Defense of the Core V1.6.7

Defense of the Core

Step into the action-packed world of Defense of the Core, a custom map for Warcraft 3 inspired by legendary MOBAs like Dota 2 and League of Legends. Experience fast-paced battles, team strategy, and hero customization in this unique blend of MOBA elements and classic Warcraft gameplay.


Features:

  • Diverse Hero Roster: Choose from a variety of 34 heroes, each with unique playstyles.
  • Competitive Gameplay: Two teams clash to defend their core while pushing lanes and outsmarting their opponents.
  • Seasonal Updates: Regular resets and fresh content ensure balanced competition and new challenges.
  • Cosmetic Skins: Personalize your heroes with exclusive skins, adding a touch of style to your gameplay.

Inspired by the Best

Taking cues from the iconic MOBA genre, Defense of the Core offers the depth and strategy fans of Dota 2 and LoL love, while embracing the unique mechanics and charm of Warcraft 3. Perfect for players who enjoy tight team coordination, tactical combat, and a touch of creativity.


Join the battlefield and prove your worth! Whether you're strategizing as a team or mastering a favorite hero, every match offers something new. Play now and become a legend in Defense of the Core!
Credits:
Future Updates:
  • New and Original Heroes: Introduction of new heroes with unique abilities.
  • Hero Ability Reworks: Complete rework of all hero abilities for better balance and gameplay.
  • Commands: Introduction of commands such as -Random Pick, -All Pick, -Repick, etc.
  • AI BOTS: AI will take control of players who leave or play solo games, basic but at least useful.
- Patch 1.2.1
- Fixed typo related to the word "Courier"
- Siege creeps will no longer spawn at the start of the game
- Changed version description to: PV 1.2.1 (Public Version)
- Changed the ingame map description
- Patch 1.2.2
HEROES:

MEDIVH: Near Inmortality area buffed from 400/600/800 AOE to 600/800/1000
ZUL'JIN: Fury of the Tribe mana cost increased from 75 to 100 - Base Attack Speed Decreased to 1.8

Other fixes:
- Fixed stacked creep camp.
- Fixed creeps not respawn.
- Patch 1.2.3
Other fixes:

- Fixed and simplified Multiboard for accurated stats (it will be improved in the future).
- Added MultiKills Announcements: Double Kill, Triple Kill, Ultra Kill and Rampage.
- First Blood base bounty decreased from 1350 to 250 gold)
- Patch 1.3.0
MAYOR UPDATE:

- New items added, replacing vanilla ones.
- Recipe system, from easy to make items to the most expensive ones.
Other fixes:
- Tyrande Whisperwind's skins changed
- Patch 1.3.1
Item's

- Elven Bow: Designed for early game, agility and speed heroes.
- Simple Boots: Price increased from 200 to 300.
- Agility Knife: Price increased from 150 to 250.
Other fixes:
- Some melee barracks have been repositioned.
- All heroes base damage increased to 10.
- All Items total price rebalanced.
- Summoned units now contribute to last hits for creeps and heroes.
- Removed shadowmeld ability from Enforcer and Brigad
- There is now a warning when choosing a hero so everyone knows.
- Patch 1.3.2
Item's

- Scroll of teleportation no longer works on land units.
- Added more description for items recipe.
Mayor fixes:
- Fixed Hero Pick bug.
- Fixed gold feedback.
- Fixed speed potion.
Courier:
-
Added "Transfer Items" and "Back to base" key's to the courier.
- If a couriers dies, the items will go back to the base.
- Patch 1.3.3
New Hero
:
- Chieftain Ufgark, Strength base hero with frozen themed abilities.
- Unplayable area of the map, now inaccessible using blink or any other similar ability.
- Tower range decreased from 700 to 550.
- Patch 1.3.2
Item's

- Scroll of teleportation no longer works on land units.
- Added more description for items recipe.
Mayor fixes:
- Fixed Hero Pick bug.
- Fixed gold feedback.
- Fixed speed potion.
Courier:
-
Added "Transfer Items" and "Back to base" key's to the courier.
- If a couriers dies, the items will go back to the base.
- Patch 1.3.4
Other Fixes

- Completely revamped Killstreak system
- Added bonus system when stopping a Killstreak
- Fixed bug that caused spam when destroying all melee barracks
- Reduced collision size for all creeps.
- Fixed problem with some DISBTN
- Patch 1.3.5
Importan Additions

- Damage Engine is now part of the game.
Items:
- Fixed Ethereal Blade not giving invisibility
- Patch 1.3.6
Heroes:

- Illidan Ultimate fixed
- Rexxar Storm Bolt stun decreased from 5/6/8/12 to 2.5/3.5/4.5/6
- Anub'arak Impale buffed from 50/80/120/140 to 80/120/150/200
Items:
- Fixed Staff of Divine healing not crafting
Other Fixes:
- Couriers not dropping the items fix
- Multikill fix
- Patch 1.4.0
MAP:

- Completely rebuilt and expanded map
- All systems have been checked
- New wave system (Creep improvements coming in the future)
- Rebalanced stats for several heroes (mainly base speed)
- Patch 1.4.1
MAP:

- Minor map fixes
- Patch 1.4.3
Fixes:

- Important fixes to systems to avoid leaks
HEROES:
- Ufgark has been fixed
- Zul'jin has once again been nerfed. Attack speed decreased from 1.7 to 1.8.
- Gul'dan's overkill range has been reduced to 600.
ITEMS:
- Added item "Gem of true Sight" (1000) Purchasable on the market
- Added item "Dagger of Transport" (2000) Purchasable at the War forge
- Patch 1.4.4
Fixes:

- Minor general Fixes
HEROES:
- New Hero: Captain Falric, Based on strength, he is a tanky and resistant hero with area buffs and auras very useful for laning.
ITEMS:
- Minor balance for some items
- Patch 1.4.5
Fixes:

- Minor general Fixes
HEROES:
- Fixed Rehgar W ability
- Patch 1.4.6
ITEMS
-
All items has been rebalanced
MISC
- Added super and mega creeps when destroying ranged and Mele barracks.
- The top and bottom lines are no longer at water level.
- The runes have changed, they are now: Invisibility, Bounty, Regeneration, Amplified Damage, Haste and Illusion.
HEROES
- Muradin:
Severely nerfed his ultimate "Avatar" health bonus, damage and duration reduced.
- Gazlowe: He's a strength hero now.
- Now all heroes attack air units.
- Patch 1.4.6a
MISC
- N
ow super and mega creeps give gold as they should.
- Change the position of a neutral camp in the northern jungle of the blue base.
- Fixed incorrect price of Elven Bow
HEROES
- Now Illidan's ult doesn't have a very long casting time.
- New Ability for Uther "Sacred Shield" replacing "Divine Shield"
- Kel'thuzad's "Death Pact" ability is changed to "Cripple."
- Jaina's ultimate "Mass Teleport" is changed to "Arcane Blast"
- Patch 1.4.7
MISC
-
Now the items have been reorganized into sub-stores for space and convenience.
- Lane creeps now have no armor.
- Siege creeps now have fortified armor.
- All structures have Fortified armor.
- The recovery fountain at each base now attacks enemies within a 1000 radius.
- The selection range of stores is increased.
- Added two Ancients, the Ancient of Life and the Ancient of Death. Both have a total of 6000 HP, 30 Armor, and Chaos Damage.
- Ancient of Life: His death is announced globally. He drops the sword Excalibur, a temporary item that grants +200 damage to the bearer. Upon resurrection of the Ancient, the item returns to him.
- Ancient of Death: His death is announced globally. Upon death he drops the Heart of Immortality, which brings the fallen hero back to life with 100% health and mana, and has one use. The item will revert to the Ancient if not used while the Ancient is on cooldown.
- Cheese: When killing an Ancient for the second time, in addition to the main item, it will drop Cheese, which restores 2500 health points and 1500 mana points instantly, like the other items. If not used during the Ancient's cooldown, it will return to it.
- The amount of health per second regenerated by Shrines is increased from: 0.020s to 0.080s.
- The resurrection time has been decreased, the old formula was: 4x HeroLvL +6. Now the formula is 4x HeroLvL +3,
HEROES
-
Almost all vanilla heroes have had their abilities changed, as well as having their abilities replaced with more useful ones.
- All hero abilities now use the Q W E R shortcuts.
NEW HEROE
- Lord Garithos
: This temperamental and narcissistic Alliance General joins as a hero of strength and a resilient assassin. Start with your charge or prevent them from escaping with Shockwave, and finish off your enemy with Inner Rage.
- Patch 1.4.7a
MISC
-
Some heroes have suffered slight balances.
- There is now a counter displayed to start the game.
ITEMS
- Belt of Magic Resistance
: It is a mid-late game item which, apart from granting strength and damage, gives magic immunity for a limited time.
- Patch 1.4.8
MAP

  • updated map layout to summer
  • new shop system, replacing the classic sub-shop system
  • changed player layout
  • now multiboard shows teams separately
CREEPS
  • now ranged creeps have mana: 500
  • ranged creeps regeneration changed from: Health; 0.25 to 0.2. Mana; 0.66 to 0.75
  • melee creeps regeneration changed from Health; 0.25 to 0.5
HEROES
  • magic resistance for heroes has been removed, resistance to siege damage has also been reduced.
  • Fixed Falric's ultimate, it was not providing the bonuses stated in the description.
ITEMS
  • Nobleman's Ring: Grants +1 to all attributes
  • Cloak of Virtuous: Grants +5 to all attributes, +30 to speed and 3% evasion.
  • Ring of the Triumvir: Grants +3 to all attributes and increases mana regeneration by 3
  • Belt of Magic Resistance: Grants +10 strength and +25 damage, provides magical invulnerability for 9 seconds.
  • Arcane Greaves: Increases intelligence by 6, +30 speed and +3 damage, instantly regenerates mana by 350 in an area.
  • Conjurer's Orb: Increases intelligence by 35 and reduces magic damage by 15%, creates a shield of electric orbs that on contact cause 150 damage and lasts 15 seconds.
  • Crown of the Grandmaster: Grants +7 to all attributes, and magic resistance by 5%, temporarily increases armor by 10 and life regeneration by 5.
  • Dagger of Silence: Increases agility by 25 and attack speed by 10%, silences a targeted area for 3 seconds.
  • Heavy Boots: Increases strength by 12, speed by 25 and life regeneration by 2, increases attack speed by 50% at the cost of losing 4.5 health every second for 15 seconds.
  • Imperial Helmet: Grants +10 to all attributes, 15 to speed and magic resistance by 10%, creates a shield around the hero that blocks a total of 250 damage, lasts 20 seconds.
  • Wind Boots: Increases agility by 10, speed by 25 and 10% evasion, provides temporary speed by 50 points for 15 seconds.
- Patch 1.4.8a
MAP

  • Changed map dimensions to center it on the battlefield.
  • Changed the hero selection system to a more optimal one.
  • Fixed the experience system.
  • Now when heroes kill a creep, they will give experience distributed to nearby allied heroes.
  • Couriers, when killed, drop 100 gold and 50 experience.
  • Fixed multiple BTN, PAS, DISBTN, DISPAS, MDX and other models that were corrupted in the previous version.
HEROES
  • Vorlus The Voidwatcher: Powerful voidwalker of the void, he joins the battlefield as a stamina caster, with high damage and range abilities.
  • Sylvanas will now have a bonus to magic resistance when using her banshe form ability.
ITEMS
- Now the Armor of Fortitude does not block damage infinitely, its passive damage reflection was also changed to 25% magic resistance.
- Patch 1.4.8b
MISC

  • Fixed issue with new system allowing you to choose more than one hero.
  • Now lane creeps when killing other lane creeps give 50% of the total experience to nearby heroes, including super and mega creeps.
ITEMS
- Several items are now consistent with their requirements, primarily regarding magic resistance.
- Patch 1.4.8c
MISC

- New item transport system for couriers.
ABILITIES
-
Several skills have been balanced.
HEROES
- Fran & Riddoh:
The Alchemist joins the battlefield, a powerful support hero, with great damage capacity, can learn Healing Spray, Chemical Rage, Acid Bomb and Transmute.
- Patch 1.4.8d
MISC

- Fixed issue with gold rewards.
ABILITIES
-
Changed icon design for Misha.
- Misha can now carry a certain amount of items.
- Now Misha at level 4 can use Slam.
- Patch 1.5.3
YEEP
, this is a big update, new systems, skills, heroes, items, all skills balanced, better descriptions, custom models reset, icon changes, MMR now (I didn’t get to see it work completely but it should be fine, thanks to @Uncle for helping me do it, and much more. I would have liked to make a full patchnotes, but the amount of changes was so big and gradual that I lost the number of things I changed. For future patches everything will be detailed as it should be. (ALL NEW ICONS ARE WOW RIPS EXTRACTED BY MYSELF)
- Patch 1.5.4
HEROES:
- Hogger:
Base attack speed nerfed, from 2.2 to 2.3, base damage reduce by 2, strength, inteligence and agility base stats reduced also stast per level reduced, armor reduced by 1.
SYSTEMS:
- Courier:
Now when a courier dies with items, the items will be transferred to a "reserve" or circle of power on the main base.

Patch 1.5.9 – Full Update

New Items

  • Refresher Orb: Now available.
  • Lotus Orb: Now available.
  • Shiva's Guard: Now available.
  • Diffusal Blade: Added as a new item.
  • Disperser: Added as a new item.
  • Force Staff: Added as a new item.
  • Scythe of Vyse: Added as a new item.
  • Eul's Divinity Scepter: Added as a new item.
  • Wind Rod: Added as a new item.

Item Changes

  • Mask of Madness: Now properly applies the attack speed bonus.
  • Moon Shard: Now gets consumed upon use.
  • Helm of the Overlord and Helm of Domination: Can now only control one unit at a time.
  • Heart of Immortality: Fixed an issue where the item was not removed from inventories after 5 minutes.
  • Dagon: Fixed missing damage issue.
  • Black King Bar: Now displays the correct duration on the status bar.
  • Witchblade: Fixed the wrong effect applied on the item.
  • Resurrection Time: Fixed missing information on death for resurrection timer.
  • Veil of Discord: Recipe bug fixed.
  • Excalibur and Heart of Immortality: Item names and descriptions now appear correctly.
  • Ether Lens: Fixed missing bonus magic damage.
  • Crimson Guard: Recipe bug fixed.
  • Oblivion Staff: Attack speed bonus reduced from +26% to +23%.

Hero Changes

Anub'arak

  • Carrion Beetles:
    • Health increased to 200/300/400/500.
    • Damage increased to 20/30/40/50.
    • Armor type changed to none.
    • Cooldown reduced to 10/8/6/4 seconds.
  • Impale:
    • Stun duration changed to 1.1/1.4/1.7/2 seconds.
    • Damage increased to 100/160/220/280.
    • Cooldown reduced to 18/16/14/12 seconds.

Arthas

  • Death Coil:
    • Bug fixed where you can now select targets correctly.
  • Breath of Frost:
    • Damage per second reduced to 2/6/10/14.
    • Mana cost increased from 125 to 125/135/145/155.

Captain Falric

  • Discouraging Aura(Passive):
    • Armor granted reduced to 1.5/3/4.5/6.
    • Damage reduction to enemies decreased to 5%/10%/15%/20%.
  • Decisive Strike:
    • Bleed damage reduced to 25/30/35/40.

Gul'dan

  • Mana Burn(Passive):
    • Mana burn damage reduced to 16/32/48/64.

Jaina

  • Crystals Rain(Ultimate):
    • Duration reduced to 5/8/10 seconds.
    • Impact damage set to 80/100/120.
    • Interval between strikes reduced to 0.5s.
    • Area of effect reduced to 600.
    • Area damage reduced to 150/200/250.
    • Freeze duration reduced to 0.5s.

Kel'Thuzad

  • Frostnova:
    • Area damage reduced to 50/75/100/125.
    • Unit-target damage reduced to 75/100/125/150.

Malfurion

  • Entangling Roots:
    • Duration increased to 2/2.5/3/3.5 seconds.
    • Cooldown reduced to 20/18/16/14 seconds.

Ragnaros

  • Incinerate(Passive):
    • Damage multiplier increased to 1/2/3/4.
    • Max damage reduced to 30/40/50/60.
    • Area max damage increased to 90/100/110/120.
    • Effect duration increased to 2/3/4/5 seconds.

Rehgar

  • Purge Attack(Passive):
    • Bonus damage reduced to 2/6/10/14 per level.

Samuro

  • Wind Walk:
    • Duration reduced to 3/5/7/9 seconds.
    • Cooldown increased to 30/28/26/24 seconds.
    • Mana cost increased from 80 to 80/95/110/125.
  • Critical Strike:
    • Reduced to 1.5x/2x/2.5x/3x.

Sylvanas

  • Silence:
    • Duration reduced to 2/2.5/3/3.5 seconds.
    • Cooldown increased to 30/28/26/24 seconds.

Bug Fixes

  • Resurrection Issue: Fixed a bug where dying during transformation would prevent resurrection.
  • Resurrection Timer Information: Now correctly displays the time of resurrection upon death.
  • Dagon Damage: Missing damage issue has been resolved.
  • Spellbooks: Spellbooks are now hidden correctly.
  • Death of Ancients Notification: Fixed the death notification text.
  • Black King Bar Duration: Duration is now displayed correctly on the status bar.
  • Witchblade Effect: Incorrect visual effect has been fixed.

Map and Jungle Changes

  • Jungle Camps:
    • Total number of camps reduced to 18.
    • Redesigned layout of jungle.
    • Added a new type of neutral creeps.
    • New small camps added to the top left jungle and bottom right jungle.

System Changes

  • MMR System Update:
    • Now based on the team's average MMR.
    • After each match, a graphical display shows how much MMR was gained or lost.
    • Further adjustments: Higher MMR teams will now gain fewer points and lose more to balance matchmaking.

New Features

  • Assist System: A new assist system has been implemented for better team collaboration tracking.
  • Multiboard Update: The multiboard now supports the new assist system.
  • Hero Models Restoration: All hero models have been restored, preparing for future skins.

New Hero

  • Kor'gall:
    • A new strength hero has joined the game.

Season 1 Launch

  • With this version, we are officially launching Season 1 of Defense of the Core! More items, heroes, and skins are in development, but as this is a solo developer project, progress will continue as quickly as possible.

That's the full list for Patch 1.5.9! Enjoy the new content and changes!

Patch Notes 1.5.9c - Defense of the Core

Release Date: October 2024


New Features:

  • New Item: Linken's Sphere: Grants magical protection, blocking the first ability cast on the bearer.
  • New Item: Bloodthorn: A powerful item that silences enemies and amplifies critical damage taken. Perfect for eliminating key targets in battle!

Gameplay Improvements:

  • Phoenix of Kael model fixed: Resolved an issue where Kael'Thas' Phoenix was invisible. The Phoenix is now fully visible and ready for action.
  • Vorlus ability effects improved: Visual effects for Vorlus' abilities have been updated to enhance visibility during combat, making it easier to track and react to his spells.

MMR System:

  • MMR adjustments: The MMR system has been tweaked once again to improve match fairness and balance.

Bug Fixes:​

  • Fixed an issue with audio for allied kills/deaths not playing correctly.
  • The Shadow Blade item now has a more fitting icon to match its power and design.

Developer’s Note:

This is a solo project, and I’m doing my best to add new content, balance the game, and fix bugs. Thanks to everyone for your patience and support! Although it's a hobby, I am committed to improving the map with every patch. Keep enjoying Defense of the Core!

Patch Notes: Defense of the Core - Season 2

The Season 2 update for Defense of the Core is here! i've worked tirelessly to enhance gameplay, polish systems, and deliver an even better experience. Here's what you can expect in this major update:


Major Features:

  1. Skin System:
    • A brand-new cosmetic system allows you to equip alternate appearances for your favorite heroes.
    • Unique skins are now available, with more planned for future updates.
    • Some skins will be limited to events or specific seasons, so don’t miss out!
  2. Seasonal Reset:
    • MMR has been reset, marking the beginning of Season 2.
    • Adjustments to matchmaking systems ensure fairer and more competitive games.

Changes and Improvements:

  1. Hero Balancing:
    • Adjustments to various heroes for better balance:
      • Heroes X, Y, Z: Tweaked damage, cooldowns, and other abilities for fairness.
    • Passive and active abilities have been rebalanced to better align with gameplay dynamics.
  2. Item Updates:
    • Reworked stats and pricing for several items to maintain a smoother power curve throughout matches.
  3. System Refinements:
    • Comprehensive system reviews to improve functionality.
    • Memory leak reductions: Optimized to enhance performance and minimize lag in longer matches.
    • Performance improvements: Increased stability across matches, reducing stutters and frame drops.
  4. Visual Updates:
    • Enhanced effects for abilities, items, and key events to provide a cleaner and more immersive experience.

Looking Ahead:

  • More Skins: Additional cosmetics are in development for future updates.
  • Expanded Content: Work is underway on new heroes, items, and balance changes to keep the game fresh.
  • Planned downtime: I'll be taking a short break to recharge, but I'll remain available for addressing critical bugs.

Thank you all for your continued support and feedback! The growth of Defense of the Core wouldn’t be possible without this amazing community. Be sure to share your matches, report any issues, and stay tuned for future updates.

See you on the battlefield! 🌟

Patch Notes 1.6.3a​

  • Bug Fixes:
    • Resolved an issue where trees were not respawning correctly.
    • Fixed a bug causing the Buyback notification to appear even when heroes did not use the mechanic.
    • Corrected an error where Lord Garithos skins incorrectly charged gold instead of Shillings (custom currency for cosmetics).
  • Balance Adjustments:
    • Significantly reduced the cluster rocket damage of Gazlowe.
    • Decreased the lifespan of Robo-Goblins spawned by Gazlowe's Pocket Factory.
    • Lowered the damage multiplier of the Demolish ability (ultimate of Gazlowe).
  • System Improvements:
    • Teleportation functionality has been fully fixed and optimized.
    • Addressed and minimized memory leaks for better performance.
    • Translated some remaining in-game messages from Spanish to English.

Patch Notes 1.6.4

  1. Buyback System Refinement
    • The buyback system has been reviewed once more, focusing on resolving issues with sound effects and message notifications. These adjustments aim to eliminate lingering bugs and improve the overall player experience.
  2. Resurrection System Enhancements
    • The resurrection mechanic has been fine-tuned for greater accuracy and reliability, ensuring smoother gameplay during respawns.
  3. New Resurrection Timer Window
    • A new UI window has been added, displaying the exact time until an allied hero is revived. This addition provides better team coordination and awareness during gameplay.

Patch Notes 1.6.5a​

December 4, 2024

General Changes:​

  • All heroes now have a base magic resistance of 25%.

Hero Adjustments:​

Rokhan:

  • All serpent wards now poison enemies.
    • Cooldown reduced: 12/10/8/6 → 10s.
    • Duration increased: 30/40/50/60 → 40s.
    • Mana cost reduced: 30/35/40/45 → 24/26/28/30.
    • Poison damage: 4/8/12/16.
    • Health increased: 50/100/150/200 → 120/230/340/450.
    • Base damage reduced: 20/30/40/50 → 14/22/30/38.
Lord Garithos:

  • Charge:
    • Stun duration: 1/2/3/4 → 0.5/1/1.5/2s.
    • Minimum range: 200 → 300.
    • Maximum range: 700 → 800.
  • Shockwave:
    • Damage reduced: 120/240/360/480 → 60/120/180/240.
Uther:

  • Holy Light:
    • Now applies minor AoE healing: 40/80/120/160 in a 250 AoE (also deals damage to nearby enemies).
  • Ultimate - Divine Protection:
    • Grants nearby allies HP regeneration, armor, and dispels negative effects.
Jaina:

  • Blizzard: No longer requires channeling.
  • Summon Water Elemental → Summon Sea Elemental:
    • Each elemental has unique abilities:
      • Level 2: Resistance Skin.
      • Level 3: Bash.
      • Level 4: Crushing Wave.
  • Passive - Brilliance Aura → Magic Resistance Aura: Provides allies with magic resistance in a radius.
  • Ultimate - Crystal Rain:
    • Damage: 80/160/240 → 120/160/200.
    • Impact AoE: 150 → 250.
    • Simultaneous crystals: 1/2/3 → 2/3/4.
    • Duration: 5/10/15 → 8/12/14s.
Kael'thas:

  • Flame Strike:
    • Damage to structures reduced: 25% → 50%.
    • Cast range reduced: 800 → 700.
    • Cooldown increased: 20/18/16/14 → 24/22/20/18s.
  • Banish:
    • Duration reduced: 5/6/7/8 → 3/3.5/4/4.5s.
    • Cooldown increased: 10/8/6/4 → 24/22/20/18s.
  • Summon Phoenix:
    • Health reduced: 1250/1500/2000 → 650/700/750.
    • Rebirth time increased: 10s → 15s.
    • Phoenix Fire: Duration reduced: 7s → 5s.
Gul'dan:

  • Drain Life:
    • Adjusted values: 5/10/15/20 → 10/15/20/25 HP per second.
    • Can now be cast on allies to heal them.
    • Cooldown increased: 10/8/6/4 → 30/28/26/24s.

Items:​

  • Dagon (All Levels): Now displays its damage values in the description.

Bug Fixes:​

  • Fixed an issue preventing Anub'arak's beetles from using Burrow.
  • Resolved a bug stopping Zul'jin from using Fury of the Tribe.

Environmental Changes:​

  • Adjusted the terrain to improve hero pathing:
    • Horde Top Tower: Removed one tree.
    • Alliance Bottom-Left Tower: Removed two trees.
  • Repositioned several bushes for better strategic cohesion.
These changes aim to improve balance and address long-standing bugs while refining gameplay dynamics and strategic opportunities.

Patch Notes 1.6.6​

December 5, 2024

General Updates:​

  • New Models:
    • Updated models for creeps, buildings, and the ancient structures of Life and Death.
  • Bug Fixes:
    • Fixed visual issues with two skins for Captain Falric.
    • Further revised the resurrection system to address a rare bug preventing heroes from reviving.

Balance Changes:​

  • Buyback:
    • Cost reduced by 25%.

Item Adjustments:​

  • Quiet Boots:
    • Removed the Break effect temporarily due to duplication issues. The effect will return once a better system is implemented.

Environmental Adjustments:​

  • Removed several decorative props to improve map clarity and performance.

Patch Notes 1.6.7​

December 22, 2024

General Updates:​

  • New AI
  • New skins for Ragnaros and Arthas
  • New Season 3
Screenshots:
Previews
Contents

Defense of the Core V1.6.7 (Map)

Reviews
deepstrasz
Quite a basic aeon of strife map with regular abilities and items but with some flavour like the possibility to hide in bushes. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map...

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,215
Quite a basic aeon of strife map with regular abilities and items but with some flavour like the possibility to hide in bushes.

Approved
.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
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M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
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Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
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