Probably because the dinosaur is still an "ally" to the player, but not the other way around.
Right. I forgot that one. I'll add it.Haven't played a full game yet, but:
Spy center needs a "select patron" ability, often when there are several spies around it it refuses to sell anything.
Actually they only send them if you attack their parks with your own spies right now.If the AI sends spies I haven't seen them, just the usual thieves and rock-throwers (then again I have four guards per cage and cameras everywhere).
Oh it could the respwaning dinos. I forgot to trigger them.AI dinosaurs can be reduced to 0 mana and not do anything, in one case I sent 10 firecrackers at one dinosaur and a different one with more than half mana started attacking its cage.
That is odd. I need to check.AI army response attacks a dinosaur (and sometimes those in the cages) and then stops reacting, letting themselves get killed by the dinosaur. Dinosaurs also tend to attack the helpless soldiers rather than the ones attacking them.
True I'll add some repairmen for ia to handle destruction.AI cages don't get fixed as far as I can tell, only replaced.
Even it is off after use, it will cast itself. I just didnt find a way to activate an autocast by default. But the trigger is there.Autocast feeding turns itself off after use.
Everytime I do its ok. I'm surprise
- Feeding sometimes doesn't create the food at all. It usually works in T1 cages.
Ok feeding seems very buggy
- Feeding sometimes creates the food but the dinosaur doesn't attack it.
I'll do itOK, disarming bombs works as far as I can tell (maybe put a "success" message).
Easy fixMinor issue: The guard who reacts to a thief isn't always the closest one, so it's possible for them to go after a thief and then stay where they are, leaving their normal area unguarded.
The order was messed up with Vets. It should be better now.Dino stress sometimes doesn't go down even with vets, feeding and sleeping gas, I've had playthroughs where they go nuts even with vets and feeding and after getting dosed with gas. And one where it did go down, where (because?) I built towers next to it just in case.
Gonna fix itSome incomplete tooltips on the tips hero (mediocre security gives 10 XP but this isn't stated).
NiceEco-terrorism bribing works.
Weird one. I'll checkWhile attacking an AI park, vision is granted of that entire park seemingly at random.
True. I should add a longer timer and check if units are aroundAI parks appear to be functionally invincible in Annihilation since their buildings and troops and staff constantly respawn.
Ok I'll fix itAnti-tanks and Armored Cars don't get weapon upgrades.
Going to fit itMachine Gun has mana but nothing to use it on.
Nice idea. I'll do itAttack troops should be refunded and removed when they get sent to the park exit.
I'll do a region boud camera system to make it workSedative minigame: I've never managed to get it to work since if a dinosaur escapes there's a lot going on onscreen, and the camera jerking around doesn't help. Maybe make it the "'entertain crowd" ability instead? Locking the camera to the dino, and for every successful arrow tourists get a little mana with a larger bonus for completing it (like the elephant training in the Rome map).
Oh I forgot that bit. Imma fix this.If a cage gets destroyed when there's a bush/tree/food in it, there's no way to remove the food and put a new cage there (can't use units or towers to kill it).
True. I'll do thatTips hero should have an ability like the staff's Pay Day that shows when its experience is going to go up, it doesn't use the game clock's minutes.
Ok I'll see to thatIn Capitalism mode with terrorists disabled and only empty player slots, the tips hero said I had excellent army value at first, even after removing the pre-built turrets. Then for some reason it went down to "very bad" even after building a handful of turrets and a helicopter.
Ok I'll checkT-rex feeding is still bugged and doesn't produce a pig.