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Texturing Contest #8 - Melee Heroes

Discussion in 'Contest Archive' started by shiiK, Jun 8, 2011.

  1. shiiK

    shiiK

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    Melee Heroes
    Contestants are to completely re-design a melee hero in the game, a list of these units can be found in the rules. The outcome still has to belong to the same faction, and suit the role of the original hero. You may alter the race of the unit as long as it belongs to the same faction.
    Further details in the rules.

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    • No submission may violate any of the site rules.
    • If a submission does not follow the skin submission rules, the creator will be disqualified.
    • Your submission must be posted before the deadline. The post containing your final submission must also contain the following:
      • An in-game screenshot showing your submission in action.
      • The file(s) in the appropriate format.
    • You must show at least one unfinished preview of your submission, before the deadline, as proof that it is yours.
    • Your submission may not be started/made before the official launch of the contest.
    • Judges may not participate.
    • Teamwork is not allowed.
    • Textures must be no larger than 512 pixels in any dimension when submitted as final entry.
      You may work in 1024 (or higher), but the texture must be resized down to 512 pixels on equal dimension textures when submitted.
    • Your chosen unit must be an existing WCIII model and you may not edit the model in any way.
    • You must re-design one of the heroes listed below for your entry.
      • HUMAN: Paladin, Archmage, Mountain King, Blood Mage
      • ORC: Blademaster, Far Seer, Tauren Chieftain, Shadow Hunter
      • UNDEAD: Death Knight, Lich, Dreadlord, Crypt Lord
      • NIGHT ELF: Keeper of the Grove, Priestess of the Moon, Demon Hunter, Warden
      • NEUTRAL*: Alchemist, Naga Sea Witch, Tinker, Beastmaster, Dark Ranger, Firelord, Pandaren Brewmaster, Pit Lord
        * neutral heroes belong to no other faction, and as such can potentially be of any race included in the WCIII lore (not World of WarCraft).
        Do note that the hero name and abilities still have to fit somewhat. A water elemental Firelord would be silly.
    • Your re-design must follow the same general idea behind the hero you're basing it on. You're not making a new hero, but you're altering the artistical design.
    • Your re-design must be of a race that is already included in the unit roster of the faction that your base hero belongs to.
      Keep in mind that impractical conversions will give you less points in the Concept criteria.
      Example: Turning the Tauren Chieftain into a troll hero would be impractical, and give few points for Concept.
      Example: Turning the Paladin into a blood elf could be practical, and could potentially give many points for Concept.
    [​IMG]

    • First Place: 40 reputation points and your entry on the award icon
    • Second Place: 25 reputation points and an award icon
    • Third Place: 10 reputation points and an award icon



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    • Open

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    Shading Does the unit fit into the WCIII lighting environment? Is the source of light consistent? Does the unit have a realistic 3D shape enhanced by the shading? Is each individual part shaded according to the material? /30%
    Concept Does the design of the unit suit the model it is wrapped on? Has the author come up with creative ways to change parts of the model into something new? Does the unit fit into the style of WCIII? /40%
    Details Does the unit appear blurry and bland in-game? Are the details appropriate and realistically placed? Are the materials in use easily recognized? /30%
    • 75 % of the points shall be determined by the contest's appointed judge(s).
    • 25 % of the points shall be determined by the results of a public poll.

    [​IMG]
    • The contest shall begin on the 8th of June 2011 and conclude on the 10th of July 2011, 11:59 PM GMT
     
    Last edited: Jun 10, 2011
  2. Pyritie

    Pyritie

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    It's #8 because we skipped #8 a while ago
     
  3. Alagremm

    Alagremm

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    Intriguing theme. Good luck to the contestants!

    Though I must ask, why are gnomes allowed as an Alliance race and draenei arent?
     
  4. DonDustin

    DonDustin

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    arent both of them dwarves??o_O
     
  5. Skycraft

    Skycraft

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    Yes they are dwarves I just deleted my post to remove my small piece of stupidity.
    Lol.

    Nevermind, I'm eager to see what people do with this.
     
  6. Dionesiist

    Dionesiist

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    Let's see how you texture a draenei using the hero models.
     
  7. shiiK

    shiiK

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    Mainly because, as far as I know, draenei, as seen in World of Warcraft, are not part of the WC3 alliance? Or at least not in melee, and as such, would not make much sense. This is also why blood elves are part of Human and goblins are Neutral, not to mention the Forsaken being Neutral and the absence of worgen. Either way, though, as Dio said, making a draenei out of the available Human (Alliance, if you will) heroes would be fairly difficult.

    As for why gnomes are allowed- I thought the Flying Machine was operated by a gnome. If this is incorrect, I shall remove Gnome as an option. I've just listed races that are included in the faction's units in melee - excluding lesser beasts (as in horses, gryphons, wolves and the likes), as it doesn't make sense for those to be heroes.
     
  8. Skycraft

    Skycraft

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  9. Dentothor

    Dentothor

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    im in.
     
  10. Red

    Red

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    I'm in. Bring it on!
     
  11. M0rbid

    M0rbid

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    Will try my best to participate. Working on a Lich
     
  12. Deolrin

    Deolrin

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    There are no gnomes in the WC3 alliance.
    The Dreadlord is a Demon, as such the Undead should also include Demons.
     
  13. Vengeancekael

    Vengeancekael

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    Why is there a picture of Sylvanas when the theme is Melee Heroes. MADNESS I SAY MADNESS

    WHAT KIND OF TRICKERY IS THIS

    Anyway, I'm gonna own all of you, since well, I've made so many awesome skins.
     
  14. 67chrome

    67chrome

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    lols, can't believe you actually made it contest #8 XD

    to the above post, melee = standard gameplay, it has nothing to do with the attack range in this case. Maps are either melee or custom, were melee maps focus on the existing RTS gameplay of wc3.

    I just have to figure out which hero I'm gonna do, pretty much fallowed the theme for the Dark Ranger and Sea Witch already, so I can rule out doing either of those at least.

    As for the wc3 flying machine It's a dwarf to the best of my knowledge (though the one in WC2 was indeed a gnome). If gnomes are still allowed i might do a gnomish mountain king, that could be interesting...
     
  15. Deolrin

    Deolrin

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    Why no campaign heroes, like Uther etc?
     
  16. DonDustin

    DonDustin

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    Uther is a Paladin, so it would not make a difference. But Admiral Proudmore, Jaina, Illidan, (Mal)Furion, Archemonde or Garithos would indeed make a difference though. You might want to discuss this as it would give you a bigger selection.
     
  17. shiiK

    shiiK

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    Uther uses the same model as the melee Paladin, doesn't he? Besides, we wanted to keep it limited somehow. If you start throwing in campaign heroes there's so many (as far as I recall).

    I think I'll be keeping gnomes as allowed race for Human, because I firmly believe that a dwarf in a flying machine makes no sense. Gnomes and Goblins are the technology races, dwarves represent booze, beards, braids, broads, beer, barfights and brutality! (Somebody should've called them bwarves!)

    "If I didn't kick so much ass, I'd feel a tad awkward."
     
  18. 67chrome

    67chrome

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    Uther actually uses a different one, he has golden armor and plate mail while the melee paladin has more leathery armor. Portrait looks the same though, took me a while to notice they actually have different textures.

    I think all the campagin-exclusive models (ignoring a skin-change model that fits the theme and ignoring non-hero models that are used for heroes) are the fallowing:

    - Arthas, Arthas with frostmourne
    - Jaina
    - Admiral Proudmoore
    - Lord Garithos
    - Archmage Ghost
    - Archimonde, Kil'jaeden
    - Grom Hellscream, Chaos Grom Hellscream
    - Thrall
    - Furion, Malfurion
    - Malfurion with Stag
    - Illidan Evil
    - Akuma
     
  19. shiiK

    shiiK

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    But it's probably just a different model for the purpose of using a different texture, and no significant changes beyond that.
     
  20. Deolrin

    Deolrin

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    Siege Tanks are dwarven too.
    Dwarves are Engineers in nature.
    Gnomes didn't participate in the third war because Troggs were killing them in Gnomeregan and then BAM radiation flood.