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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

First Undead Book of Arkain

Submitted by Shar Dundred
This bundle is marked as approved. It works and satisfies the submission rules.
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[​IMG]


A Campaign Series made by Shar Dundred

You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!

Story

The Undead have never before interfered directly in the matters of the mortals. Their great leader, Aridon the Watcher, always manipulated events from a great distance without being spotted.
But times change. Aridon has seen that manipulations won't be enough in this war. The Undead have to join the war in order to restore the balance
Take control of Aridon and his deadly armies to punish both the mortals and the Demons for their flaws. Only the Undead can bring back the balance to the continent and prevent absolute chaos.




Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.


You like the campaign?
Click here to see the progress of the series!

Click here for the First Human Book!
Click here for the First Orc Book!

Click here for the Second Human Book!
Click here for the Second Orc Book!

Let's Play made by @Jayborino!



Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal oder hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal Hero hotkeys
All hero abilities use the QWER hotkeys.



Factions

The Human Empire
There have always been Humans on Arkain. The Human kingdoms and their allies, the Elves and Dwarves, have fought the Demons for centuries while also being attacked by orc pillagers. They had no chance against the demons and were already close to annihilation, when the Empire showed up.
They came over the Great Sea in the west and saved the kingdoms, who immediately joined the Empire in return. The Humans still fight the Demons and more and more of them join the fight against their old suppressors.
The Humans already tried to get rid of the Demons for good, but they failed. However, they continue fighting and won't stop until there are no humans or enemies of humanity anymore.
The current Emperor is Theodor the Second.

The Orcish Clans
Legends say that the Orcs hail from another continent and then spread all over the kingdoms. But not even the oldest Orcs can tell, if that's the true or the Orcs have been here all the time, just like the other races.
But it is known that the united clans attacking absolutely everything and everyone they met and conquered a large territory. It did work for a while, but not long. The other races, especially the Demons, who were very angry about that insult, brought the fight to them and massacred half of the green skins.
The Orcs had to retreat and lost much of their territory. The only reason, why half of them are still there, is that their enemies fought among each other as well.
The Orc Clans allied with the Trolls, to increase their strengh, but still didn't manage to gather an army, that was comparable to their old numbers. Since they weren't able to begin their another huge conquest, the clans stopped working together and some old rivalries amongst the clans became important again.
Still, they managed to raid the other races and remain an annoyance for the other factions. There are still many Orcs left, which could prove to be a strong force, if they'd be united under a strong leader.

The Undead Nexus
The Undead are the most mysterious race of Arkain. Of course, necromancers and necrolytes are not unknown and have always summoned some undead servants to do their bidding, but the Undead as a complete race are a mystery to all creatures.
Once, a group of mighty necromancers, who became insane because of their immense power, believed they could rule the world with an army of the Living Dead. However, only days after they began attacking the Human kingdoms, they simply vanished. Their armies were gone and only the remains of the corpses were proof, that they ever existed.
What no mortal and no Demon knows, is, that a powerful Archlich, Aridon the Watcher, self-proclaimed guardian of Arkain, took care of them. He has the ability to take control of every Undead, he wants to control. He uses this power only, to make sure, that besides him is no one, who can form a real army of Undead. He always made the Undead kill their masters and reanimated them as his loyal servants.
The only mighty Undead, not currently living on the Dead Mountain, are guarding old temples and ruins, which contain artifacts, not meant to fall in the hands of neither mortals nor Demons. Still, they all call Aridon their master.
Aridon and his Undead live on the so called Dead Mountain, which lies within the Human kingdoms. Every sent expedition on this mountain never returned, so the Humans decided to simply ignore it and built a garrison to watch over the only entrance to the mountain.
Aridon claims to be as old as the world itself and has seen the rise and fall of races and nations. His goal is to maintain the balance of the world - or at least, what he sees as balance. He stayed out of every conflict and only watched for millenia.
But recent events force Aridon to end his idleness and take action himself instead of only manipulating others. He'll have to make the world know about the Undead - and give reason to fear them.

The Demon Legions
If there are any creatures besides the Undead Lord Aridon, who are as old as Arkain itself, than it must be the Demons. These creatures have been the bane of Arkain for a long, long time. If their history contains anything else than attacking and enslaving other races, than only the Demons know about it.
Every Demon Legion is lead by its most powerful Dreadlord. Who is the one, who commands all Legions, is unknown to every non-demon.
The Demons' realm lies in the East of the continent and is seperated by a bottomless rift, the so called Void. No one, except for Demons and their slaves, has ever been on the other side of the Void. The Void is so heavy fortified by the Demons, that they managed to block every attack there. The Void is also the place where the Imperial Army was defeated during their Great Attack.
Now, the Demons seem to begin another great offensive against the other races. And this time, they are determined to be victorious and won't show any mercy.




Characters

[​IMG] Aridon the Watcher
Aridon is the most mysterious creature on all Arkain – also the most unknown. No one but the Demons even knows of Aridon's existance and the archlich intends to keep it that way as long as possible. It's unknown for how long he has existed, but he has always been there He's even older than all the oldest Demons together. It's also unknown who or what he used to be before – if he has ever been anything else before. He calls himself the humble Watcher of Arkain who ensures that the balance isn't disturbed by the other races. The Demons and the mortals alike often tend to threaten this balance with their actions and Aridon has often interfered in the actions of the mortals – but from the shadows without being noticed. He has seen the future and has known centuries ago that in this conflict, manipulations won't be enough and prepares for a full scale war. It's time for the Undead to fix the flaws of the other races.
[​IMG] Largoth
The Dreadlord Largoth is one of the few Demons who don't belong to the Legions anymore. He abandoned his people a long time ago and for the other Demons, he's nothing but a traitorous renegade who has to be killed on sight. He joined Aridon for unknown reasons – most likely one reason was that Aridon had the power to hold the Demons off. In exchange for Aridon's mercy, the Dreadlord uses his powers to support the Undead's cause. They've been working together for a long time to fight the Demons because if the Demons win, both Largoth and Aridon are on their target list.
[​IMG] Rahandir Drakeskull
Rahandir's history is legendary in the Kingdoms. There's no one who has never heard of the Dragon Slayer and Demon Hunter who died in battle a long time ago, but no one knows the truth of his death. No one knows that Rahandir and his men were betrayed by their mad king who sent them to their deaths. No one knows that Rahandir came back as a lich and killed the king before he joined Aridon out of free will. Rahandir is still as intelligent and sarcastic as he used to be in his living days but he became... cold. Still, he remains a powerful spellcaster, ready to hunt his old enemies again.
[​IMG] Saphira Whisperwind
Saphira used to be a loyal servant of the Elven Kingdom. She has trained together with Salana Woodhunter, who is now the best diplomat of her people and the right hand of the Queen. Saphira was outmatched by Salana as a diplomat, but she was the better ranger of the two. However, when she was sent on a mission to acquire an artifact for the Queen, she and her allies were defeated by the Deathbreeze Clan. Saphira managed to escape, but was caught by Rahandir Drakeskull instead, who killed her easily and took her body with him to Aridon who wished to reanimate her for his cause. Now, being an Undead, Saphira has only two things in her mind: Serving her master and taking revenge.
[​IMG] Krom the Immortal
Krom was among the first to serve Aridon. It's unknown who or what he was before, but now he serves as Aridon's merciless executor who kills everyone his master wishes to see dead. Krom can shoot better than any other living or dead creature and never misses his target. He doesn't care much for the fate of the other races, but is happy when he gets to kill someone. Still, Krom is no brainless brute, he has a cruel and cunning personality. He might prefer the forceful solution, but he often makes a malicious plan to make it most effective.




Screenshots

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Changelog

Version 1.00

- Initial release

Version 1.10

General:
- Reworked Dark Arrow ability
- Fixed Fist of Ice tooltip
- Removed stun from Splitting and increased damage instead

Chapter Two:
- Improved terrain
- Wrath and Lust are classified as Undead now
- All player units' hit points have been reduced

Chapter Three:
- Added sky
- Made some of the walls invulnerable
- Improved dialogue

Chapter Four:
- Added trees

Version 1.11

Chapter Six:
- Player can see enemy ships now

Chapter Seven:
- Portals got Resistant Skin
- Added some Runes of Healing

Chapter Nine:
- Destroyer can no longer be trained in the Slaughterhouse
- Fixed Fleshtearer issue
- Fixed issue that made the Souleater Legion look like they're just a few Dreadlords

Version 1.12

General:
- Fixed Splitting ability
- Fixed Spirit Legionnaire's Resistant Skin

Version 1.13

Epilogue:
- Fixed Epilogue

Version 2.00

General:
- AI heroes now gain additional levels on Hard difficulty when they are supposed to
- High level Demon units can no longer be charmed
- Demon units don't take any damage from Holy Light anymore
- Demon units now take damage from Death Coil
- Activated latest melee patch for all maps that were still not up to date
- Blen's Neccessary Meassures spell was replaced with Imperial Edict
- Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
- Increased damage of Destructors by 3
- Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
- Several model changes
- Decreased range of Dragon Lancers from 800 to 700
- Decreased Warlord damage by 3
- Replaced Largoth's Death Pact with Dark Spirits (new spell)
- Since Largoth doesn't have access to his full powers (or simply doesn't want to use them), he no longer has any ultimate spell

Chapter One:
- Replaced the models of all Orc buildings to something fitting the map theme

Chapter Two:
- Added new dialogue

Chapter Three:
- Added Defend for the Footmen attacking the base
- Footmen attacking the base get upgrades once Krom arrives
- The Iron Gate in the outpost can no be destroyed
- Increased the defense of the outpost
- The Firemage is now gone after the Prologue

Chapter Four:
- Added four new Pitlords
- Added attacking wave from Saphira

Chapter Six:
- All Demon units now belong to the Blooddrinker Legion
- Added Pitlord
- Added dialogue
- Dialogues are no longer triggered by Shades
- Added another scene to the epilogue

Chapter Eight:
- Koridun the Overseer is now level 9

Chapter Nine:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Progaderas now has Spell Immunity
- Fixed the Imperial lines
- Added two more Pitlords
- Increased the power of Ornasions Rain of Chaos
- Increased the number of Orcs attacking the Imperials

Version 2.01

General:
- The Skeletons raised by Aridon are now permanent, but have a limit of 5
- Increased Aridon's stats to make him fit his position as ultimate leader of the Undead

Version 2.02

General:
- Various fixes

Version 2.03

General:
- Various fixes

Chapter Nine:
- Players can now see the Imperial Border Guard
- Fixed Orc attack waves
- Added an initial orc assault on the Imperials

Version 2.10
General:
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however

Prologue:
- Fixed an issue where the prologue would crash in version 1.30.1

Chapter Six:
- Changed the name of the mission to A Rotten Breeze

Version 2.20
General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold
- Furbolgs are now correctly named Bearmen

Version 2.21
General:
- New model for Duke Redfist (courtesy of @Rhapsodie)


Credits
Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
SuPa-
Tarrasque
Power
Afronight_76
Direfury
PROXY
Mechanical Man
DarkEvil
Infrisios
Hueter


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Sellenisko
-ToasT
jigrael
Just_Spectating
APproject
Pins
Eagle XI


Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!


Special Thanks

To Blizzard Entertainment for this great game.
To Turnro and RazorclawX whose great campaigns inspired me to revive this old project.
To all who supported this project.
And very many special thanks to Kasrkin, who supported the creation of this project in many ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series
Contents

Legends of Arkain First Undead Book (Campaign)

Reviews
Moderator
[IMG] StoPCampinGn00b 22:13, 9th May 2015 [IMG][IMG] Map Moderated - Legends of Arkain First Undead Book [IMG] Comment - Imperator's Review [IMG] Verdict - Approved, 4/5[c] Other [tr]Map Submission Rules Staff Contact The Hive's StaffMap...
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Pick your favorite character

  1. Aridon the Watcher

    32.9%
  2. Rahandir Drakeskull

    24.0%
  3. Largoth

    6.0%
  4. Krom the Immortal

    12.6%
  5. Saphira Whisperwind

    15.0%
  6. Lord Veringar

    3.0%
  7. The Fleshtearer

    2.4%
  8. None above

    4.2%
  1. ga_xjnk

    ga_xjnk

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    thank you boths :D
     
  2. Pownage

    Pownage

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    Chapter 9: Killing the north commander says the text to the south commander and vise versa (Also the south one says Sir Lerrig dies when he isn't even in the map o_0)
     
  3. Daffa

    Daffa

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    Practically impossible in field show. That's the logic of how scripts works.

    Though that would be cool ^^
     
  4. LISBOAH

    LISBOAH

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    Just imagine. I destroy one base and then a fleet completely. After almost completely destroying the other two, I send two enormous forces. I destroy a base and seconds later I destroy the fleet.
    In terms of strategy that would make far more sense. The undeads destroyed the imperial base next to Dead Mountain and removed everything, so why would let either the fleets or the commanders that saw their fleets alive? they would say to their superiors 'Hey dudes there is a large undead armada on the seas!'

    I noticed in the last mission that the undead don´t use the Sign of Life, even though Ornassion previosly said it could be very useful to them. The artifact has offensive abilities or has another kind of magic? And the fact that Margazzar doesn´t appear is in order for the demons never to realize his status as double-agent, right?
     
    Last edited: Jun 9, 2015
  5. Shar Dundred

    Shar Dundred

    Map Moderator

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    I totally see your point, but it's just not possible ingame. Also, it would kinda destroy the choice, wouldn't it? :)

    Aridon has special plans with the Sign of Life. I don't think you'll be disappointed. ;)
     
  6. LISBOAH

    LISBOAH

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    There is never just two options. Why not take both options? Why kill just one? Why not kill both? Unless once I do one,the rest of the enemy flees. And shouldn´t the fleets be fighting instead of some occasional aerial attacks?

    I hope so, because if not then he is not the Cunning and Diabolical Mastemind I think he is. And i want to see his backup plan in case of Largoth betrays him.
     
  7. Tash

    Tash

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    I agree. If he already saw the future and already planned everything then he must've known it will happen.

    Correct me if I'm wrong.
     
  8. KeepitMovinBaby

    KeepitMovinBaby

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    I like this campaign,I think you must work better on the Terrains.Quite straightforward and fun missions.especially in the Boss "Heinvers",wow,that's great.I really sad when Lord Veringar killed by Largoth.however,this is my favorite in the Legends of Arkain series.Keep up your good work!
    P.S: iin the last chapter I was shocked when I run into a group of Fire Golem and a very annoying Firelord
    In chapter 6,Banshees CAN Posses the Queen of Suffering and The Eredar Warlock?? Then I use the Queen of Suffering to charm the Nether Dragons.is this a bug?
    Edit : in Chapter 10,Saphira's Charm can targets Nether Dragons too.
     
    Last edited: Jun 16, 2015
  9. Shar Dundred

    Shar Dundred

    Map Moderator

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    They can? Interesting, never tried that. Thank you, I'll take a look at that.
     
  10. KeepitMovinBaby

    KeepitMovinBaby

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    Even in the last chapter,i posses around 24 eredar diabolist,so i mass obsidian statues supplying them mana for parasites...and push orc bases with the eredars.it makes the mision easier:goblin_yeah:
     
  11. killervapor

    killervapor

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    I am new to this forum thing but i been using this site for years if the campaign creator reading this comment please add legends of arkain demon
    or legends of arkain second book or something don't stop i love your campaigns!
     
  12. fony

    fony

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    this campaign was to hard for my liking i stopped playing it after 3rd or 4th mission,pretty stupid
     
  13. stelios888

    stelios888

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    Overall great campaign !!! i ve finished all the books but many missions were extremlely difficult to win without cheats on normal !!! i cant imagine on the karskin difficulty you will lose in 10 min lol !!!
     
  14. killervapor

    killervapor

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    Easiest campaign ever!
     
  15. MURDER KING

    MURDER KING

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    Chapter eight looks like the same with chapter nine human book in difficulty and in ideea.
     
  16. knock0ut

    knock0ut

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    It's a great campaign tbh, the only thing that baffles my mind is who is this Kakuzu Orc Champion character in your campaign series?
     
  17. deepstrasz

    deepstrasz

    Map Reviewer

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    Well, like the other books, this is pretty much a ripoff of Warcraft in that the races were kept almost exactly as they are in the original game.

    Some things to mention:
    -choices don't really have effect on other Arkain books.

    chap1:
    -Aridon boasts to the Nerubian even after it died

    chap2:
    -after the second cinematic (when the first troops appear) the water becomes normal instead of black. Might it be because I've loaded the game?

    chap3:
    -from where did the reinforcements suddenly spawn? I mean the place where they spawn is pretty much like a "peninsula" enclosed by trees and cliffs.
    -when the skeleton hero comes from the north east cavern there is no way to defend the incoming green squad (knights, elite, captains, chaplains..). I had to run with what troops I could in the main base
    -if a Shade goes near the paladin sir in the north (green base) he starts talking and Rahandir answers back...
    -after a while the brown base in the left down corner is uncovered and the Footmen still get into the Way Gate instead of normally going out and attacking the nearest enemy

    chap4:

    -are those Dreadlords too in the demon army? How is Largoth one of the undead?
    -the Abomination hero's first spell says it deals 0 damage in the spell description (under the Move button) but shows the correct damage in the red plus box
    -the purple undead base does not defend itself against enemy aerial attacks unless the enemy is near the purple units
    -lord Ianus talks when a Shade gets near him so does Gogonnash

    chap 6:
    -again, mention the upgrades that apply for ships
    -the same, Shades trigger hero conversations

    interlude after chap 7 and chap 8:
    -Lord Vengar destroyed the tunnels. Why are they still there?

    chap 8:
    -i don't know if this campaign has a difficulty setting but if it does this chapter is hard on Easy (Switched from Normal)
    -well in the Orc Book, Vanessa wasn't turned into an undead. At least there was nothing to mention that apart form the encounter on the mountain (which wasn't really explicit). But afterwards she fought for the orcs

    -after that i just cheated to finish the campaign quicker

    This one seemed a bit harder than the Human and Orc books. I think the Human Book was the most balanced.

    As for the other books, this campaign is for near hardcore players, not casual as I am. But people should try it out especially if they played the other two books since this one explains some things left in mystery.

    The Hive doesn't let me to give you +rep right now. I'll come back later for that.

    Edit: forgot to mention (for the other books too) that i liked the economy system (workers not requiring food) and the fact that most secondary quests gave rewards upon finishing them.
     
    Last edited: Aug 15, 2015
  18. shills

    shills

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    First of all, thanks for your work. I had a lot of fun doing the human and orc book, and undead up to chapter seven. I love those mass battle with lot of armies and allies. However, I have critics about Chapter Seven of the Undead book. I'm not saying this to rant, I'm saying this because I really liked your campaign and I only want them to get better.

    This level has many design flaw for the final encounter. The map in overall is difficult, but doable. I was disappointed that I could not heal my unit. I mean, I have a mana fountain, but rarely do I even need it. It get pretty easy when my Ranger hero gets her ultimate; Charm.

    However, the final encounter killed it. I stopped playing the campaign then and won't come back.
    - First attempt, the boss killed my ranger in two hit, nothing I could do.
    - When those portal start opening, things get so confused I don't even see where are my heroes and where is the boss.
    - When I try to get those restoration rune, I ofter target the portals since they overlap a little.
    - With no healing capabilities, there's no coming back if one hero gets too many hit. This is too unforgiving.
    - Only one hero out of four can use its level four spell for that fight.
    - If I try to nuke the boss, I often lose him or confuse him for one of my liches when he teleports all my unit in one spot. I think he simply does not stand out enough.

    I didn't lose one unit during the level and I charmed half the map (two full stack of unit without the heroes). Again, don't take this as rant, but as critics to better your work. I certainly won't switch to an easier mode or use cheat. Your player shouldn't end up being frustrated while playing your maps. Have a good day!
     
  19. MURDER KING

    MURDER KING

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    The legends of Arkain :the first book its awesome as a story ,but the terrain is not that bad
    but still exist betwen the others campaign and a youtube video game exist so is not that bad.
    The difficulty is hard i recommend when you play this first book be very shifty.
     
  20. Raider Neoh

    Raider Neoh

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    On Chapter 4, where's the freaking third/second Sign of Life? I used to finished this campaign before, and now why I destroyed them I always had to waste my time on searching it?