- Not sure where this should fit since in the regular melee it's controversial especially considering the hero innate auras of which one gives +30 attack/damage. Angelic Blessing is essentially Healing Ward from the get-go. Also, is it supposed to be selectable/attacked? If yes, the FX model might not be the best choice. If not, it should have the Locust and Invulnerable abilities.
- Heaven Swipe=Cleaving Attack. It's even named that after you learn it. Eh, a lot of other hero abilities are just either exact Warcraft III ones or renamed.
- Improved Lumber Harvesting says it gives 0.
- Every magician units has Rain of Fire.
- Sky Raider is pretty much the Dragonhawk.
- Flying Ballistae are super cheese. They should move very slow IMO since they can hide over cliffs/trees/etc.
- Critical Strike could just have a disabled icon or something instead of a warning text before it works.
1. I adjusted food and gold/lumber cost for this advantage, which makes hero training more costly overall. It is meant to be attacked. I agree on it being not visually enticing as a target, though I don't find any fitting model that qualify with the attacked intent
2. Fixed in v1.1 release
3. Fixed in v1.1 release. I blame Blizzard for this one, since I have the value linked in the object editor initially
4. It is a shared trait for the main branch units (Training Tower + Arcane Academy), bound with "Phoenix Protocol" upgrade. For clarification, Shadowmage is a magician too, but doesn't have this ability
5. Dragonhawk is mostly air support, this one is more into disable/damage with supportive element, since Shackles can aim ground unit and Fog can disable ranged units. This is also why it has more food compared to Dragonhawk (3 food Dragonhawk vs 4 food Sky Raider)
6. For the record, their movement speed is 220, slower than even artilleries like Night Elves Ballista
7. Fixed in v1.1 release
Not a fan of double posting, but here's the official v1.1 drop
Change:
Marksman Aura, Critical Shot, and Demolition Shot damage now only shows integer values
Mercenary Rewards now grant permanent health or damage bonus after reaching 6 slots
Lava Spawn changed to Fire Elemental with siege damage instead of pierce
Bugfix:
Mercenary Rewards no longer drop items after all 6 slots are occupied
Backpack upgrade icon adjusted
Foundry now requires Arcane Castle
Hawk Roost now also requires Arcane Academy along with Arcane Keep
Lumber Harvesting upgrade tooltip fixed
Duelist won't crash game after picking tomes
Phoenix Guardian tooltip now mention ricochet effect
Blasting Light and Seal of Blessed Light now usable on spell immune units
Fixed Heaven Swipe name
Duelist's Critical Strike starts with disabled icon
Phoenix Guardian now has a portrait
Buff:
Magician's Heavenly Light now damage structures
Arcane Well lumber cost reduced from 50 to 45
Amber Sorceress' Cripple mana cost reduced from 150 to 100
Sky Raider's Thunder Call damage increased from 15 to 25
Agent Hall now can attack enemies
Better Clothes health bonus increased from 50 to 150
Star Engine now has Enhanced Starbeam ability, increasing damage against damaged structures
Nerf:
Magician's Magus Ascension intelligence bonus reduced from 15 to 5
Magician's Shredded Fire Ring damage per intelligence reduced from 10/20/30 to 5/10/15
Magician's Heavenly Light damage per intelligence reduced from 25 to 12
Phoenix Magician's Empowering Flames aura damage bonus reduced from 15 to 10
Duelist's base damage reduced from 22 to 11
Duelist's defense reduced from 2/4/6/8 to 0/1/2/3
Duelist's health reduced from 400 to 375
Flying Ballista's health reduced from 400 to 250
Duelist's Critical Strike chance reduced from 25% to 20%
Flying Ballista's Demolition Shot damage reduced from 50% (10000%) to 25% (5000%)