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HEPTALIFT'S MULTIVERSE v1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This game is a four-player hero/tower defense map, each player has control of a hero and his clan(tower and soldier)
--Has 3 difficulties, the harder the difficulty the more type of enemy will appear at a more frequent rate
--At the start of the game, you can pick 1 of the 7 traits, which will grant you special abilities and decide what your clan will be
--Gold is used for items and can be earned by killing enemies. Wood is for building soldier for your clan and upgrading your personal tower, wood can be earned by using your worker
--In the middle of the map there are "Circles of power" that you can enter at certain level which will give you a decent power-up if you succeed in killing the boss
--At level 20, your trait will be upgraded
--At level 29, your hero has to enter the circle of power and defeat the boss to evolve to level 30. At level 30, your hero will become much stronger than when you are at level 29
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HEPTALIFT'S MULTIVERSE v1.0 (Map)

Reviews
deepstrasz
No reply from the author at all. No credits list. Substandard.

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,836
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in Use by HEPTALIFT'S MULTIVERSE v1.0 | HIVE

You could improve the description. See the guides/links below.

Awaiting update.


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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
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