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Cold Reception v01

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Reactions: deepstrasz
Name: Cold Reception
Players: 2
Playable size: 112 x 92
Tileset: Lordaeron Winter
More winter maps!

I've gone for a pretty conservative layout once again. The map should behave pretty normally.

I'm a little worried that it might be too big. Also, the scorpions look out of place and I'm not sure about the mammoths either.

Any play testing is welcome, cause I've done literally none of that.

Enjoy!


changelog
v02
- added pathing blockers
- fixed an item drop
Contents

Cold Reception v02 (Map)

Reviews
WolfFarkas
nice map. if you are interested in some balance feedback: 1) the orange green creep looting permanent L4 , murlocks and trolls are to near each, I mean 2 permanents L4 for one player if it goes to the center and the other not. IMO for tavern...
deepstrasz
Just me or at least three similar maps lately? Maybe, just the tielest? Blademasters will love those two murloc camps so close to each other. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S...
Level 29
Joined
May 21, 2013
Messages
1,635
edit: I made a mistake and reviewed here, another map ( I confused cold vale with cold reception maps , to much cold to me),.

1) murgul can swim, just to be safe, make it a path blocker around to , in any weird and rare case, avoid swiming. just to be safe
upload_2019-5-13_10-46-42.png


2) ?? I think it should be power up level 1??

upload_2019-5-13_10-52-2.png


nothing else to spot I think...

very nice, I like the conection of the expanding sis and the gob shops.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Just me or at least three similar maps lately? Maybe, just the tielest?

Blademasters will love those two murloc camps so close to each other.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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