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This is a Elf custom race that was themed around the phoenix. Made with Reforged: Classic graphics. This is an edit of the melee map Market Square to include The Order of the Eternal Flame as a playable race. To play The Order of the Eternal Flame, select Human and Handicap to 90%.
Faction Information:
In times immemorial, this sect of elves bound themselves to the Phoenix Lord of Old in a desperate bid for survival. In exchange for their eternal service, they were granted mastery over fire and had their longevity replaced with eternal rebirth.
In contrast to the more ferocious night elves or the arrogant highborne, we have the audacious elves of the Order of the Eternal Flame. Millennium of service without the fear of true death and a longevity barely longer than a human's has led to a far more adventurous culture. Fanatically loyal and far more reckless with their experiments, this has led to a society bearing an amalgamation of tradition and the new. Their military consists of a varied mix of units. From the tried and true sword and shield of the Phoenix Guard to the creatures of living fire, supported by powerful mechanical constructs.
Caretaker Technology
Pyromancy
Phoenix Gates
The Order’s varied mechanical constructs' origins are speculated to predate the oldest of the elven civilizations. With the exception of building upgrades, all of the Order's structures are prefabricated and warped onto the battlefield, allowing them to do other tasks. It is the same technology that allows them to warp harvested lumber straight into their processing yards. The attempted reverse engineering of these constructs has led to the creation of the order’s most powerful weapons of war.
These elves, like all elven-kind, have a natural affinity for the arcane; however, their pact with The Lord of Phoenix has bestowed upon them an extraordinary talent for fire. From the youngest child to the oldest elder, from the uninitiated to the grandest of masters, the art of pyromancy has infiltrated all parts of their society, from homes and streets lit by harmless firelights to influential positions in the court of pyromancy. However, pyromantic techniques have gained the most prominence in warfare, with almost all of their equipment imbued with fire enhancements or the use of fire spells allowing them to deal devastating areas of effect.
The Phoenixes are creatures of rebirth, burned from life and rejected by death, and now, due to their pact, the elves have received this gift, allowing them to be reborn at their deaths. The Phoenix Gates were created through a combination of technology and many lifetimes of the Order's engineers. Using the caretaker’s warp technology and powerful pyromancer rituals allows The Order to create an anchor point for rebirthing warriors, allowing them to be reborn directly on the battlefield rather than in the Phoenix Lord’s realm.
Roster:
4 Heroes
15 Units
16 Buildings
50 Abilities
23 Upgrades
Quirks:
Workers are mechanical and buildings are self constructed.
Gathered resources do not require dropoff.
Organic units can be reborn.
Lots of regeneration and abilities synergize for additional effects.
Initial defenses:
Sentinel: Created from Caretakers, high ranged damage and casts spells.
Belvedere Tower: Defense building
Flare Tower: Heals and Increases chance of rebirth for nearby units
Phoenix Gate: Units that die may be reborn at it.
Strengths:
Various forms of AoE
Good fire power
Good Support
Decent Mobility
Blessings of the Phoenix: Lesser
(Passive) When this unit dies it has either a 50%/45%/35% chance to be reborn at your nearest Phoenix Gate, retaining 66% of its maximum Hit-points. Unit gains 10% damage. Can be Reborn Twice. Requires 2/3/4 Anchor Point generated by Phoenix Gates to revive.
Mana Cost: N\A
Cooldown: N\A
Requirement: Phoenix Gate.
Blessings of the Phoenix: Minor
(Passive) When this unit dies it has either a 55%/50%/40% chance to be reborn at your nearest Phoenix Gate, retaining 77% of its maximum Hit-points. Unit gains 10% damage. Can be Reborn Twice. Requires 2/3/4 Anchor Point generated by Phoenix Gates to revive.
Mana Cost: N\A
Cooldown: N\A
Requirement: Phoenix Gate and Research Ashes of the Bound.
Blessings of the Phoenix: Greater
(Passive) When this unit dies it has either a 60%/55%/45% chance to be reborn at your nearest Phoenix Gate, retaining 88% of its maximum Hit-points. Unit gains 10% damage. Can be Reborn Twice. Requires 2/3/4 Anchor Point generated by Phoenix Gates to revive.
Mana Cost: N\A
Cooldown: N\A
Requirement: Phoenix Gate and Research Ashes of the Eternal.
First Life:
This unit has not been Reborn. Its constitution is strong and its bond to the great lord is stable.
Second Life:
This unit has been Reborn once. Its constitution has weakened and its bond to the great lord is frayed.
Third Life:
This unit has been reborn twice. Its constitution has become fragile and its bond to the great lord is brittle. Last Life.
Note: The Maximum possible chance to be reborn is 100%. If a unit has been reborn twice it will have had 109% to 165% more hit points.
Ai:
To play with or against Order of the Eternal Flame, computer players have to have their race set to Human and their Handicap to 90%.
AI is randomized between the two different AI.
The Order's Guard:
They are generalist AI building primarily Phoenix Guards, Pathfinders and Balistra/Firebrand Cannons.
The Pyromancer Council:
They are Magic-focused AI building primarily Fire Keepers, Thaumaturge, and Oathsworn. Will to rush Tier 3.
Quirks: The AI will not train Phenoxies, i can't get it to do so. Gold is passively collected by Order Ai, the Ai will not enter care takers into mine.
Heroes
Tooltip: Strength Hero, adept at healing and fighting clusters of enemy troops. Can learn Searing Tempest, Molten Armor, Devotion Aura, and Rebirth. Attacks land units.
Abilities
Model
Searing Tempest:
(Active) Sends a fire hawk to damage enemies. The fire hawk ignites every enemy unit in its way.
Level 1 - Deals 50 initial fire damage, and 10 damage per second. Distance 800.
Level 2 - Deals 100 initial fire damage, and 20 damage per second. Distance 900.
Level 3 - Deals 150 initial fire damage, and 30 damage per second. Distance 1000.
Mana Cost: 75
Cooldown: 10
Requirement: N\A
Molten Armor:
(Passive) The Matriarch's armor is imbued with the flames of a phoenix. Upon being attacked there is a chance the armor will erupt at the attacker. There is a chance to release a fire nova.
Level 1 - 30% chance, deal 20 damage and stun for 1 second. 5% chance, deal 50 damage and 20 damage over 4 seconds.
Level 2 - 40% chance, deal 30 damage and stun for 1 second. 10% chance, deal 75 damage and 40 damage over 4 seconds.
Level 3 - 50% chance, deal 40 damage and stun for 1 second. 15% chance, deal 100 damage and 60 damage over 4 seconds.
Mana Cost: N\A
Cooldown: N\A
Requirement: N\A
Devotion Aura:
(Passive) Gives additional armor to nearby friendly units.
Level 1 - Increases base armor by 2.
Level 2 - Increases base armor by 4.
Level 3 - Increases base armor by 6.
Mana Cost: N\A
Cooldown: N\A
Requirement: N\A
Rebirth:
(Passive) When killed, the Matriarch will come back to life after a 5 second delay. Reincarnation has a 240 second cooldown.
Mana Cost: N\A
Cooldown: N\A
Requirement: Level 6
Tooltip: Agility Hero, adept at disrupting and slaying enemies from afar. Can learn Concussive Mine, Burning Hail, Flare Arrow, and Turret Stance. Attacks land and air units.
Abilities
Model
Concussive Mine:
(Active) Plants an explosive trap that explodes when an enemy land unit enters a 200-radius area, causing damage and stunning enemies in a 350-radius area. The traps last indefinitely, and they cannot be placed within a 200-radius of one another.
Level 1 - 75 damage, 1 second stun, maximum of 2 traps
Level 2 - 150 damage, 2 second stun, maximum of 4 traps
Level 3 - 225 damage, 3 second stun, maximum of 6 traps
Mana Cost: 50
Cooldown: 5
Requirement: N\A
Burning Hail:
(Active) Hails a 200-radius area with searing arrows, dealing damage to enemy units and stunning them for 1 second. Arrows ignite the ground, dealing damage per second to units in the affected radius.
Level 1 - 45 damage, 10 damage per second
Level 2 - 75 damage, 20 damage per second
Level 3 - 110 damage, 30 damage per second
Mana Cost: 135
Cooldown: 10
Requirement: N\A
Flare Arrow:
(Active) Fires a burning arrow above a target point, revealing it and blinding enemy units, causing them to miss some of their attacks. It has a 10 second duration.
Level 1 - Miss chance of 50%.
Level 2 - Miss chance of 60%.
Level 3 - Miss chance of 70%.
Mana Cost: 70
Cooldown: 10
Requirement: N\A
Turret Stance:
(Active)
The hero becomes immovable, gaining 15 additional damage, increasing her attack rate tenfold and absorbing half the damage. The duration is 15 seconds.
Strikes diminish regeneration of health by 100%. The duration is 5 seconds.
Mana Cost: 120
Cooldown: 100
Requirement: Level 6
Tooltip:Intelligence Hero, adept at augmenting and healing allies. Can learn Fooling Fire, Call of Rage, Healing Song and Palingenesis Embodiment. Attacks land And air units.
Abilities
Model
Fooling Fire:
(Active) The Hero uses her mastery of light to hide and create an illusory double of the targeted friendly unit when used that will disappear after 45 seconds or when it's hit points reach zero.
Level 1 - The illusion deals 50% damage to enemy units and takes 100% more damage from enemy attacks.
Level 2 - The illusion deals damage equal to the original's to enemy units and takes normal damage from enemy attacks.
Level 3 - The illusion deals 150% damage to enemy units and takes 50% less damage from enemy attacks.
Mana Cost: 100
Cooldown: 10
Requirement: N\A
Call of Rage:
(Active) Gives friendly nearby units and the caster bonus damage and bonus armor. Lasts 45 seconds.
Healing Song:
(Channel) The Minstrel remains stationary, restoring hit points every 2 seconds to nearby friendly units. Lasts for 20 seconds.
Level 1 - Restores 20 hit points per interval.
Level 2 - Restores 30 hit points per interval.
Level 3 - Restores 40 hit points per interval.
Mana Cost: 90
Cooldown: 30
Requirement: N\A
Palingenesis Embodiment:
(Active) Restores Allied units in a 500-radius to full health. Units with Blessings of the Phoenix are reset to their first life.
Mana Cost: 150
Cooldown: 120
Requirement: Level 6
Tooltip: Intelligence Hero, adept at ranged assaults and supporting allies. Can learn Revivify Ray, Phoenix Guardians, Flash Recall and Lord's Avatar. Attacks land And air units.
Abilities
Model
Revivify Ray:
(Active) Hurls a bolt rejuvenating fire that heals a target unit.
Level 1 - Heals a target unit for 150 hitpoints.
Level 2 - Heals a target unit for 300 hitpoints.
Level 3 - Heals a target unit for 450 hitpoints.
Mana Cost: 55
Cooldown: 9
Requirement: N\A
Flash Recall:
Teleports player's units within the targeted area to the location of the Hero when used. Nearby enemies are slowed for 15 seconds.
Phoenix Guardians:
(Active) To defend herself, the hero summons 5 phoenixes from the skies. The phoenixes perform a circling pattern around the hero, dousing nearby enemies in flames that deal initial damage and damage every second while also burning them for damage per second.
Level 1 - Deals 5 initial fire damage, 1 fire and 5 burn damage per second, lasts 10 Seconds
Level 2 - Deals 10 initial fire damage, 2 fire and 10 burn damage per second, lasts 11 Seconds
Level 3 - Deals 15 initial fire damage, 3 fire and 15 burn damage per second, lasts 12 Seconds
Mana Cost: 90
Cooldown: 15
Requirement: N\A
Lord's Avatar:
(Active) Transforms the Conduit into an avatar of the phoenix lord. The hero gains flight, Spell Immunity, Phoenix Aura and Phoenix Fire. Lasts 45 seconds.
Mana Cost: 200
Cooldown: 180
Requirement: Level 6
Units
Tooltip: Basic worker. Can warp in structures, harvest gold and lumber, and Restore. Caretakers may be merged to create a Sentinel.
Lore: These mysterious mechanical constructors' origins are unknown to all but the Phoenix Lord, for they have served longer than any of his other servants. Using powerful energies, they can warp in prefabricated structures from their master’s holdings, allowing them to fulfill other duties.
Abilities
Model
Summon Build:
(Active)Places warp location for building. The structure is self constructed.
Mana Cost: N\A
Cooldown: N\A
Requirement: N\A
Restore:
(Active) Repairs mechanical units and structures at the cost of resources.
Mana Cost: N\A
Cooldown: N\A
Requirement: N\A
Gather Resources:
(Channeled) Binds itself to target trees to harvest 10 lumber. Trees are not damaged. Havests gold from Encasements. No drop off required.
Mana Cost: N\A
Cooldown: N\A
Requirement: N\A
Merge into Sentinel:
(Active) Causes three Caretakers to sacrifice themselves, transforming into a Sentinel. Can not be reversed.
Mana Cost: N\A
Cooldown: N\A
Requirement: Haven
Tooltip: Fanatical melee unit. Has the Blessings of the Phoenix ability. Can also learn Shield of Embers and Sword of Embers.
Lore: These soldiers are made up of the young, uninitiated and are fanatically loyal to their lord. Given weapons and armor imbued with fire, they recklessly throw themselves into the fray, using each death as a learning experience.
Abilities
Model
Shield of Embers:
(Passive) The blazing shield reduces damage taken by 15% and deals 20% of an enemy unit's melee attack damage back to it.
Requirement: Research Sword of Embers
Sword of Embers:
(Passive) The searing blade adds 3 bonus fire damage to the unit's attack and does 5 splash damage to nearby enemy units in a 125 radius.
Requirement: Research Shield of Embers
Tooltip: Long Range attacker and scout. Has the Blessings of the Phoenix and Divulging Fire ability. Can also learn Improved Divulging Fire and Awareness.
Lore: These elves make use of the light granted by their gift of fire to explore the lands beyond their own and guide their fellows. When it comes to combat, they use their long-learned survival skills to outwit their foes. It's unspoken that it has taken them more than one life to get it right.
Abilities
Model
Divulging Fire:
(Passive) Imbue arrows with living flames. All attacks give sight of attacked units for 30 seconds.
Power Link:
If the target has Tempering it will have its armor reduced by 2.
Mana Cost: N\A
Cooldown: N\A
Requirement: N\A
Improved Divulging Fire:
(Auto) Adds 3 bonus fire damage to an attack against enemies, but drains mana with each shot fired. If the target has Tempering it will have its armor reduced by 2. Lasts 20 seconds.
Power Link:
If the target has Tempering it will have its armor reduced by 2.
Mana Cost: 8
Cooldown: N\A
Requirement: Research Improved Divulging Fire
Imbued Awareness:
(Passive) Gives a 7% percent chance to avoid an attack.
Mana Cost: N\A
Cooldown: N\A
Requirement: Research Improved Imbued Awareness
Earned Awareness:
(Passive) Gives a 14% percent chance to avoid an attack.
Mana Cost: N\A
Cooldown: N\A
Requirement: Research Earned Awarenes
Tooltip: Mounted commanders. Has the Blessings of the Phoenix and Inspiring Steps abilities. Can also learn Ember Soul.
Lore: Some of the eldest members of the Order of the Eternal Flame serve as its field commanders. Mounted atop mighty steeds, they inspire greater feats in their fellows as they command from the front, leaving blazing tracks in their wake. However, over numerous lives, they have seen many of their compatriots' flames die out and become dust in the wind.
Abilities
Model
Inspiring Steps:
(Passive) Increases nearby friendly units' movement speed by 10% a 300 radius of the Oathsworn.
Mana Cost: N\A
Cooldown: N\A
Requirement: N\A
Ember Soul:
(Active) Cast on target to spark this unit's laten phoenix traits, causing 5 damage per second to nearby enemy land units and increases the attack rate of a target unit by 75%. Drains 4 hit points per second. Lasts 40 seconds.
Power Link:
If the target has Ignite Spirit it will have its armor increased by 2.
Mana Cost: 75
Cooldown: 1
Requirement: Research Ember Soul
Tooltip: Assault Carrier. Effective against aerial units. Has Drone Swarm ability. Can gain Incinerater Cannons. Attacks land and air units.
Lore: This ingenious invention is the brainchild of many of the elven engineers' lives. Originally designed to ferry the order’s soldiers across the great crags and floating islands of Phoenix Lord’s domains, they have long been converted to their principle assault craft. Although armed with an anti-air lance battery and bow mounted cannon, it’s their complement of Aggressor drones that make them devastating in air-to-air battle.
Abilities
Model
Drone Swarm: Lore: David to the Sentinel’s goliath These agile craft relentlessly strafe enemy flight formations. Bound to and maintained inside a Sky Raider, Aggressors can be launched in rapid succession. If the mothercraft is ever destroyed, the feedback will disrupt the aggressors with devastating results.
(Active) Releases the Sky Raider’s 4\8 Aggressors. Aggressors are released every 0.5 seconds to attack air units in a 800 AoE of the Sky Raider. Last 30 seconds. Aggressors are unselectable and deal 25 - 30 chaos damage to air units. If a SkyRaider is destroyed, all of its Aggressors will self-destruct. Is affected by Searing Projectiles research.
When attacking or being attacked by an air unit, the Sky Raider automatically activates the Drone Swarm.
Mana Cost: N\A
Cooldown: 45
Requirement: N\A
Incinerater Cannons:
(Passive) Allows Aggressors attack ignites its target. While under this effect drone attacks deal 1 additional damage. Damage bonus stacks with each attack.
If a unit dies while under this effect, it is incinerated dealing 15 damage in 150-radius.
Mana Cost: N\A
Cooldown: 40
Requirement: Research Incinerater Cannons
Tooltip: Direct fire Long-range siege weaponry. Has the Penetrating Attack ability. Can also learn Piercing Bolts. Can be converted into a Firebrand Cannon.
Lore: Reliable and accurate, these contraptions had been in the elves' service long before joining the Phoenix Lord. Crafted from the enduring Acer trees, the Ballistra are deadly siege machines built to fling heavy bolts at both enemy forces and structures.
Abilities
Model
Penetrating Attack:
(Passive) Attacks pass through the primary target, dealing damage in a 50-splash radius over a distance of 100.
Mana Cost: N\A
Cooldown: N\A
Requirement: N\A
Piercing Bolts:
(Passive) Mithril-tipped bolts are used. Damage done to enemy targets with heavy armor is increased by 25%.
Mana Cost: N\A
Cooldown: N\A
Requirement: Research Piercing Bolts
Covert into Firebrand Cannon:
(Active) Ballistra is permanently transformed into a Firebrand Cannon, with reduced overall damage and range but a destructive bouncing attack against buildings.
Mana Cost: N\A
Cooldown: N\A
Requirement: Research Firebrand Cannon
Tooltip: Mid-range siege weaponry. Attacks with orbs of solid fire that bounce, dealing damage to other units. Has the Verdant Fire ability. Units killed by it have their corpses incinerated.
Lore: It was the Civil Engineers' Guild that invented the Firebrand Cannon. Its initial start was a research experiment using the core of a destroyed Sentinel. However, it soon became apparent, after an accident that caused quite a few rebirths, that if one configured the core in a certain way, it would release a solid ball of superheated energy that could bounce off objects, rendering them into slag in the process. Naturally, the Guard saw the combat potential and retrofitted it onto a Ballistra’s mount to be used as a siege weapon.
Abilities
Model
Verdant Fire:
(Passive) Deals 1.5 times the damage to structures and Buildings with Verdant Fire can not be repaired and take 20 damage over 3 seconds.
Mana Cost: N\A
Cooldown: N\A
Requirement: N\A
Verdant Spheres:
(Passive) Deals 2 times the damage to structures and Buildings with Verdant Spheres can not be repaired and take 30 damage over 3 seconds.
Mana Cost: N\A
Cooldown: N\A
Requirement: Research Verdant Spheres
Tooltip: Heavy support caster. Can initially cast Detonate Core and Revitalize, which transfers life from the Sentinel and a target. Can also learn Stasis Surge and Stasis Ray. 3 Caretakers can Merge to create a Sentinel.
Lore: When in desperate situations Caretakers can meld their artificial minds and bodies into one construct, gaining additional abilities that allow them to overcome threats. However, it is unknown if the process is reversible.
Abilities
Model
Revitalize:
(Channeled) Transfers life from the Sentinel and a target. Transfers 30 hit-points per second to an ally; Loses 20 hit-points per second. Last 10 seconds
Mana Cost: 25
Cooldown: 15
Requirement: N\A
Surge:
(Auto) Increases a friendly unit's attack rate by 25% and movement speed by 55%.Lasts 45 Seconds.
Mana Cost: 50
Cooldown: 1
Requirement: Research Surge
Stasis Ray:
(Channeled) Binds a target enemy unit, so that it cannot move or attack. Deals10 damage per second. Lasts 40 seconds.
Mana Cost: 75
Cooldown: 30
Requirement: Research Stasis Ray
Detonate Core:
(Active) Causes a powerful explosion that deals 300 damage to a target unit, and 100 damage to nearby enemy units in 200 radius. The Sentinel is destroyed in the process.
Mana Cost: 50
Cooldown: N\A
Requirement: N\A
Tooltip: Pyromancer specialized in magic dismissal. Can initially has Phoenix Armaments, which renders it immune to spells and its attacks’s deals damage overtime . Can also learn Scorch Magic and Summon Firehawk.
Lore: Despite living in a society bound to fire and rebirth, they can see the inherited danger that most of their people dismiss and seek to remind them of it. They have become an outcast in Pyromancer Courts as a result of their beliefs, and can often be found communing with their firehawk companions or worshiping the Phoenix Lord.
Abilities
Model
Phoenix Armaments:
(Passive) Bears weapons and axes crafted the ashes of a phoenix. Renders this unit immune to all spells and slows movement speed by 15% and deals 4 damage per second to attacked units. Lasts 10 seconds.
Mana Cost: N\A
Cooldown: 20
Requirement: N\A
Scorch Magic:
Active/Auto Ignites magic buffs. Dispeling positive buffs from enemy units and dealing15 damage, and negative buffs from friendly units and restores 25 hit-points.
Power Lnks:
If the target has Tempering it will have its armor reduced by 2.
If the target has Ignite Spirit it will have its armor increased by 2.
If the target has Ember Soul it will have its Damage increased by 10%.
If the target has Divulging Fire it will have a 20% chance to miss its attacks.
Lasts 20 seconds.
Mana Cost: 50
Cooldown: N\A
Requirement: N\A
Summon Firehawk:
Lore: The firehawks are of a solitary nature and have some indications of intelligence. While very similar in ability to the phoenix, these fire hawks live relatively brief lives, lasting about five years. Because fire hawk hatchlings imprint on the first thing they see when they are born, they are frequently seen as companions of pyromancers or even as pets of powerful families.
(Active) Summons a proud 450 hit point Firehawk. Has 15-20 magic damage and spies on your enemies. Has the True Sight ability. Lasts 60 seconds.
Mana Cost: 75
Cooldown: 70
Requirement: Research Summon Firehawk
Tooltip: Versatile pyromancer. Can initially cast Ignite Spirit, which Increases a target friendly unit's hit-point regeneration. Can also learn Fireball and Tempering.
Lore: Firekeepers are the most common and make up most of the elven arcanists. They spend their days meditating or preparing themselves for possible conflict. Young or inexperienced Firekeepers are often wanton or chaotic. Older Firekeepers often become important individuals, such as historians or generals, and set up schools so that they may expand the arts of pyromancy.
Abilities
Model
Ignite Spirit:
(Active/Auto) Activities the regenerative properties of the phoenix's blessing. Increases the regeneration of hit points by 500% for a friendly unit target. Lasts 25 seconds.
Power Limk:
If the target has Ember Soul it will have its Damage increased by 10%.
Mana Cost: 30
Cooldown: 1
Requirement: N\A
Fireball:
(Active/Auto) Grants 20 additional damage to the Fire Keeper's attack and causes the attacks to deal damage in a 125-splash radius.
Mana Cost: 100
Cooldown: 3
Requirement: Research Fire Keeper Adept Training
Tempering:
(Active) Superheats target enemy weapons, making them brittle. Reduces attack rate by 25%, and damage by 70% of a target enemy unit. Lasts 45 seconds.
PoweLink:
If the target has Divulging Fire it will have a 20% chance to miss its attacks. Lasts 15 seconds.
Mana Cost: 75
Cooldown: 30
Requirement: Research Fire Keeper Master Training
Tooltip: The Phoenix burns with such intensity that it damages itself as well. Has the Burning Plumage ability. When a Phoenix dies, it becomes a Phoenix Egg. If the Phoenix Egg is not destroyed within 30 seconds, the Phoenix will be reborn. It is immune to spells.
Lore: The phoenix. The gentlest and most wonderful of its kind. Mesmerizing beauty and brilliant color. Its cry is synonymous to a lovely song. But comes time, consumes itself in its own magnificent flame. And from its own ashes, will rise and be reborn anew.
Unit: Phoenix Egg Tooltip: Fragile egg that will hatch into a Phoenix after 45 seconds. Has the Phoenix Aura ability.
Phoenix Aura:
(Passive) In a 500 radius, organic units heal 1% of their hit points per second. Units also have their chances of being reborn increased by 10%.
Mana Cost: 50
Cooldown: N\A
Requirement: N\A
Buildings
Building: Hamlet
Tooltip: Tier 1 Primary structure, used to train Caretakers and receive gathered resources. Contains Backpack upgrade. Can be upgraded to Haven to gain access to more advanced structures, units and research.
Lore: The Hamlet is the center of any community and serves as the center of command for The Order’s garrisons. It is also a maintenance yard for caretakers and a stockpile for resources. As the importance of the settlement grows, the Hamlet can be renovated to house far more important personnel.
Building: Haven
Tooltip: Tier 2 Primary structure, used to train Caretakers and receive gathered resources. Contains Backpack upgrade. Can be upgraded to Sanctuary to gain access to more advanced structures, units and research.
Lore: As a settlement's strategic importance grows the necessary offices for the engineers guild and court of Pyromancers are installed, allowing the garrison access to the Order’s constructs and arcanists. The additional space and spires allow the Haven to be a more defensible position.
Building: Sanctuary
Tooltip: Tier 3 Primary structure, used to train Caretakers and receive gathered resources. Contains Backpack upgrade.
Lore: The sanctuary is only constructed in critical areas, such as major settlements or military fortifications. Housing the necessary personnel to support the heavy logistics for The Order's more advanced assets and containing a beacon tower for communicating with Phoenix Lord.
Trainable; Upgrades; Abilities
Trains:
Unit: Caretaker Tooltip: Basic worker. Can warp in structures, harvest gold and lumber, and Restore. Caretakers may be merged to create a Sentinel.
Training time: 22
Gold cost: 75
Lumber cost: 0
Food Cost: 1
Requirement: N/A
Upgrades:
Research Surge:
Gives specific ground units the ability to carry items.
Researching time: 45
Gold cost: 150
Lumber cost: 100
Requirement: Alchemical Smith; Haven
Research Ashes of the Bound:
Gives units rings filled with the ashes of their past lives. Increases the chance of being reborn by 5% and the unit will now be reborn with retaining 50% of its maximum Hit-points. Increases Blessings of the Phoenix from lesser to minor.
Researching time: 75
Gold cost: 150
Lumber cost: 175
Requirement: Haven
Research Ashes of the Eternal:
Gives units rings filled with the ashes of their past lives. Increases the chance of being reborn by 5% and the unit will now be reborn with retaining 60% of its maximum Hit-points. Increases Blessings of the Phoenix from minor to greater.
Researching time: 100
Gold cost: 200
Lumber cost: 250
Requirement: Sanctuary
Abilities:
Phoenix Aura:
(Passive) In a 500 radius, organic units heal 1% of their hit points per second. Units also have their chances of being reborn increased by 10%.
Mana Cost: 50
Cooldown: N\A
Requirement: N\A
Encasement:
(Passive) Encases a gold mine in phoenix charged mana allowing mined gold warped away. Up to 5 Caretakers can mine.
Mana Cost: N\A
Cooldown: N\A
Requirement: N\A
Tooltip: Summons Heroes. Revives slain Heroes.
Lore: Consecrated in the ashes of Phoenix Lord, the Altar of Rebirth acts as a columbarium for the Order’s fallen heroes and leaders. Upon death, their ashes are gathered and entombed here, allowing them to be reborn with their constitution and skills as they were at the time of their death.
Trainable
Trains:
Hero: Matriarch
Strength Hero, adept at healing and fighting clusters of enemy troops. Can learn Searing Tempest, Molten Armor, Devotion Aura, and Rebirth. Attacks land units.
Hero: Waywatcher
Agility Hero, adept at disrupting and slaying enemies from afar. Can learn Concussive Mine, Burning Hail, Flare Arrow, and Turret Stance. Attacks land and air units.
Hero: Minstrel
Intelligence Hero, adept at augmenting and healing allies. Can learn Fooling Fire, Call of Rage, Healing Song and Palingenesis Embodiment. Attacks land And air units.
Hero: Conduit
Intelligence Hero, adept at ranged assaults and supporting allies. Can learn Revivify Ray, Phoenix Guardians, Flash Recall and Lord's Avatar. Attacks land And air units.
Tooltip: Provides 9 food, which increases the maximum number of units that can be trained.
Lore: These residences are ubiquitous across the Lord's domain. A main room with a central hearth and deep celler. The residents are typically a single family line that has long sanctified the grounds around them with their clan's ashes, imbuing the land with power while also fostering its fertility.
Tooltip: Contains upgrades for improved armor, weapons and Defenses.
Lore: The armorer of the Alchemical Smith is a master in both smithing and arcanistry. With large blast furnaces, rare magical and alchemical reagents, and a willingness to experiment with alloy composition, they can forge the powerful arms and armor of the order.
Upgrades
Upgrades:
Research Searing Blades: Increases the attack damage of Phoenix Guard, Oathsworn, Sentinel, Thaumaturge and Drone.
Researching time: 60
Gold cost: 100
Lumber cost: 50
Requirement: N\A
Research Scorching Blades: Increases the attack damage of Phoenix Guard, Oathsworn, Sentinel, Thaumaturge and Drone.
Researching time: 75
Gold cost: 175
Lumber cost: 175
Requirement: Haven
Research Blistering Blades: Increases the attack damage of Phoenix Guard, Oathsworn, Sentinel, Thaumaturge and Drone.
Researching time: 90
Gold cost: 250
Lumber cost: 300
Requirement: Sanctuary
Research Searing Projectiles: Increases the attack damage of Pathfinder, Sky Raider, Ballistra, Firebrand Cannon, Phoenix and Drone.
Researching time: 60
Gold cost: 100
Lumber cost: 50
Requirement: N\A
Research Scorching Projectiles: Increases the attack damage of Pathfinder, Sky Raider, Ballistra, Firebrand Cannon, Phoenix and Drone.
Researching time: 75
Gold cost: 175
Lumber cost: 175
Requirement: Haven
Research Blistering Projectiles: Increases the attack damage of Pathfinder, Sky Raider, Ballistra, Firebrand Cannon, Phoenix and Drone.
Researching time: 90
Gold cost: 250
Lumber cost: 300
Requirement: Sanctuary
Research Phoenix Armor: Increases the armor of Phoenix Guard, Oathsworn, Sentinel, and Thaumaturge.
Researching time: 60
Gold cost: 125
Lumber cost: 75
Requirement: N\A
Research Imbued Phoenix Armor: Increases the armor of Phoenix Guard, Oathsworn, Sentinel, and Thaumaturge.
Researching time: 75
Gold cost: 150
Lumber cost: 175
Requirement: Haven
Research Blessed Phoenix Armor: Increases the armor of Phoenix Guard, Oathsworn, Sentinel, and Thaumaturge.
Researching time: 90
Gold cost: 175
Lumber cost: 275
Requirement: Sanctuary
Research Hardened Scale Mail: Increases the armor of Pathfinder, Sky Raider, Ballistra, and Firebrand Cannon.
Researching time: 60
Gold cost: 150
Lumber cost: 50
Requirement: N\A
Research Reinforced Scale Mail: Increases the armor of Pathfinder, Sky Raider, Ballistra, and Firebrand Cannon.
Researching time: 75
Gold cost: 200
Lumber cost: 150
Requirement: Haven
Research Improved Scale Mail: Increases the armor of Pathfinder, Sky Raider, Ballistra, and Firebrand Cannon.
Researching time: 45
Gold cost: 250
Lumber cost: 250
Requirement: Sanctuary
Research Improved Masonry: Increases the armor and hit points of buildings.
Researching time: 60
Gold cost: 125
Lumber cost: 50
Requirement: N\A
Research Advanced Masonry: Increases the armor and hit points of buildings.
Researching time: 75
Gold cost: 150
Lumber cost: 75
Requirement: Haven
Research Imbued Masonry: Increases the armor and hit points of buildings.
Researching time: 45
Gold cost: 175
Lumber cost: 100
Requirement: Sanctuary
Research Flare: Provides Flare towers with the Flare ability. Flares can be used to reveal any area within a 1500 radius of the tower.
Researching time: 30
Gold cost: 50
Lumber cost: 50
Requirement: Haven
Tooltip: Primary troop production building.
Lore: Regarded as a symbol of prosperity given that a permanent garrison has been assigned to the community because it is considered essential. Here, soldiers can learn the fundamentals of the grim business of war and be trained to a high degree for conflict. Consist of a dining hall, an armory, and sleeping accommodations for the garrison forces.
Trainable; Upgrades
Trains:
Unit: Phoenix Guard
Fanatical melee unit. Has the Blessings of the Phoenix ability. Can also learn Shield of Embers and Sword of Embers.
Training time: 15
Gold cost: 150
Lumber cost: 0
Food Cost: 2
Requirement: N/A
Unit: Pathfinder
Long Range attacker and scout. Has the Blessings of the Phoenix and Divulging Fire ability. Can also learn Improved Divulging Fire and Awareness.
Training time: 25
Gold cost: 180
Lumber cost: 25
Food Cost: 3
Requirement: Alchemical Smith
Unit: Oathsworn
Mounted commanders. Has the Blessings of the Phoenix and Inspiring Steps abilities. Can also learn Ember Soul.
Training time: 40
Gold cost: 245
Lumber cost: 60
Food Cost: 4
Requirement: Sanctuary and Alchemical Smith
Upgrades:
Research Shield of Embers:
Allows Phoenix Guard to use the Shield of Embers ability, which increases their defensive capabilities.
Researching time: 45
Gold cost: 100
Lumber cost: 150
Requirement: Haven
Research Sword of Embers:
Allows Phoenix Guard to use the Sword of Embers ability, which increases their offensive capabilities.
Researching time: 45
Gold cost: 150
Lumber cost: 100
Requirement: Sanctuary
Upgrade to Improved Divulging Fire:
Upgrades the Pathfinder and Belvedere Tower’s Divulging Fire, to add bonus damage to an attack against enemies at cost of mana.
Researching time: 40
Gold cost: 100
Lumber cost: 175
Requirement: Sanctuary
Research Imbued Awareness:
Allows Pathfinder to use the Awareness ability, which gives it a 7% chance to evade. Increases the Pathfinder's attack range by 100 and sight radius by 200.
Researching time: 20
Gold cost: 50
Lumber cost: 75
Requirement: N\A
Upgrade to Earned Awareness:
Upgrades Pathfinder’s Awareness ability, which increases chance to evade to 14%. Further increases the Pathfinder's attack range by 100 and sight radius by 200.
Researching time: 35
Gold cost: 50
Lumber cost: 75
Requirement: Haven
Research Ember Soul:
Allows Oathsworn to use the Ember Soul ability, which allows him to give a ally a damage aura and Attack rate bonus at the cost of their hitpoints.
Researching time: 35
Gold cost: 50
Lumber cost: 100
Requirement: Sanctuary and Phoenix Gate.
Tooltip: Mechanical troop production building.
Lore: A military facility equipped to produce the mightiest war machines available This impressive structure has the skilled engineers and everything required to treat wood, create metallic supports, and see out the entire creative process of any piece of siege equipment.
Trainable; Upgrades
Trains:
Unit: Sky Raider
Tooltip: Assault Carrier. Effective against aerial units. Can learn Drone Swarm and Sky Raider’s Cannon.
Training time: 30
Gold cost: 180
Lumber cost: 40
Food Cost: 3
Requirement: Alchemical Smith
Unit: Ballistra
Direct fire Long-range siege weaponry. Has the Penetrating Attack ability. Can also learn Piercing Bolts. Can be converted into a Firebrand Cannon.
Training time: 48
Gold cost: 210
Lumber cost: 65
Food Cost: 3
Requirement: Alchemical Smith
Upgrades:
Research Aggressor’s Deck: Upgrades Sky Raider flight decks, which increases the number drones spawned by the Drone Swarm ability from 4 to 8
Researching time: 40
Gold cost: 100
Lumber cost: 150
Requirement: Haven
Research Incinerator Cannons: Upgrades Aggressors, allowing their attacks to ignites their targets dealing bonus damage
Researching time: 35
Gold cost: 150
Lumber cost: 100
Requirement: Sanctuary
Research Piercing Bolts: Allows Ballistra and Bastion Tower to use the Piercing Bolts ability, which increases their offensive capabilities.
Researching time: 40
Gold cost: 100
Lumber cost: 100
Requirement: Alchemical Smith
Upgrade to Verdant Spheres: Upgrades the Firebrand Cannon's Verdant Fire ability, which increases its damage multiplier to 2 and strikes an additional unit with its bouncing attacks.
Researching time: 35
Gold cost: 100
Lumber cost: 150
Requirement: Alchemical Smith and Sanctuary
Research Firebrand Cannon: Allows the Ballistra to be converted into a Firebrand Cannon, which makes them more effective against structures.
Researching time: 35
Gold cost: 100
Lumber cost: 150
Requirement: Sanctuary
Tooltip: Pyromancer troop production building.
Lore: Center of worship and political intrigue. Both the citizenry and soldiery seek spiritual enlightenment while arcanists diligently study their mysterious arts within the depths. Through meditating, communing and researching sanctified sites, pyromancers discover new ways to use their powers.
Trainable; Upgrades
Trains:
Unit: Thaumaturge
Pyromancer specialized in magic dismissal. Can initially has Phoenix Armaments, which renders it immune to spells and its attacks’s deals damage overtime . Can also learn Scorch Magic and Summon Firehawk.
Training time: 28
Gold cost: 200
Lumber cost: 30
Food Cost: 3
Requirement: N/A
Unit: Fire Keeper
Versatile pyromancer. Can initially cast Ignite Spirit, which Increases a target friendly unit's hit-point regeneration. Can also learn Fireball and Tempering.
Training time: 28
Gold cost: 150
Lumber cost: 10
Food Cost: 2
Requirement: N/A
Upgrades:
Research Fire Keeper Adept Training: Increases Fire Keepers' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Fireball.
Researching time: 60
Gold cost: 100
Lumber cost: 50
Requirement: N\A
Research Fire Keeper Master Training: Increases Fire Keepers' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Tempering.
Researching time: 75
Gold cost: 100
Lumber cost: 150
Requirement: Sanctuary
Research Thaumaturge Adept Training: Increases Thaumaturge mana capacity, mana regeneration rate, damage by 2 and hit points.
Researching time: 60
Gold cost: 100
Lumber cost: 50
Requirement: N\A
Research Thaumaturge Master Training: Increases Thaumaturge mana capacity, mana regeneration rate, damage by 2 and hit points.
Researching time: 75
Gold cost: 100
Lumber cost: 150
Requirement: Sanctuary
Research Summon Firehawk: Allows Thaumaturge to use the Summon Firehawk ability, which summons a Firehawk to attack enemies and reveal invisible units.
Researching time: 30
Gold cost: 50
Lumber cost: 50
Requirement: N\A
Research Surge: Allows Sentinel to use the Surge ability, which Increases a friendly unit's attack rate and movement speed.
Researching time: 45
Gold cost: 150
Lumber cost: 100
Requirement: Alchemical Smith and Haven
Research Stasis Ray: Allows Sentinel to use the Stasis Ray ability, which prevents a targeted unit from moving and attacking.
Researching time: 45
Gold cost: 100
Lumber cost: 125
Requirement: Alchemical Smith and Sanctuary
Tooltip: Phoenix production building. Contains upgrades for rebirth.
Lore: These roosts, which are most revered by the order, house the rebirthing eggs of their lord's kin. The Matriarchs, together with the caretakers, devoted the utmost care in providing accommodations that would be the most similar to the nests in the domains of the Phoenix Lords.
Trainable
Trains:
Unit: Phoenix
Powerful flying creature that damages itself over time. When a Phoenix dies, it becomes a Phoenix Egg. If the Phoenix Egg is not destroyed within 30 seconds, the Phoenix will be reborn.
Tooltip: Vital structure. This is the location at which your units with the Blessings of the Phoenix ability are reborn. Generates Anchor Points required for rebirth. Reborn units will move to rally point. Generates 1 Anchor Point every 15 seconds. Contains purchasable items. The items available depend upon what level of upgrade your Hamlet has (Hamlet, Haven, or Sanctuary) and which buildings you have.
Lore: This edifice is arguably one of the most significant creations of the order's history. Before the creation of the gate, any fallen member would rebirth at their family's hearth or, in the case of the soldiery, the Phoenix Lords' primary domain, far from the battlefield. With the capacity to revive close to the battlefront, the order shifted their battle doctrine from a more traditional and conservative approach to a more aggressive and overwhelming one.
Purchasable Items
Purchasable Items:
Scroll of Regeneration: Regenerates the hit points of all friendly non-mechanical units in an area around your Hero by 225 over 45 seconds when used.
Replenish Time: 90
Gold cost: 100
Sell Value: 60
Requirement: N\A
Lesser Clarity Potion: Regenerates the Hero's mana by 100 over 30 seconds when used.
Replenish Time: 30
Gold cost: 70
Sell Value: 42
Requirement: N\A
Potion of Healing: Heals 250 hit points when used.
Replenish Time: 120
Gold cost: 150
Sell Value: 90
Requirement: Tier 2
Potion of Mana: Restores 125 mana when used.
Replenish Time: 120
Gold cost: 150
Sell Value: 20
Requirement: Tier 2
Scroll of Town Portal: Teleports the Hero and any of its nearby troops to a target friendly town hall.
Replenish Time: 120
Gold cost: 325
Sell Value: 195
Requirement: Tier 2
Wand of Neutralization: Hurls forth a stream of neutralizing magic that bounces up to 8 times, dispelling units in its wake. Contains 2 charges.
Replenish Time: 90
Gold cost: 150
Sell Value: 90
Requirement: Tier 2
Phoenix Claw: Adds 5 bonus damage to the attack of a Hero when carried. The Hero's attacks also become ranged when attacking air and reduce the damage of enemy units for 5 seconds.
Replenish Time: 120
Gold cost: 250
Sell Value: 150
Requirement: Tier 3
Phoenix Ashes: When used, it regenerates a target unit's health points by 300 over 30 seconds and increases their chance of rebirth by 25%. It has three charges.
Replenish Time: 90
Gold cost: 350
Sell Value: 210
Requirement: Tier 3
Tooltip: Encases a gold mine in phoenix charged mana allowing mined gold warped away. Up to 5 Caretakers can mine.
Lore: The saturation of mines with phoenix-imbed energy allows the caretaker to warp away the valuable ore.
Tooltip: Basic observation tower. Has no attack, but can be upgraded into a Flare Tower or Belvedere Tower, then into a Bastion Tower.
Tooltip: Primary defensive structure. Has the Divulging Fire ability. Can be upgraded into a Bastion Tower. Attacks land and air units.
Tooltip: Heavy defensive structure. Has the Penetrating Attack ability. Can also learn Piercing Bolts. Attacks land units and trees.
Abilities
Belvedere Tower Abilities:
Divulging Fire:
(Passive) Imbue arrows with living flames. All attacks give sight of attacked units for 30 seconds.
Mana Cost: N\A
Cooldown: N\A
Requirement: N\A
Improved Divulging Fire:
(Auto) Adds 3 bonus fire damage to an attack against enemies, but drains mana with each shot fired. If the target has Tempering it will have its armor reduced by 2. Lasts 20 seconds.
Mana Cost: 8
Cooldown: N\A
Requirement: Research Improved Divulging Fire
Bastion Tower Abilities:
Penetrating Attack:
(Passive) Attacks pass through the primary target, dealing damage in a 50-splash radius over a distance of 100.
Mana Cost: N\A
Cooldown: N\A
Requirement: N\A
Piercing Bolts:
(Passive) Mithril-tipped bolts are used. Damage done to enemy targets with heavy armor is increased by 25%.
Mana Cost: N\A
Cooldown: N\A
Requirement: Research Piercing Bolts
Tooltip: Support tower. Has the Phoenix Aura ability. Can learn Flare. Has no Attack.
Abilities
Abilities:
Phoenix Aura:
(Passive) In a 500 radius, organic units heal 1% of their hit points per second. Units also have their chances of being reborn increased by 10%.
Mana Cost: 50
Cooldown: N\A
Requirement: N\A
Flare:
(Active) Launches a flare above a target point within a 1500 radius of the tower, which reveals that area for 15 seconds. Reveals invisible units.
Mana Cost: N\A
Cooldown: 120
Requirement: Research Flare
Screenshots
Changelog
2023-05-21
- Uploaded
2023-05-23
- Change unit voices.
- Illusions can no longer be revived.
- Pathfinders now get get improved Divulging Fire.
- Fixed Minstrel's Healing Song and Zealots Pheonix Beam .
- Fixed Hero ability hotkey
- Drone Swarm now requires Aggressors Deck upgrade.
- Firebrand Cannon can now attack trees.
- Ignite Spirit now has the rejuvenation visual effect.
- buff icon for First Life No longer appears
- Fixed Scorch Magic tooltip
2023-05-27
- The Zealot's ultimate Now requires level 6.
- All Units, Buildings, Abilities and Upgrades are QWER-ASDF-ZXCV hotkeyed.
- Drone Swarm's drones are now effected by Searing Projectiles and Sword of Embers research. Adds 1 damage per upgrade.
- Added Spell Import credit tab.
2024-05-28
>Graphical
Replaced Phoenix Guard Icon.
Replaced Phoenix Guard Model.
Phoenix Guard’s Ember Shield effect no longer disappears when attacking.
Replaced Zealot Icon.
Replaced Zealot’s Proper Names.
Replaced Firehawk Icon.
Replaced Firehawk Model.
Replaced Phoenix Model
>Balance Changes; Misc;
Hero abilities have been swapped around
Rebirth Changes;
Now require Anchor Points Generated by Phonix Gates
Guard and Pathfinder chance of being reborn is increased by 10%
Other units chance of being reborn is increased by 15%
Maximum percent chance of being reborn is now 100%
Max health reduction reduced from 50% to 30%
Units now gain 10% Damage each rebirth
Conduit;
New Hero
Phoenix;
Burning Plumage Removed (Can’t fix Trigger; Still in editor if anyone wants to try their hand at it.)
Egg hitpoints are increased from 100 to 200.
Egg base armor is increased from 0 to 4.
No longer affected by Hardened Scale Mail upgrades.
Phoenix Guard;
Hitpoints are increased from 400 to 450
Attack rate increased from 1.4 to 1.35
Sentinel;
Hitpoints are increased from 600 to 690
Attack rate increased from 3.0 to 2.0
Phoenix Egg, Tower & Sanctuary;
Phoenix Aura aoe increased from 500 to 900
Phoenix Aura heal amount increased from 1% to 2%
Minstrel;
Healing Song cooldown decreased from 120 sec to 30 sec
Verdant Fire;
Damage multiplier reduce from 2 to 1.5 and 3 to 2
Now deals 20/30 damage over 3 seconds to buildings
Homestead;
Scaling increased from 1.2 to 1.4
Pathing changed from Farm to Burrow
Build time increased from 35 to 40
Food produced increased from 6 to 9
Gold cost increased from 80 to 120
Sentinel;
Revitalize now can target mechanical units
Surge now increases attack rate by 25%
Surge now increases Movement speed by 55%
Surge now costs 35 mana
Status Ray now deals 10 damage
Status Ray now cost 50 mana
Sky Raider;
Drone Swarm no longer requires research
Now attacks ground by default.
Air Damage increased from 17 to 22
Ground Damage increased from 6 to 11
Ground Dice Sides increased from 2 to 3
Gold cost increased from 170 to 180
Lumber cost increased from 30 to 40
Build time increased from 25 to 30
Hitpoints increased from 350 to 400
Drone Swarm;
Initially spawns 4 Drones. Can be upgraded to 8.
Drones only attack Air units
All drones can attack the same target
Attack radius increased to 700
Damage increased from 10 to 15
Drones only attack Air units
Encasement;
New Haunted goldmine type building
2024-09-19 Graphical;
Units that are reborn now display incinerated corpse effect.
Gameplay;
Order now has 2 AI (The Order's Guard.ai) and (The Pyromancer Council.ai)
Gold is passively collected by Order Ai
Encasement;
Haunted goldmine type changed to Entangled gold mine
Firebrand Cannon;
Units killed by it are now incinerated.
Minstrel;
Call of Rage mana cost decreased from 150 to 110
Call of Rage cooldown decreased from 25 sec to 15 sec
Call of Rage no-longer affects mechanical units
Matriarch;
Fixed Molten Armour trigger erupt
Molten Armour erupt chance decreased from 40%/50%/60% to 30%/40%/50%
Phoenix;
Hitpoints are increased from 800 to 1000.
Hitpoints regeneration is increased from -10 to -5.
Fire Keeper;
Fireball AoE increased from 75 to 125
Fireball Damage increased from 15 to 20
Future Plans
- Create Ai
- Add "Campaign Units" Accessible through chat commands
Credits
SinisterX
DeuceGorgon
Eagle XI
JetFangInferno
Vinz
Karassu
Pyritie
General Frank
Shyster
bakr
WILL THE ALMIGHTY
Tauer
A.R.
kangyun
AndrewOverload519
Ujimasa Hojo
Avatars Lord
Direfury
infrenus
johnwar
Galendor an'Kreil
Mr.Goblin
Retera
Darkfang
IllidanStormrange
ssus
JetFangInferno
Bleeq
DEFACKTwalker
Kuhneghetz
HerrDave
FunkyDude44
I3lackDeath
Deolrin
Deleted member 238226
WerBackIII
-Berz-
Antares A
CloudWolf
M0rbid
The Panda
Darkfang
PrinceYaser
~Nightmare
kola
LiOneSS
8512590215848
Dagren
Blizzard Entertainment
Galles
4eNNightmare
Mr.Goblin
zbc
bigapple90
Deleted member 238226
Lineager
mortal
Dalharukn
Public Resource Provider
Anachron
Villagerino
Bright Lord
Mouseketeer
Zephyrius2412
bloodyroadkill
Zodiac the barbarian
General Frank
Sin'dorei300
Hadij
Mouseketeer
Paladon
viiva
Button Manager v1.8.2 by Shadow Daemon
MDL MDX Converter by Guessed
Wc3 Universal Calculator & Colorizer v5.3.2 Submitted by D.O.G.
DG`s Fire Spellpack v1.1 by Demongrip
Phoenix Wave v1.2 by Marsal
Phoenix Spiral v1.2 by Marsal
Bear Trap by GIMLI_2
[GUI-Friendly] Unit Fusion System by Tasyen
Fire Keeper has hero glow.
The Zealot hero can choose the ultimate from level 1.
Abilities could be QWERTY hotkeyed.
Using the molten trail ability of the Phoenix crashed the map.
Other than that, it's a nice altered melee map.
Approved.
If you...
Definitely a lot of improvements going on between your releases.
You have a lot of interesting concepts for the faction along with a nice custom melee map.
The faction has a cool theme going on and obviously has a lot of thought going into it. Overall, feels like a nice high quality race.
I particularly liked the idea of the Phoenix unit starting as an egg, but you can make some trigger magic to make it still have a rally point after reviving.
The extensive descriptions of your faction on the hive is also a great plus, I know those take a while to make.
I do, however, notice that you're a little too eager to release them. It does not seem like you bug test and polish them enough before release.
In just a few minutes I found a lot of little bugs, but with so many it accumulated into a bigger problem.
Some bugs:
Altar's model selection is bugged when its summoning or reviving heroes. You can only select it through box clicking.
Zealot uses male voice and male names for a female character.
Minstrel as well.
Illusions can also be revived through the Blessing of the Phoenix. Including Minstrel's Fooling Flame. So you get free units for nothing.
Pathfinder dwarf voice is very off-putting. Not sure if that was intentional.
Big bug with Pathfinders is that newly trained Pathfinders do not get improved Divulging Fire, only those already on the battlefield when researched.- Minstrel's Healing Song (reverse starfall) still has the same starfall effect. This is a long standing bug that reforged introduced and never fixed. You cant change the effect. I'd suggest going for a custom Tranquility.
Zealots Pheonix Beam stuns, cancelling channeling allies. Maybe base this ability off of Healing Wave instead or something.
Zealots Strike and Spiral both are hotkeyed to Q.
Sky Raider also uses Dwarf voicelines.
Sky Raider Drone Swarm can be used without Aggressors Deck upgrade.
Firebrand Cannon does not attack trees despite the tooltip stating otherwise.
Ignite Spirit has no visual effect.
The two casters get an buff icon for First Life with a picture of samwise.
Fire Keeper has hero glow.
Firehawk has no portrait.
Scorch Magic tooltip bugged. Cuts off at the forth effect.
Personal gripe but both the Minstrels and Zealots ults are plane boring. In Minstrel's case it Reincarnate but less useful because shes a ranged support hero.
All Zealots ability start with Phoenix - Personal gripe with the naming.
There's definitely more bugs. I just suggest you take your time and iron out the little things. And maybe add the 4th hero you want to add as I see in your future plan.
Also, take a look at your tooltip for the Ballistae here on the Hive.
Definitely a lot of improvements going on between your releases.
You have a lot of interesting concepts for the faction along with a nice custom melee map.
The faction has a cool theme going on and obviously has a lot of thought going into it. Overall, feels like a nice high quality race.
I particularly liked the idea of the Phoenix unit starting as an egg, but you can make some trigger magic to make it still have a rally point after reviving.
The extensive descriptions of your faction on the hive is also a great plus, I know those take a while to make.
I do, however, notice that you're a little too eager to release them. It does not seem like you bug test and polish them enough before release.
In just a few minutes I found a lot of little bugs, but with so many it accumulated into a bigger problem.
Some bugs:
Altar's model selection is bugged when its summoning or reviving heroes. You can only select it through box clicking.
Zealot uses male voice and male names for a female character.
Minstrel as well.
Illusions can also be revived through the Blessing of the Phoenix. Including Minstrel's Fooling Flame. So you get free units for nothing.
Pathfinder dwarf voice is very off-putting. Not sure if that was intentional.
Big bug with Pathfinders is that newly trained Pathfinders do not get improved Divulging Fire, only those already on the battlefield when researched.- Minstrel's Healing Song (reverse starfall) still has the same starfall effect. This is a long standing bug that reforged introduced and never fixed. You cant change the effect. I'd suggest going for a custom Tranquility.
Zealots Pheonix Beam stuns, cancelling channeling allies. Maybe base this ability off of Healing Wave instead or something.
Zealots Strike and Spiral both are hotkeyed to Q.
Sky Raider also uses Dwarf voicelines.
Sky Raider Drone Swarm can be used without Aggressors Deck upgrade.
Firebrand Cannon does not attack trees despite the tooltip stating otherwise.
Ignite Spirit has no visual effect.
The two casters get an buff icon for First Life with a picture of samwise.
Fire Keeper has hero glow.
Firehawk has no portrait.
Scorch Magic tooltip bugged. Cuts off at the forth effect.
Personal gripe but both the Minstrels and Zealots ults are plane boring. In Minstrel's case it Reincarnate but less useful because shes a ranged support hero.
All Zealots ability start with Phoenix - Personal gripe with the naming.
There's definitely more bugs. I just suggest you take your time and iron out the little things. And maybe add the 4th hero you want to add as I see in your future plan.
Also, take a look at your tooltip for the Ballistae here on the Hive.
Thank you for taking the time to review my race. I'll look into making these fixes when I get the chance. My eagerness to release them comes from the way I usually start a race. I'll get a burst of insperation and bust out about 70% of the work for it over 2 or 3 days, then pick at it over the course of a couple months till my motivation wears off.
Understandable. Keep at it though you've been improving from faction to faction. Also, if you're interested theres a discord group where a bunch of us factioneers bounce ides of each other and discuss faction stuff.
Thank you for taking the time to review my race. I'll look into making these fixes when I get the chance. My eagerness to release them comes from the way I usually start a race. I'll get a burst of insperation and bust out about 70% of the work for it over 2 or 3 days, then pick at it over the course of a couple months till my motivation wears off.
Understandable. Keep at it though you've been improving from faction to faction. Also, if you're interested theres a discord group where a bunch of us factioneers bounce ides of each other and discuss faction stuff.
Fire Keeper has hero glow.
The Zealot hero can choose the ultimate from level 1.
Abilities could be QWERTY hotkeyed.
Using the molten trail ability of the Phoenix crashed the map.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
Played the recent update. Great job. I think it's a unique approach to a blood elf-like faction.
There were a few small issues I found. The Matriarch hero had a space at the start of the tooltip, and have 3 whole passives in her kit is not the best decision. I think all heroes need at least 2 active abilities. That and two of the 4 abilities were pretty much vanilla abilities.
That Minstrel hero that makes illusion has her 2nd ability and ult trigger each-other's cooldowns. Also, the 2nd ability tooltips states different effects from what it is when the ability is researched.
The archer hero's ult icon is Samwise.
On the topic of heroes, I was able to have all 4 in one match.
The Caretakers collision is all wack, not being to select them when they are harvesting aside from box clicking. Also, the Goldmine does not disappear when empty.
You have the Anchor multiboard show up regardless of the player's race.
The Flare upgrade does not unlock the Flare Tower's Flare ability.
Also, the map itself is interesting with all the new creeps, skins, and tileset changes.
Also, Also, I like the fact that you lay out the whole tech tree in the description. I know it takes a lot of work, but it really shows pride in your work.
Overall, its a great and creative faction. Keep up the good work.
Played the recent update. Great job. I think it's a unique approach to a blood elf-like faction.
There were a few small issues I found. The Matriarch hero had a space at the start of the tooltip, and have 3 whole passives in her kit is not the best decision. I think all heroes need at least 2 active abilities. That and two of the 4 abilities were pretty much vanilla abilities.
That Minstrel hero that makes illusion has her 2nd ability and ult trigger each-other's cooldowns. Also, the 2nd ability tooltips states different effects from what it is when the ability is researched.
The archer hero's ult icon is Samwise.
On the topic of heroes, I was able to have all 4 in one match.
The Caretakers collision is all wack, not being to select them when they are harvesting aside from box clicking. Also, the Goldmine does not disappear when empty.
You have the Anchor multiboard show up regardless of the player's race.
The Flare upgrade does not unlock the Flare Tower's Flare ability.
Also, the map itself is interesting with all the new creeps, skins, and tileset changes.
Also, Also, I like the fact that you lay out the whole tech tree in the description. I know it takes a lot of work, but it really shows pride in your work.
Overall, its a great and creative faction. Keep up the good work.
Explaining some the of the things you pointed out.
Devoution aura is a place holder as i could not think of a third ability and I wanted to release an update that fix most of the bugs from last time
Flare upgrade worked during the last version. I'll have to make sure to check requirements every time the game updates.
Caretake collision might be from my adding of the gold work animation. I'll see about getting some one to look at it.
I allowed the Anchor multiboard to show up regardless of the player's race so when undead players posses a caretaker they could make use of the gates. I forgot that I made the worker mechanical when working on it.
Addressing the custom Tile set and creeps. I believe when making a race one should change the environment to compliment the race. A factions units and abilities tell a story and so should the map.
Thanks for reviewing one again. Keep up the good work aswell.
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