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Texturing Contest #20 - Custom Models

Discussion in 'Contest Archive' started by shiiK, Aug 25, 2011.

  1. shiiK

    shiiK

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    [​IMG]

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    [rainbow]FANCY IMAGE[/rainbow]


    Custom Models
    Make a custom texture for a custom model (suggestions) available in our database. Do whatever you want with it as long as it complies with the rules specified below.

    [​IMG]
    • No submission may violate any of the site rules.
    • If a submission does not follow the skin submission rules, the creator will be disqualified.
    • Your submission must be posted before the deadline. The post containing your final submission must also contain the following:
      • An in-game screenshot showing your submission in action.
      • The file(s) in the appropriate format.
    • You must show at least one unfinished preview of your submission, before the deadline, as proof that it is yours.
    • Your submission may not be started/made before the official launch of the contest.
    • Judges may not participate.
    • Teamwork is not allowed.
    • Textures must be no larger than 512 pixels in any dimension when submitted as final entry.
      You may work in 1024 (or higher), but the texture must be resized down to 512 pixels on equal dimension textures when submitted.
    • Your chosen unit must be a custom WCIII model approved in the THW Database (see this post for suggested models), and you may not edit the model in any way.
    • You may not make textures for models of which make use of in-game textures, stick with models using custom UWs (one single path).
    • Your chosen model has to be classified as a unit; attachments or similarly simple models are not accepted.
    • Do not forget to ask for permission from the modeller before starting to work on your entry!
    [​IMG]

    • First Place: 40 reputation points and your entry on the award icon
    • Second Place: 25 reputation points and an award icon
    • Third Place: 10 reputation points and an award icon



    [​IMG]
    • Open

    [​IMG]
    Shading Does the unit fit into the WCIII lighting environment? Is the source of light consistent? Does the unit have a realistic 3D shape enhanced by the shading? Is each individual part shaded according to the material? /30%
    Concept Does the design of the unit suit the model it is wrapped on? Has the author come up with creative ways to change parts of the model into something new? Does the unit fit into the style of WCIII? /40%
    Details Does the unit appear blurry and bland in-game? Are the details appropriate and realistically placed? Are the materials in use easily recognized? /30%
    • 75 % of the points shall be determined by the contest's appointed judge(s).
    • 25 % of the points shall be determined by the results of a public poll.

    [​IMG]
    • The contest shall begin on the 25th of August 2011 and conclude on the 25th of September 2011, 11:59 PM GMT
     
    Last edited: Sep 2, 2011
  2. Stanakin

    Stanakin

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    So we can use any model in the database? (with one texture, of course) But don't we need permission from the modeller? I once uploaded an icon based on a custom model and it all went ka-boom because I didn't get permission.
     
  3. shiiK

    shiiK

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    Yes, any model using a single UW.

    You're right, I should add that in the rules.
     
  4. DonDustin

    DonDustin

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  5. Pyramidhe@d

    Pyramidhe@d

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    i just prefer to have good manners and politeness at all times. and being a gentleman. i prolly gave you shit to teach you that lesson. not to mention the whole IRL ip thing.

    the modellers probably wont mind though.
     
  6. shiiK

    shiiK

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    It's not so much about the permission itself, but more so the decency to ask for it, and in the off-chance they do mind, you'll at least not get in trouble for it.

    I might as well add that I'll need two judges for this. I won't have time to judge myself.
     
    Last edited: Aug 25, 2011
  7. Dionesiist

    Dionesiist

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    Since nobody else will.

    [​IMG]
     
  8. DonDustin

    DonDustin

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    looks great so far. Tarrasque's texture for this model always appeared a bit random to me :p
     
  9. M0rbid

    M0rbid

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    First little Layout, not sure wether I can really get this to work...
    However this COULD be a base...
    Of course nothing in a final state but merely a placeholder...

    [​IMG]
     
  10. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    Because Dionessis asked me to join, I will... I might not finish my entry... but oh well, will see :D

    Good luck everyone!
     
  11. Amargaard

    Amargaard

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    Kewl, I'll subscribe to this :D
     
  12. Ilike

    Ilike

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    Texturing Contest 20 already? that was fast.
     
  13. Dionesiist

    Dionesiist

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    ... it's been here for two days. ಠ_ಠ
     
  14. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    le bonjour! :goblin_yeah:
     

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    Last edited: Aug 29, 2011
  15. Dionesiist

    Dionesiist

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    Ha, that's a model I'd been considering, myself. Though my direction would've been different. Nice idea you got there.
     
  16. Mr.Goblin

    Mr.Goblin

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    Not so sure I'll continue with that texture tough, that Cobra is really restricting, I mean I changed it into some-short of magic totem.. but still, I don't really know.. will see how things involved, but I might change for the barbarian or something..
     
  17. Dionesiist

    Dionesiist

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    So, uh, yeah, tough time coming up with an outfit. Referenced Uther for this layout in particular [also I stole the colours from his texture, as well].

    [​IMG]
     
  18. ike_ike

    ike_ike

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    because hakeem doesn't do this sort of modelling i had to get the next best thing

    [​IMG]

    [​IMG]

    tachikoma turret pot pourri
     
  19. Dionesiist

    Dionesiist

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    Also your image is all but working.
     
  20. Stanakin

    Stanakin

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    Just an idea..
     

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