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- May 21, 2013
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- 1,647
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Sorry for not judging the contest. I have downloded the entries but because of health problems and issues, I was not able to do the job tasked for me.
I big sorry from me.
So can someone official (@Landmine) please make any announcement regarding the contest, the winners, the scores, new info, etc.?I think we deserve some information, given that the situation around the contest has evolved so much. If we don't have the results figured out as of this moment, then at least tell us you are working on the issue. Feels kinda weird to be informed about stuff by the contest participants, erm.
@WolfFarkas Thanks for sharing! Feels great to see some of our maps being played ^^
Yeah, which I didn't mention, cause it already was on display, it's my map and most importantly, @JaleVeliki keeps trash talk about the map whenever he can. Here and on the Twitch streams. Putting on some astounding constructive criticism such as telling others that the map "is boring".
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And if there's nothing to answer, then there's something to learn. And hurt feelings.. can't really be an argument, sorry.Out of all this drama, my biggest question and disappointment in the finality of this situation is: why Northwatch Hold?
Affinity for Sunken temple tileset and mediocre maps? Has anyone ever taken the time to check distances and shapes? Do people understand good aesthetics? What are those innovations on this map that we haven't seen before? Can someone make me a list so that I can understand?
The issue is the image of his work being ravished because he's doing it backstab style instead of writing about it on the map thread.Just stop listening to haters lol.
The issue is the image of his work being ravished because he's doing it backstab style instead of writing about it on the map thread.
It's more of an indirect thing.
Just know people more like what they are.so what now? what should we do?
Just know people more like what they are.
What did you have in mind?
Alright, apology accepted, no harsh feelings. Waiting eagerly![]()
Hey, guys! Can anyone tell me where to see the reviews of the maps by the judges?
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But Jaina and Thrall were conjectural enemies. They did not even know of each other before meeting the first time.great!!, old enemies, new friends. Like Jaina and Thrall at the end of WC3 ROC campaign.
EDIT: The reason I'm displaying my opinions publicly is because people are afraid to criticize or start a discussion over it, and I saw none of mapmakers and previous judges daring to comment something about this map - so I'm starting it, regardless of contest results.
I encourage others to join the discussion as well. I'd love to hear multiple opinions to conclude if I'm terribly wrong with my statement.
EDIT: Statement: Northwatch Hold in its current form isn't a map ready for competitive play but was allowed on a tourney, unlike many other overlooked maps in the contest that execute given guidelines (balance+art+innovation) better.
@mafe ""but also give players new challenges or offer something new/unique"".
This is really one statemaent that i realy cant hear anymore (no offence)
Im mostly a melee player and just make maps cuz there just arent many good ladder maps. Everyone thinks he is the next special snowflake and needs to bring something new. Guys the game is 17 years old and is figgured out. its a shame we only have like 12 good melee maps. We meele players just want some different maps with new layout but no extra special creeps with sleep or whatever.
and we just want options
This is more of an unspoken rule. The more you know, I guess. I believe, some updates are in order! :)And I would like to say that somehow I didnt follow a melee rule for 1v1 wich is , have mandatory 2 goblin merchants.
How about a reform?Well, this is a rather grim take on innovation. What you said is reasonable, but only to an extent. Such as playing on Turtle Rock in 2o19. Great map, but I mean, yeah...
Don't get me wrong, there are standards to be followed. And in-between, there is some space for something new. Not too much new, but enough to spark something out of this old game for a while until it's normal again.
You see, the 'need to bring something new' is very, very human. You cannot combat it. You cannot kill hope.
So the thing (I didnt know) is posted in @Anomines changelog update of Swamped Temple. Somehow I wanted to do a map like that and Northrend Isles.
But I followed the old Swamped temple, and didnt read the changelog or download the update (of 2019 march) with the 2 shops thing. My bad for being not updated with the info.
"Lvl 15 Marketplace with lvl 4 Furbolg Shaman, lvl 6 Furbolg Tracker and lvl 4 Furbolg now moved to the middle of the map. The marketplace is replaced by a second shop due to balancereasons and the creeps are replaced with 2 lvl 5 Ogre Maules and a lvl 5 Renegade Wizard. Items stay the same."
-So sorry for the 2 shops laking.
-And sorry for the rushed crayzy creeps (I didnt want to steal others recipes so I did my best to do new balanced recipes).
No. This thing with Night Elf AI cannot be fixed with base layouts. They will always wall themselves in.Computer AI eventually built itself into its base so hard it was not able to leave for the rest of the game with anything except wisps and dryads. Widening the starting areas would help prevent this. (Yeah, it was vs Night elf.)
Thank you! That blight info was top notch. I did in fact see it on the minimap. Good to know this detail.Blight isn't visible on unbuildable terrain and water, but it is present.
Thread next door had this info. (It was also meant for discussion, but nobody wrote in it...).I have 3 questions:
1) Which 2 maps where used for the finals?
2) How was the final of the Hive cup?? (who won? UD, NE, HU, Orc??)
3) Links of the final of the Hive cup??
1) Brightwater Oasis and Goldport
2) Happy as UD. But how was it? Who knows... we might never know (lol)
3) Yeah.. I'd like that too.
As for the criticism towards my map: I agree that the aggro seems messy in multiple areas (middle orange camp, observatory camps) & I shall re-do these areas to be more fitting. The different corners were carefully designed so that they occupy the same amount of space and provide same amount of buildable space, but of course, I will probably take a look at it later on. I wanted to add some visibility disablers so that the area with the sea isn't favorable for attackers when compared to the sight-blocking cliff on the other corner of the map.
For the rest of the stuff such as mines in the corners, unorthodox shapes, different style than most of the maps - my goal was to create a unique and unorthodox map. Which seems to be very provoking - and I don't necessarily mind that. I just wanted something new. The philosophy behind my map-making was to bring some new fresh design choices to the map.
Of course, I don't think that anything that's new is a priori good. I wanted to keep it within a reasonable frame, which is also the reason why my map might be a bit rushed - I actually decided to scratch my first map (which seemed to me as too daring) that was nearing completion and decided to start over again. But I want to emphasize that it was by no means some last-minute work. I've been putting a lot of time into it. Surely not months as some have, but days for sure.
I've already reflected some of the feedback regarding item drops and I will further look into it, hopefully with someone's help. I stand by my choices of terrain, pathing, visuals and I actually think it is by far the prettiest map in the contest. But then again - this only proves how biased and subjective we are when it comes to looks.
In retrospective,
1- it saddens me that my map was for a long time the only which got roasted. It saddens me that the debate was kinda harsh and
2- that people were hurt.
3- It saddens me that better maps did not get their rightful place in the contest and it saddens me that mine did.
4-Which ultimately, makes me sad about even participating in this horrible thing.
5-Cause it makes me look like an idiot... I am grateful tho for the feedback, which surely enlightened me in many ways ^^
6-One can only hope that the next contest will be better organized.
7-What amazes me is the ABSOLUTE absence of communication from organizers. We got no info about the finals,
8-we can only guess the winners have changed since the frontpage remains the same. And some comments or notes from the judges would be great.
I know there was no bad intention. I can understand that things went sideways, I can accept mistakes were made. But not saying a word is not an answer.
Thread next door had this info. (It was also meant for discussion, but nobody wrote in it...).
See Hive Workshop Cup
See VODs section for the replays
(Actually, I have some proper replays. I wanted to post them but I forgot. I will do so later)
1) Brightwater Oasis and Goldport
2) Happy as UD. But how was it? Who knows... we might never know (lol)
3) Yeah.. I'd like that too.
Thread next door had this info. (It was also meant for discussion, but nobody wrote in it...).
(Actually, I have some proper replays. I wanted to post them but I forgot. I will do so later)
