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Icon Contest #17 - Legendary Equipment Set

Discussion in 'Contest Archive' started by ~Nightmare, Jun 18, 2018.

  1. ~Nightmare

    ~Nightmare

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  2. titans_zealot

    titans_zealot

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    I was going to enter the contest but I lack blizzards style and good detail/skill!
    Super jealous of people who can actually do this! @morbent

    These are my amateur drawings if your interested
     

    Attached Files:

  3. NFWar

    NFWar

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    Trying to figure out why I came here
     
  4. PrinceYaser

    PrinceYaser

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    Equipment dad.
     
  5. ~Nightmare

    ~Nightmare

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    Come on guys, time running out. Drop some wips please.
     
  6. The Leader

    The Leader

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    My latest WIP's. It seems like it's finished.

    BTNHelm3.png > BTNHelm4.png

    BTNHelm64_3.png > BTNHelm64_4.png


    Helm of Hatred

    BTNHelmOfHatred.png

    Unholy Aura

    BTNUnholyAura.JPG


    1/4 - Icons for a Death Knight set
     
  7. PrinceYaser

    PrinceYaser

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    Two WIPs for now.

    [​IMG][​IMG]
     
    Last edited: Jun 29, 2018
  8. Darkfang

    Darkfang

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    A) WHY 256X256 WHY, U WANT TO MAKE IT DIFFICULT ON ME!!!???? (I draw in direct size)
    B) Can the set contain weapons/shields
    C) What can't be considered part of a "legendary set"

    Edit: Whatev, Im going to make the shape outline in 256x256 and Im going to proceed to work on direct size :D

    Edit 2: whatev Im going full into direct size

    Edit 3: [​IMG]

    https://www.hiveworkshop.com/attachments/frostking-crown-pdn.300985/

    BTW I'm making a Fireking Legacy Set, or maybe a Legacy of the Elemental Kings, Im still up to decide it.
     
    Last edited: Jun 27, 2018
  9. PrinceYaser

    PrinceYaser

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    [​IMG]

    I think the overall rendering is done. Might do some polishing.
     
  10. morbent

    morbent

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    You can paint your icon in 64x64 and then upscale to 256x256 and show that. Nowhere does it say you can't do that Darkfang :d
     
  11. Maxwell

    Maxwell

    Icon Reviewer

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    And how this will prove that it is your icon? Of course we can scale any icon to 256x256 But it would be obvious.
     
  12. PrinceYaser

    PrinceYaser

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    Well, by uploading the unmerged file, and Darkfang does already.
     
  13. morbent

    morbent

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    • You must show at least 2 unfinished previews (WIP) for each of your submissions, before the deadline, as proof that they're yours. Minimum canvas size is 256 x 256 pixels.
    The requirement is to post WIPs and that the minimum canvas size (of those supposedly) has to be 256x256. So, you can make your WIPs in 64x64 or 2x2 and upscale, post those and you're done. Doesn't say you can't upscale your WIPs :cgrin:

    But anyway, I meant that as a bit of a joke. Don't worry about bending the rules slightly though, if it's for the sake of creating the better art. I doubt anyone would actually steal art here.
    (and honestly I disagree with the second line, you should ALWAYS reference in art (unless you're a god tier pro who has it all in his mind (and yes I realize it is more in the lines of not copying someone else's design but heavy referencing can also mean using lots of reference) and although I'm not a fan of filters, photobashing and texturing if it looks fine, w/e. But that rule you can't really bend, it's quite clear. I just want to point out that it's an industry standard to do all that... and we've been having these rules since forever in the art contests. Anyway.)
     
  14. The Panda

    The Panda

    Icon Reviewer

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    Why is the deadline so close to the start? Ill try to have some made but well see. For once ill enter instead of being a judge.
     
  15. Darkfang

    Darkfang

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    Yeah the deadline should be a bit longer, we all have a rl
     
  16. ~Nightmare

    ~Nightmare

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    We can always extend it if needed, a month is very long even if we say you have only 1 hour of free time everyday.
     
  17. Arowanna

    Arowanna

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    As it has mentioned already, I'll just tag along and speak my mind:

    Current Rule

    "You must show at least 2 unfinished previews (WIP) for each of your submissions, before the deadline, as proof that they're yours. Minimum canvas size is 256 x 256 pixels."

    And what if someones preferred method is pixel art? Are they not allowed to participate just because we're afraid of some wangrod stealing art?

    I don't want to start another shitstorm, but this is yet again a rule that makes little to no sense. Are we really this afraid of people stealing art? And I hate to whine about it again, but what the heck was wrong with the old rule?

    Old Rule
    "You must show at least one unfinished preview (WIP) for each of your submissions, before the deadline, as proof that they're yours. Drawing on canvas size below 256 pixels, in case of disputes, requires either:
    - at least 3 workflow WIPs per icon to be saved and kept by author or
    - .psd files for each of icons to be saved and kept by author.
    "

    Sure, puts more pressure on people utilizing pixel art, but it doesn't exclude them completely.

    And as morbent mentioned it, what is THWs thoughts on photobashing, matte painting and similar techniques? They're are industry standards these days and most of the techniques has been applied for for years, if not a decade by now.

    "Only freehand work is accepted. CnPs, in-game screenshot edits, excessive filter-work, trace-overs or heavy referencing existing artwork are not permitted."

    I would also argue that this rule is simply a remnant from a time when THW and WC3C lost their shit if someone utilized filters or textures to improve their art. I.e. something archaic, that either shouldn't be applied anymore or at least be revisited and/or discussed.

    I'm not arguing that we should allow trace-overs and out right theft, but the fact that textures and filters still are considered something lowbrow and filthy is simply hilariously sad. Yes, companies still apply the 100% hand painted ideal, but it's not the norm, rather something niche applied to capture a very specific art style.

    Cuphead and Skullgirls are examples of this taken to an extreme, and World of Warcraft is a good example of the mediums being mixed. 3D sculpts, created in such a fashion to resemble something hand painted. Hand made animations to capture the more "jagged" feeling of 2D animation, in stark contrast to the industrial cleanliness of motion captured animations etc.

    But does that mean that we've to restrict ourselves to this niche ideal? If so, why?

    @morbent, GDC - Concept Art is Dead :p
     
  18. morbent

    morbent

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    We should discuss this elsewhere, because we're going off topic.
     
  19. Naze

    Naze

    Arena Moderator

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    Hey if the community feels things are outdated we can totally get this discussion going in Site Discussion.

    I'd be glad if someone started a thread on the topic, but if no one is feeling like it, I can do it within 7 days or so.

    About changing the rules mid-contest: this is usually the least preferable option. But if everyone participating in the contest agrees, then everything's fine.
     
  20. KILLCIDE

    KILLCIDE

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    ^ what Naze said.