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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Ruins of Azshara LV

Submitted by JaleVeliki
This bundle is marked as approved. It works and satisfies the submission rules.


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Ruins of Azshara LV

Within the ruined shores of Azshara, ancient magic has awoken and now lures those who are worthy of discovering its secrets.

Third place in the: Hive Workshop Cup Melee Mapping Contest

Winner of the: Hive Workshop Melee Mapping Contest #2


RUINS OF AZSHARA LV map overview:


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RUINS OF AZSHARA (mana fountains) map overview:


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LV version changelog:

View Changelog



Ruins of Azshara LV 1.2
- update 11.5.2020. -


- uploaded a separate version with Mana Fountains

- removed Mana Fountains and pushed the red creep guarding it back
- removed Rune of the Watcher from the red camp
- removed rain effect from the map
- now is easier to engage the red camp


Ruins of Azshara LV 1.1
- update 30.4.2020. -



- added two trees and small buildable space around the Tavern
- added two trees and small buildable space behind Mercenary Camps
- added a small separator in front of the natural expo

- AOW creeping position now slightly closer to the Mercenary Camp
- close expo now slightly closer (NI, CH, LR...), easier to creep early and harder to creep jack
- reworked creep routes, creep camps and items:
--> natural green camp: buffed Lvl2 Brigand to Lvl3 Rogue
--> middle Ogre/Troll green camp: now drops Lvl1 Permanent + Lvl1 Power-up
--> middle Centaur/Warden green camp: now drops Lvl2 Charged
--> murloc green camp: nerfed Lvl2 Murloc Huntsman to Lvl 1 Murloc
--> solo orange camp: buffed Lvl2 Troll Priest to Lvl4 Troll High Priest
--> solo orange camp: now drops Lvl3 Charged + Lvl1 Power-up
--> close expo camp: nerfed Lvl4 Troll High Priest to Lvl2 Troll Priest
--> close expo camp: nerfed Lvl5 Ogre Mauler to Lvl5 Ogre Magi

--> close expo camp: now drops Lvl2 Permanent + Lvl1 Power-up
--> mana fountains red creep camp: REWORKED
--> nerfed mana fountains, now has golems that don't sleep
which disables mana recharging during the night without creeping the camp; removed Lvl10 Dragon Turtle...
--> red camp now: (2) Lvl3 Murloc Nightcrawler + (2) Lvl2 Mud Golem + Lvl6 Bronze Drake + Lvl9 Granite Golem

- - - - - - - - -

Ruins of Azshara LV 1.0

- Swapped the location of Level 3 Permanent with Level 3 Charged
- Level 6 Rock Golem from the farther expansion replaced with Level 6 Troll Warlord
- Level 4 Centaur Outrunner now drops Level 1 Permanent (instead of +2 Power-up)
- Level 2 Centaur Drudge replaced with Level 3 Gnoll Warden (and now drops +1 Power-up)
- all Level 2 Power-ups on the map now have random default values (no more TOE)
- Tavern middle area now simplified and more open for engagements
- improved art






Judges' Reviews:


“ One of the greatest beauties to hit the Warcraft 3 scene. “


SisterShe


“ It might look beautiful, but stays true to BlizEnt melee design. “

Deepstrasz



“ Simple, yet effective design, great use of terrain and doodads resulting in a map that looks fantastic. “


twojstaryjakcie



“ Perfect balance, 10/10 environment “



“ This map is not trying anything fancy, and that pays off. “



GAMEPLAY SCREENSHOTS:

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My other maps:
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Ruins of Azshara LV
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Royal Gardens
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Vile Reef
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NOW ON 4V4 BNET LADDER!
Nerubian Passage
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Previews
Contents

Ruins of Azshara LV (Map)

Ruins of Azshara (mana fountains) (Map)

  1. JaleVeliki

    JaleVeliki

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    reserved
     
  2. deepstrasz

    deepstrasz

    Map Reviewer

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    I mean, why not update the other one and spam another copy?

    Also, you've switched my and twoj's review sentences.
     
  3. WolfFarkas

    WolfFarkas

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    I would use hidden tags for game-play screenshots.

    hmmm, all this time I was feeling bad because I did a 98x98 map, and I find this is 96x96 actually...
     
  4. btp|Lancer

    btp|Lancer

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    I don't know why there aren't many comments in this map post. Everything I found was outclassed. Amazing detail in every part of the map, even in the out of bounds.. balanced creeps, items. (a bit difficult to expand though) and mana fountain creeps a bit difficult, but the rest is pure gold.
    Any reason why this map is not in ladder pool yet? :peasant-notify:

    For me, map is 5/5
     
  5. JaleVeliki

    JaleVeliki

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    Thank you for the praising review @btp|Lancer

    Good question! :)
     
  6. WolfFarkas

    WolfFarkas

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    11. No Resubmission

    Resubmitting a previously submitted map is not permitted. Even when deleted first. You can request your map to be undeleted and re-reviewed in the Staff Contact forum

    Map Submission Rules


    This map can not be approved due to existing rules that avoid to have copies of maps as different maps (like epic war).

    And you already have this: Ruins of Azshara

    wich is the same map with some improvments.

    You should do / have done what everybody does when you have 2 or more versions of the same map, upload them all in 1 post (update your old map thread and add there the new map). As example: the 4 versions of Swamped temple

    upload_2019-10-22_11-35-4.png
     
  7. JaleVeliki

    JaleVeliki

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    @WolfFarkas

    Thank you for pointing out the rules which I missed, I'll make sure to reduce them into one post (this one) asap.
     
  8. WolfFarkas

    WolfFarkas

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    you should keep the old one (already approved) and delete this one I think.
     
  9. JaleVeliki

    JaleVeliki

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    I'll speak to the Staff in order to figure out what to do.
     
  10. deepstrasz

    deepstrasz

    Map Reviewer

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    Maybe @Daffa the Mage would merge your threads into one if you'd like.
     
  11. Daffa

    Daffa

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    Which map entry do you wish to keep? @JaleVelinki

    If we have both entries, then it will look like duplicate of each other. I would like to avoid that.
     
  12. JaleVeliki

    JaleVeliki

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    Hey! @Daffa the Mage

    I'd like to keep this new thread which I'll modify a bit so that it contains everything: all 3 RoA versions (old contest one, this lv new one and the fountainless one) and their info.
    The old thread can be archived/restricted: I've basically created this new page in order to allow people who stumble upon the #2 melee mapping contest thread to be able to explore the contest version.

    However, since multiple versions can be uploaded as WolfFarkas suggested, we can go with removing/restricting the old Ruins page. Will I, myself be able to access that restricted/removed entry?
     
  13. Daffa

    Daffa

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    You will be able to access old entry even if it's restricted. I will restrict the old one and approve this.
     
  14. Cigaro

    Cigaro

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    Certainly in the top 5 of recently published melee maps. There's not a lot I can add but here's some details.

    ===

    The weakly guarded gold mine is about 20 % closer to the starting position than it is on popular maps in the current pool. I'm not sure if that's already too much of an advantage for HU, but it's definitely unusual.

    You could place one additional critter in front of the red creep camps in the corners. I know it's not overly important that late in the game but I think I've seen critters in similar places before.

    To me, the bronze drake in the red camps make no sense. Perhaps they've served a particular purpose when there was still a fountain in that place but now that nasty lvl 25 camp just seems like overkill. I'd take it down a notch.

    The ramp to the Goblin Lap is very edgy. You might want straighten it out by raising and lowering single points of terrain, like so:
    pointy-1.jpg pointy-2.jpg

    I like the flowers, they're really fitting, but I'm not a fun of the mushrooms in this case.

    This log is flying.
    log.jpg
     
  15. JaleVeliki

    JaleVeliki

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    Thank you for the feedback and nice comments!

    - the close expo is a tad bit closer than on popular maps, however, the distance from it to the enemy is shorter than most popular maps (and has various paths to reach it), so aggression is advised ;)
    - having no critters close to a red camp was a deliberate choice - at that point in the game, UD no longer receives (much) benefit from it and the critter only gets in the way
    - bronze drake is present due to the camp being the high risk - highest reward and highest experience provider camp on the map; so it requires a diverse army composition to creep, including one airborne creep. The camp is highly prone to change based on future feedback, I'm actively listening.

    - the ramp has been straightened a bit, however, the point of its roughness was to provide players with a line where the cliff ends/begins
    - the log has been grounded ( :D ) for its misbehavior, thanks!