Played a few games in this map, it's quite nice.
Good points I wanted to highlight:
1. I like the idea of having 3 options to expand: 1 safe goldmine but with a harder camp, 1 hard and contested camp, and very easy but contested camp.
2. Hermit guarding his precious marketplace. Nice customer service there.
3. Terrain and doodads looks good, a lot of minor variations that keeps the place looking natural without affecting gameplay.
4. Few creeping route options. Creep-jacking with a level 1 blademaster or DK would require proper scouting, or it would be a coin flip (or just hit their workers I guess).
5. You even put an anti-cheese measure in behind each player's starting position (yeah I tried dropping siege from a zeppelin).
6. The only red camp is in the middle of the map, making it risky to creep. There are tons of contested resources at the middle, which seems to be the theme of the map.
Overall this is a very nice map, with a lot of decorations through doodads and terrain use without affecting the gameplay. The map feels unique to play due to how much of its neutral resources are contested like the center gold mine, merc camp, and red creep camp. Enabling you to take a high risk high reward actions that could help you win a game in a pinch, or spell your doom if your opponent properly react to it


.