Thanks! Both for your compliments and for reporting these issues, really appreciated!
I found the problem with blood sacrifice, I messed it up in my last update... Now I corrected it, beefed up a bit the weaker demonic units, changed fel slam, and fixed a few other minor issues. Let me know if you find other bugs to work on
wow that's really cool thanks. good responsiveness and timing. just a couple of things im wondering (also - these are just thoughts/suggestions i never intend to override your vision!)
so dark horde here is rly fun but im a little confused about it. idk how lore accurate you want to be but:
i see its a combination of old horde (w1-w2) and post third war horde. for eg, green skin orcs whereas they would be grey skinned orcs (Blackrock, Black Tooth Grin clans) with the exception of maybe dragonmaw/twilight hammer/shattered hand (minorities). the groups in alterac and lordaeron werent that different. they wouldnt have red dragons - only black dragons as by dark horde point, dragonmaw was dissolved/destroyed and their dragon harvesting was from nefarian. there is also proto drakes/chromatic dragonflight. you could say there are corrupted dragonflights (reds, some others), but they didnt have enough to mass them. the red dragons were few and controlled by demon magic.
voone is smolderthorn, but a lot of other stuff is from w2 era. unless its a hodgepodge w1, w2, and post third war if possible a good way to distinguish it is having orcs be more grey (majority of them were blackrock orcs), black dragons, and more differentiation in abilities and even units coz there is copy paste and some overlap with FH. eg far seer should have demon summoning abilities or more demon-themed abilities to fit the dark horde - hes just copypaste farseer doesnt rly make sense here especially coz they were enslaving the elements and were fighting ragnaros + guldan trained blackrock shamans before the second war they were using fel against draeni in fact the blackrocks were seen as masters of fel magic. they replaced farseers with warlocks and the farseers that remained were very dark shamans. even in w3 campaign we see black rock farseers maintaining demon gates and summoning demons. so i think this should be changed.
if i may go a step further, a possible faction trait (you have one for FH) could be to emphasise how industrialized, militaristic, and calculated the blackrock chads were. fel horde are the bloodthirsty, crazed boys and the opposite of what the blackrock chads are. i feel you could really lean into that. they were far more methodical and heavily armoured. theres a reason why garrosh pardoned them and they were incorporated into the korkron. also fun fact they were the most heavily armoured and well geared of all the orcs. so ig wh fantasy equivalent of black orcs. absolutely mogging tf out of the other orcs. i rly think you can do something here.
Same with warlocks (they have same abilities with fel horde?). imo there is too much double up and it looks a little bit copy paste. yes both DH and FH are closely linked and practiced similar things. but DH were very famous for demon summoning but there is no demons/demon summoning in DH? i think you could differentiate blackrock grunts from horde and FH grunts. too similar. axethrowers are fine, ogres are fine.
potentially, you could also add black dragonkin/dragonspawn as they were the elite fighters of DH. good change, in addition to giving warlocks different agency/summons than FH counterpart. i think its good to make it more unique here.
. also minor point, but you have troll priests chanelling inner fire and light based heals. if we look at hearthstone and wow lore (and even in game), smolderthorn priests, shamans and shadowpriests etc have 1. more demonic influence and 2. more draconinc influence in their voodoo + practice. in fact, their loa was distorted and more darker, and didnt mimic their other cousins. it was more shadow than light (inner fire etc) and even had zuljin as possible war-loa. their shamans also had stronger connection to fire and earth (volcano proximity). cool lore implications here so you could lean into that rather than copy paste. theres so much potential here.
you also have a strong emphasis on raiders/slave masters which is good - could lean into the warg/wolf breeding they had in blackrock coz they were some of the strongest in lore surpassing even warsong.
if you want to really be lore accurate i think its good to consider these things but im in no way telling you how it should be etc its your mod so you do what u like. but i think there is strong potential to make them more different than FH and Horde, while being more lore accurate and making it interesting. i think doing that elevates the faction, shows you respect the lore/attentiveness to detail which is important here.
sidenote: would you ever add brilliance aura or equivalent to forsaken faction?
and also another sidenote: i do try to export your triggers but i get a bunch of errors like PathOfcrimePath. it ends up just CTD when I try to play them.
also lmao i can imagine ur face looking at this going "wtf this dude is a NERD relax". anyway love ur work, would love to see the DH truly realised. i also understand u probably have engine restraints and dont want to use custom models. modding is tedious so respect to u. but custom models would go so hard here. or just make your own.