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Codeless Save and Load (Multiplayer) - v2.0.0

Submitted by TriggerHappy
This bundle is marked as approved. It works and satisfies the submission rules.
Information

If you've ever wanted to transfer progress between multiplayer maps, you probably needed to type in a long code.

That is no longer needed with this system. This will allow you to read save data from your WC3 folder and sync it to all other players in the map.

The demo map features:
  1. Load without typing anything
  2. Save Hero
    • Level/XP
    • Items
    • Abilities
    • Hero Name

  3. 5 Save Slots
* Everything is customizable and you can make the system save & load anything you want.

* There are GUI and JASS examples.

* You can find more information on how the system works by looking at the core library Sync or it's documentation.

Installation

To import the system, all you have to do is copy the trigger folders over to your map and save it.

Screenshots


[​IMG]
[​IMG]
[​IMG]
[​IMG]


Credits

Pipedream (optimal save system), nestharus (file i/o)
Previews
Contents

Codeless Save & Load v1.3.9 (Map)

Codeless Save & Load v2.0.0 (Map)

Reviews
Moderator
Awaiting further review
  1. TriggerHappy

    TriggerHappy

    Code Moderator

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    Updated.

     
  2. Santacruz

    Santacruz

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    I can save the hero, but I can not load

    the message that the hero was born, but he is not created
     
  3. TriggerHappy

    TriggerHappy

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    Updated.

     
    Last edited: Sep 12, 2016
  4. MatiasPalacios

    MatiasPalacios

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    There is anyway to save gold?
     
  5. Santacruz

    Santacruz

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    I can save the hero, but when I load the hero appears post saying that the hero was born, but he is not created.
     
  6. TriggerHappy

    TriggerHappy

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    Updated.

     
  7. Santacruz

    Santacruz

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    What is the need of this variable " SaveTempInt " ?

    It only works with the function "Map Start"?

    How to choose the place where the hero is born? in Jass
     
    Last edited by a moderator: Nov 8, 2016
  8. deafir

    deafir

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    would someone be so kind as to provide me a link to a current version of JNGP needed for this to work. I think mine is an older version this map crashes when i load it.
     
  9. TriggerHappy

    TriggerHappy

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    You are probably using Cohadar's JassHelper and need to switch to Vexorian's.

    Or you can just download this: TriggerHappy's Jass New Gen Pack
     
  10. Santacruz

    Santacruz

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    it is possible to save gold and Lumer?
     
  11. Nestharus

    Nestharus

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    You can save anything you want. Look at the example and check how it saves its current values. From there, you can add gold/lumber in the same way.
     
  12. Santacruz

    Santacruz

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    I'm not good at jass and triggrer...

    I want to use it is the Jass, it is the most complete system for dialog...
     
  13. Mac

    Mac

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    Nice
    MANEIRO
     
  14. Santacruz

    Santacruz

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    whenever I load a hero (multiplayer game) appears quit mission...
     
  15. Dominic74

    Dominic74

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    Have you considered making this compatible with Bpowers Equipment v2.5.2

    That would be an epic Rpg Startup package!
     
  16. Virus-X

    Virus-X

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    isn't work, when i'm save map, have many error!
     
  17. Narasha

    Narasha

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    Can we save more than 1 char? and banks?
     
  18. TriggerHappy

    TriggerHappy

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    The screenshots clearly show you can save more than one character.
     
  19. Dominic74

    Dominic74

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    From the comments i can see you are having a hard tie with this system.

    First of read through the system, see and read all the exsampels.

    If you still do not understand it read it again.
    Then recommend you to read the tons of tutorials you can learn the basics and advanced knowledge you need to operate this system
     
  20. maddeem

    maddeem

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    Dude this thread made me laugh uncontrollably...

    Great resource here, only unfortunate thing is that most players would neglect enabling local files.

    I have my own stupid question to throw into the mix... Do you need local files enabled to load data from the disc, or can you not have it enabled and still sync ram? Example: Player camera x/y