- Joined
- Feb 8, 2015
- Messages
- 786
☼ This race is actually completely broken due to the worker gather rate and their upgrades. Why not simply put a regular gather rate for gold ?
You got an ogre in your team ? Free additional gold for everyone.
You very quickly swim in gold and it quickly gets boring due to their overall slow movement speed.
☼ Slaves and gladiators have very low utility, beside sacrificing one through the necrolyte ult (else they are just free XP for enemies).
☼ Why getting 1 food basic gatherer unlocked through upgrade while you have peons gathering gold twice (!) as fast ?
☼ Having only one attack and armor upgrade, even expensive, limits the strategic choices.
☼ I would definitely reduce overall attack damage but increase attack rate, which will make the battles juicier.
☼ I'm not against a faction with bellow average heal, but the supply building heal would definitely benefit from being automatic, so you have less micro to care of. Furthermore a 4th hero with a healing ability would be a plus.
☼ Hunters tends to get in the front while formation moving, you better check movement formation indexes so they won't get chomped right away.
☼ All troops would also benefit from the 270 regular movement speed while not getting above it. Speed boosts provided by your support won't make them too swift too.
☼ Like the Iruxi Confederation, your faction suffers from a too high melee count which curses the tactics. Against entrenched enemies it is difficult to engage and pull out, making combat swinging to either sides. Not all units can nuzzle something to hit at the same time.
☼ Drummers not having an attack make them walk into enemy lines when attack moving everything. You might add them an attack, even a shitty one, to stay at range.
I won't make a full review just yet, as I did only one game. Core mechanics are there but really needs balance and polishing. By that I mean it's time to make them fun to use.
Two stars for now until improvements. That doesn't mean your faction is badly made, but has a lot of leverage to be improved. Most of the stuff pointed out are low hanging fruits.
More tests will arrive in the following days. Take this feedback as a first hot take, at the risk of taking back what I have said.
You got an ogre in your team ? Free additional gold for everyone.
You very quickly swim in gold and it quickly gets boring due to their overall slow movement speed.
☼ Slaves and gladiators have very low utility, beside sacrificing one through the necrolyte ult (else they are just free XP for enemies).
☼ Why getting 1 food basic gatherer unlocked through upgrade while you have peons gathering gold twice (!) as fast ?
☼ Having only one attack and armor upgrade, even expensive, limits the strategic choices.
☼ I would definitely reduce overall attack damage but increase attack rate, which will make the battles juicier.
☼ I'm not against a faction with bellow average heal, but the supply building heal would definitely benefit from being automatic, so you have less micro to care of. Furthermore a 4th hero with a healing ability would be a plus.
☼ Hunters tends to get in the front while formation moving, you better check movement formation indexes so they won't get chomped right away.
☼ All troops would also benefit from the 270 regular movement speed while not getting above it. Speed boosts provided by your support won't make them too swift too.
☼ Like the Iruxi Confederation, your faction suffers from a too high melee count which curses the tactics. Against entrenched enemies it is difficult to engage and pull out, making combat swinging to either sides. Not all units can nuzzle something to hit at the same time.
☼ Drummers not having an attack make them walk into enemy lines when attack moving everything. You might add them an attack, even a shitty one, to stay at range.
I won't make a full review just yet, as I did only one game. Core mechanics are there but really needs balance and polishing. By that I mean it's time to make them fun to use.
Two stars for now until improvements. That doesn't mean your faction is badly made, but has a lot of leverage to be improved. Most of the stuff pointed out are low hanging fruits.
More tests will arrive in the following days. Take this feedback as a first hot take, at the risk of taking back what I have said.