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Hero Contest #8 - Paired Artist & Coder

Discussion in 'Contest Archive' started by Kyrbi0, Jul 12, 2016.

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  1. Kyrbi0

    Kyrbi0

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    [​IMG]

    [​IMG][​IMG][​IMG][​IMG]


    Hero Contest #8

    Artists & Coders Unite!
    TAVERN Series

    You may remember THW's successful series of Hero Contests... This time around though, we're kicking it up a notch and trying to involve multiple aspects of the site in one tremendous contest of skill. Both artists and coders will unite together to enter into this contest: the artist will choose and create aspects of the hero's graphics while the coder will provide the hero with spells. With good teamwork, the end result will be worthy of taking a spot in the Neutral Taverns!


    You may choose to create a hero for any non-primary Faction (i.e. not Alliance, Horde, Scourge, or Sentinels). You are to create the ninth hero for the Tavern, including skills fitting of that hero and the Neutral Heroes in general. You will need to consider how that hero balances with the other heroes in the Tavern and how it impacts the metagame of melee as a whole. It might sound scary, but with solid teamwork and design you can pull through with a winner!



    [​IMG]
    Rules

    Contest Rules:
    • Everybody is allowed and encouraged to enter, as long as they follow the rules.
    • Two people per team, one artist, one coder.
    • No entrant can be a member of multiple teams.
    • One entry per team.
    • No submission may violate the Hive Workshop Rules and Spells Rules.
    • If you are both a skilled artist and coder in one, you cannot perform both tasks and be your own team. Choose to team up with another individual who needs a partner and do that part of the tasks.
    • All entries must be designed specifically for this contest, there will be no previously-made work allowed. Exception: The Hero you make for the Techtree Contest #11 can be used for this Contest (and vice versa)
    • Any submission must follow a Work In Progress (WiP) image, before it is published and labelled as the final piece.
    _______________________________________________

    Hero Requirements:
    • Your hero must be a hero for the Neutral Tavern.
    • The hero must have only 4 spells, no innate abilities (aside from Shadowmeld for a Night Elf).
      • Your hero must have one "Ultimate" and three "Level-able Skills".
      • Your hero must be designed with a max level of 10 in mind.
      • At least two of the hero's skills must be trigger enhanced, but you may trigger more than two of them.
      • You are not allowed to make purely cinematic spells. This means you cannot pause the hero, use cinematic mode for any spell, or anything of the sort.
      • You are not allowed to use the spellbook ability as any of your spells. Heroes have 3 normal abilities and 1 ultimate no matter what, no bypassing it.

    • The hero must have a distinct Theme. This Theme is an important part of hero design, your artwork and spells must fit into its Theme. There is no defined Theme for the contest, but your team must create your own Theme.
    • The hero must have a distinct Role. This Role is an important part of hero design, your abilities and playstyle must fit into its Role. There is no defined Role for the contest, but your team must create your own Role.
    • The hero should be balanced qualitatively and quantitatively as if it were a tavern hero in standard WC3 melee games.
    _______________________________________________

    Specific Group Requirements:

    Artist Rules:
    • The artistic team member must choose to do at least one of the following:
      • Create a custom texture(s) for a model. (Unit models with >1 texture may have all non-effect textures changed)
      • Create a custom hero model with either in-game or custom animations.
      • Create custom special effect models for any number of the hero's spells and/or the hero's attack.
      • Create custom icons for the hero's spells.
      • Perform any one of the above another time for a hero's summon.
      • Perform any one of the above another time for a hero's alternate form.
    • Any combination of up to 3 of the above is permissible, any more than 3 used in a single entry will result in disqualification.
    • You are allowed to make a custom unit icon for your hero.
    • You are allowed to import an attachable hero glow effect model for your hero.
    • If you pick to texture or model a hero that is already present in the melee game, you may reimport the model with different texture paths to prevent model and texture collisions.
    • If you make a texture, it has to be at least 90% freehand.
    • You must post at least one WIP shot of your artistic contribution to the contest before deadline.
    • All artistic work used in this competition must be made exclusively for this competition, no previous work will be accepted. Exception: The Hero you make for the Techtree Contest #11 can be used for this Contest (and vice versa)
    _______________________________________________

    Programming Rules:
    • You can use any type of coding method you'd like (JASS / GUI / vJass) in designing your spells. (Specify in the entry topic)
    • All spells for the hero must be designed specifically for this contest, there will be no previously-made spells allowed.
    • You may use any script or system from a Wc3 Modding-Site's database for your map. This means if you want to use a system you, yourself, have made, it will have to be approved and in the database before the contest's beginning.
    • You are allowed to import and use a dummy unit model with a single bone and the 'origin' attachment. This can be useful for some projectile spells and therefore it is allowed. (Pitch dummies with 180 degree vertical rotation are allowed as well)
    _______________________________________________

    Submission Rules:
    • All submitted entries must use (4)TurtleRock.w3x as the test map. (Modified as necessary, but not with any drastic changes)
    • Submitted maps may be no larger than 1400kb.
    • The map you submit your hero in should be set up as a melee map so the hero can be tested in a standard melee game; that means no cinematics or other extraneous additions, aside from:
      • Your custom Hero, it's custom spells (and any triggering/OE-work necessary to accomplish them), etc (your submission, essentially).
      • Triggers which should be provided to allow a single player to test the hero individually with ease and without having to build an altar and gain experience.
      • An in-game map name in the format:
        [HC8] <MyHeroName>.w3x
        Example: [HC8] Paladin.w3x
    • All submitted entries must have a filename in the format:
    • [HC8] <MyHeroName>.w3x
      Example: [HC8] Paladin.w3x
    • When the hero is complete, either upload it to a Pastebin or a post in the primary Contest thread, and send the Host a private message with a link to the Pastebin/post. The Private Message should have "[HC8]" in the title so the Host can locate it easily.
    _______________________________________________



    [​IMG]

    1st 50 reputation points & Your Entry on the award icon.
    2nd 35 reputation points & an award.
    3rd 25 reputation points & an award.
    Finished Entry 5 rep



    [​IMG]
    • DESIGN Judge(s)
    • ARTIST Judge(s)
    • CODING Judge(s)

    • Each Judge shall receive 5 Reputation Points

    • 75 % of the winner shall be determined by the contest's appointed judge(s).
    • 25 % of the winner shall be determined by the results of a public poll.


    [​IMG]

    Criteria

    Judging Criteria:
    • If more than 3 teams enter, the contest will enter into a public poll where users can distribute two points among the contestants.
    • The teams with the highest points after the public voting stage (Up to 5 teams, depending on how many entries) will move on to be judged based on code, art, and overall hero design by a team of up to "3" judges.

    • In the poll, users will have to rank the heroes from best to worst, ignoring any of the entries that they want to.
    • Clear instructions on how to vote will be posted the day the poll opens.
    • The votes will then be processed using the (Modified) Borda Count Method.
    • The teams with the highest ranks (Up to 5 teams, depending on how many entries) will move on to be judged based on code, art, and overall hero design by a team of up to "3" judges.

    • All points earned in each section of judging will be scaled to 1000 points and then weighted equally in the final tallying of points.
    • Judges will grade the final (up to) 5 heroes points, and must use the provided Criteria without modification:

    Design Criteria
    Theme/Form How well the skills, aesthetics & design fit together in a thematic manner such that they feel like they belong on the given hero (i.e. frost mage with frost spells, warrior with martial abilities, etc). A cohesive Theme complemented by well-fitting & polished aesthetics will be graded well; poorly-considered or lacking Thematic elements will result in a poor score. 15
    Role/Function How well the skills of the hero work together to achieve the tactical synergy & gameplay style the hero has (i.e. ranged assault, tank, support caster, etc). Comprehensive, well-though-out Roles which complement a cohesive playstyle will be graded well; ill-considered, insufficient or over-compensating Roles will lose points. 15
    Balance/Integration Includes how well the hero's Theme, & Role fit into the melee environment in terms of balance, theme, style, complicatedness, and so forth. Overpowered or Underpowered Heroes will result in a poor score; properly balanced elements will mean a good score. 10
    Creativity/Originality How original the design of the hero is in terms of creative ideas, clever implementations, or new concepts. Innovation and creativity will be rewarded; re-use of existing spells and such, or extensive un-originality will result in a poor score. 10
    Total points:
    50


    _______________________________________________

    Coding Criteria
    All Criteria must be interpreted as being 'in regards to the language it is written in'; e.g. GUI code should not be compared to similar (v)Jass code in terms of it's Efficiency, Cleanness, Reusability or Robustness, or vice versa
    Interface with Computer How well the coding works & communicates with the system (i.e. Warcraft 3); is it Leak-Free? Is it Efficient & Robust? Etc. 15
    Interface with User How well the coding works & communicates with the user; is it Clean & Easy to Read? Is it Reusable, and does it provide for User Modification? Etc. 15
    Total points:
    30


    _______________________________________________

    Artist Criteria
    Submitted art should be graded based primarily on the criteria listed in the corresponding resource submission rules for that entry type (i.e. model, texture, animation, etc), in conjunction with:

    Concept & Style How well is the Hero's Concept reflected in the art? Did the artist's Style aid or detract from it? 10
    Implementation & Execution How well were the art decisions implemented? Do they come across correctly/appropriately in the final product? 10
    Relevance How well does the final product fit within the standard Warcraft 3 game? 10
    Total points:
    30




    [​IMG]

    :BEGINS: :ENDS:
    Monday Monday
    July 11th August 29th
    2016 2016
    11:59:59 GMT
    You have 7 weeks, 49 days, or 1176
    hours to complete your submission.

     

    Attached Files:

    Last edited: Aug 26, 2016
  2. Kyrbi0

    Kyrbi0

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    Go Here for the Team Matchmaking thread! : )

    Let's do dis.

    [​IMG]

    Team Name Team Mates Entry
    Special Ops A.R. & Tank Commander Click
    The Flamming Skull of Waddles Direfury & KILLCIDE Click
    This is Not a Team Freddyk & Cokemonkey11 Click
    CockroachesInYourPants HappyCockroach & Quilnez Click
    Dat-S? Hayate & Dat-C Click
    Proxby-Oh PROXY & Kyrbi0 Click
     
  3. deepstrasz

    deepstrasz

    Map Reviewer

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    It's going to be quite a hunt to have both a modeler and a coder work for this. I mean, the number of contestants would not be so many since a coder can only team up with one model creator.
     
  4. Kyrbi0

    Kyrbi0

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    If you say so. In the past (& on other sites) it's been a tremendous success, and we already have two full teams rarin' to go. Just post on the Matchmaking thread & then start spreadin' the word; there are loads of talented coders/artists on this site!
     
  5. Direfury

    Direfury

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    Well, you know KC and I are in.
     
  6. Kyrbi0

    Kyrbi0

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    What I don't know is your name. Your team name. : )
     
  7. KILLCIDE

    KILLCIDE

    Administrator

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    It will be... the combination of our avatars.

    [​IMG] [​IMG]
    Flaming Skull Waddles
    THE FLAMING SKULL OF WADDLES


    I'm totally serious
     
  8. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

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    Kyrbi0,

    Can I have some minor clarification?

    Clearly, "any type of coding" includes https://github.com/peq/WurstScript , is that correct?

    Wurst has a standard library - https://github.com/peq/WurstScript/tree/master/Wurstpack/wurstscript/lib - which contains a number of systems. None of this content is in the HIVE modding database.

    Is it allowed to use the wurst stl?

    Furthermore,

    I am a contributor to the wurst stl. Is it allowed to publish new content to the stl and use it in the submission?

    Potential examples include:

    * sequence operations
    * base64
    * DamageType
     
  9. Kyrbi0

    Kyrbi0

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    I don't see why not. I can add that to the first post if you'd like, but I said "any" so yeah.

    Well, I didn't say "the Hive", I said "any Wc3 Modding website". The definition of that could arguably be stretched thin... I was intending Wc3C.net & THW, but ah dannae. Is none of that (libraries/documentation/stuff/etc) on the Hive?

    (did you mean "still" at the end there? I'm not familiar with what "stl" means in the context of coding)

    I would really prefer to have a real coder come & tell me if that matters, but I'm erring on the side of 'not'. Even if you are a contributor, it strikes me that the rule exists to keep people from using their fancy proprietary systems in their submission.
     
  10. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

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    No because it is wurst.

    STL means basically standard library. Instead of importing scripts like a UnitIndexer or a DamageDetector you can just write
    import UnitIndexer
    at the start of the package.

    Other languages do the same thing. For example, all versions of c++ can do
    #include <algorithm>
    - this is just code that is standard across platforms.

    This is a bit of a tangent, but I don't think this is correct.

    I think that rule has always existed with the intention to clarify to the user that "yes public code is allowed". (Equally, it disqualifies you from going and ripping code from dota)
     
  11. Direfury

    Direfury

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    Well, early as it is, I've already got a WIP for our entry, and a backlog of others from before the animating phase.

    [​IMG]
     
  12. PROXY

    PROXY

    3D Modeling Reviewer

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    Looks awesome. Only a bit messy at times, I'd suggest a bit more detailed texturesfor the armor where you used the faceless texture.
     
  13. Direfury

    Direfury

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    I'll see what I can do. I just have to finish the model, and then I'll start tweaking it.
     
  14. Almia

    Almia

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    I hate my life. I hate when this awesome things comes at the wrong time.
     
  15. Daffa

    Daffa

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    Well, always great to see contests like these running.

    Guess it's skill polishing time again, been a long while.
     
  16. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

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    Can you quickly give me a "yes everything's fine"?

    Freddyk and I are now a team.
     
  17. Kyrbi0

    Kyrbi0

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    Aw man, why's that? (weren't you the one who started the suggestion?) Sorry to hear about it. My life is pretty insane right now as well, but perhaps if you're lucky you'll be able to scrape some time together; 7 weeks is a long time (& extensions aren't out of the question).

    Definitely, man. Start looking for a team-mate & get cracking!

    Um, I mean, sure. As far as I know, Wurstscript is just another language, another tool, so it should be fine. I'm not sure I agree with your reasoning for that particular rule ("current database of scripts") & why you should be allowed to breach it (granted, I'm not sure what *is* the reason for it period), but just, whatever. I don't know enough to argue one way or another.
     
  18. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

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    Thanks. I don't mean to pester you, I just want to get started sooner than later and it seems pointless to write something I'll have to throw away in the end.
     
  19. Kyrbi0

    Kyrbi0

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    We are made better through every endeavor. "Usefulness" is merely a mortal trapping on experience. : )
     
  20. Almia

    Almia

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    Currently working on my college thesis, in which we are required to propose 3 of them. I spend my everyday life to it pretty much :(
     
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