Dark Ritual: Westfall
(formerly known as Westfall: Apocalypse)
A cat vs mouse scenario where humans must use upgraded units and heroes with powerful items to vanquish the forces of evil.
Forces of Evil
- Blood Warrior - A whirlwind of steel death, able to ressurect foes as an undead army, counterattack melee attacks, and teleport with deadly strikes.
- Death Knight - The corrupted counterpart to the Human Paladin, the Death Knight is able to heal ally undead, dominate the minds of human units, and Metamorphosis into a horrifying demon.
- Gluttony - A fearsome monstrosity, able to steal extra gold from pillaging structures and spread filth to enemy units before erupting enemy corpses in deadly explosions.
- Dark Ranger - An agile ranged hero, able to heal from corpses of the dead, to cause enemy units to miss ranged attacks, and able to descend into a shadow trance to deal deadly damage with a barrage of arrows.
- Lich - A fallen wizard hero, adept at icy magic. He is able to shield himself with a shield of mana, recover mana by channeling, slow enemies with Frost Nova and conduct mass annihilation with Death and Decay.
- Revenant - A furious storm elemental, able to shock multiple enemies with chain lightning, to combust mana from casters with ranged attacks, and to summon a Helstorm of immense lightning power in a small area.
- Warlock - A summoner who is adept at controlling combat, the warlock is able to teleport short distances, project burst damage, and summon spirits for scouting. Higher level warlocks are able to call down an Infernal with fire armor to damage all nearby enemies.
Forces of Humanity
- Use your peasant to construct a Farm House to recruit a "Hopeful Apprentice" hero and farmhands.
- The Lumbermill can be used to construct Goblin Shredders who help cut lumber and can ensnare enemy units in nets.
- Farmhands can be used to hunt and slay critters for bonus gold. This also denies gold and exp from the Evil to delay their powerful transformation.
- When a Hopeful Apprentice reaches level 3 they are able to upgrade into one of three more powerful heroes: Archangel, Paladin, or Templar.
- The Temple of War can train battle units including Footmen, Archers and Commanders.
- Coinsmiths can be built to provide a passive gold income over time but they must be carefully protected as they are a significant investment.
- The Chapel of Faith trains Priests and Druids of Hope , powerful support units to empower your forces
- The Arcane Sanctuary trains Sorceresses and Spell Breakers with powerful spells to help overcome more powerful evil foes.
- The Goblin Laboratory specialized in siege engines to help destroy the Evil Sacrificial Pits to attain victory
Secret Shop
The shop 'Hope's Frontier' has powerful upgrade items for humans to purchase. Once you have plenty of gold, use this shop to empower your hero to help in the final fights against the forces of evil.
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A new spin on Vampirism, a band of peasants must create hidden bases on a flat farmland. There are no good bases to wall off, so luckily the Death (Vampires) start the game very weak. The Death players must kill creeps and critters scattered around the map to gain experience to reach level 6. Once they do, they can Evolve into an all-powerful Demi-god, and choose from one of 6 unique custom heroes.
By the time the Death heroes arrive, the humans should have harvested enough trees and critters (harvesting critters gives gold) in order to build a small defense perimeter with towers and archers. Some may be able to hold off Death but others will fall. As the humans grow stronger, so too does Death.
Before the time limit ends, the Humans must destroy the Death Pits in the center of the map, the altar that allows the Death to infinitely respawn when killed. If the Humans can destroy this in time, they are victorious. If the time limit to apocalypse is reached or all the humans are eradicated, Death is victorious.
-- Background Story --
A strange cloud looms over Westfall. The farmers have heard rumors that a horrible demon camp lie somewhere near the Howling Mines, and it has rumored that some of the neighboring peasants have gone mad. Distrust spreads through Westfall, evil is here.
Patch 1.22:
- Hopeful Initiate is now trained at the farmhouse to make it the most obvious
- Goblin shredder is now trained at the Lumber Mill to free up space at the farmhouse
- When a Farmer dies, he can now be ressurected at the Farmhouse. It does not mean defeat.
- The humans have a new unit: The Druid of Hope. This ranged spellcaster can use Faerie Fire to weaken and spot Evil, can use Sun Fury to melt down hordes of enemies at once, and can transform into the powerful Angel Form with a bouncing glaive attack and Rejuvenation. An alternate healer to the Priest.
Patch 1.22:
- Hopeful Initiate is now trained at the barracks to reduce confusion
- New Death hero: Blood Warrior. The Blood Warrior is an axe-wielding mauler capable of healing himself in battle, blood striking to teleport using pools of blood, and can animate fallen enemies for a short time with Ritual of Blood
Patch 1.19:
- Humans now start with the hero named 'Hopeful Initiate'. At level 3, the initiate upgrades into one of three heroes: Paladin, Templar, or Archangel.
- The paladin is a defensive healing hero who can protect your army and ressurect your fallen troops
- The templar is a blade-mastery hero who can bash, heal your troops in battle, and bladestorm in a vicious tornado of destruction
- The archangel is a holy magic hero who can cast flash fire for large damage in an AOE, Prayer of Faith to make all allied troops invulnerable for a short time, and who can resurrect the souls of fallen troops into explosive Angelfire
Patch 1.18:
- Sorceress now have Summon Sea Elemental instead of Polymorph
- Rangers now have elemental arrows (upgrade) and owl scout
- Footmen and knights now have the Holyfire Blades upgrade available which adds explosive fire damage to attacks
- The bands of rogues now properly patrol the map
- Changed the model for paladins
Patch 1.17:
- Added periodic bands of Rogues that spawn randomly across the map as an extra source of gold for all players
- Removed "Markets" and crop-farming as they were under-utilized, confusing, and tedious
- Added a new item shop to the bottom of the map with a new aura-granting item, Anti-Magic potions and Dragon Eggs for humans
- Reduced gold cost of the Paladin Hero significantly
- Increased food that farms provide from 5 to 8
- Increased the lumber harvest speed of the Shredder from 5 to 10
- Added a new troops building for humans: the Arcane Sanctum
- Added teleport gateways around the center of the map. These need to be activated by Paladins before they can be used.
Patch 1.16:
- Increased the cost of Tomes
- Increased the cost of Artifacts available to Death
- Increased the cost of Dark Fortifications
Patch 1.15:
- The Death Knight hero has a new ability, Dominate Mind
- Humans have a new building, the Goblin Laboratory, where cunning Goblin Sappers and Ogre Magi can be recruited to help drive back Death
- Footmen now cost 50% more gold
- Scout Towers now take 3x longer to build
Patch 1.14:
- No longer able to purchase items from enemy shops
- Added more detail to the map
- Increased range for harvesting sheep/pigs
- Archers now have an upgrade called Serrated Arrows for added damage and range
- Farmhand has a different model