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v16:
-Added glow to loaded heroes (untested)
-Fixed quests (untested)
-Added option to change color of Evolved Monsters. You need to set this up in the Evolution Setup trigger, it's a variable called Evolution_Color. Set it the Player Color that you want. (untested)
-Made Catchballs not lose a charge and not go on cooldown if your party is full or the target doesn't belong to neutral hostile
-Fixed Release (untested)
-Added Revive Timer (Creates a timer in top right corner for the reviving player)
- can capture up to 8 monsters
- after 6 monster capture, the extra 2 go to a hidden spot or storage or something else
- you talk with an npc in the "monster center" to change the monsters in your party
- you can make an interface if you want in the left the 6 monsters in the right the 2 monsters
Example of interface:
(m1)
(m2) (empty 1)
(m3) -->
(m4) <--
(empty 5) (empty 2)
(empty 6)
- you need to stay with at least 1 monster in the party
- if it is possible, 3 monster slots (need to test, if the save load can handle)
And for any trigger that teleports your monsters, I added a new condition "(Player_RegionPC[PNTP] contains (Picked unit)) Equal to False" so it doesn't move the units that are in Player_RegionPC to Player_Region.
Center Pokes In 2
Events
Unit - A unit enters CenterIn Copy <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Tamer
(Unit-type of (Entering unit)) Equal to Tamer Female
(Owner of (Entering unit)) Not equal to Neutral Hostile
Actions
Set VariableSet TempPoint = (Center of CenterInside Copy <gen>)
Unit - Move (Entering unit) instantly to TempPoint
Camera - Pan camera for (Owner of (Triggering unit)) to TempPoint over 0.00 seconds
Custom script: call RemoveLocation(udg_TempPoint)
-------- --------
Set VariableSet PNTP = (Player number of (Owner of (Entering unit)))
Unit Group - Pick every unit in Player_MonsterGroup[PNTP] and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player_Region[PNTP] contains (Picked unit)) Equal to False
(Player_RegionPC[PNTP] contains (Picked unit)) Equal to False
((Picked unit) is alive) Equal to True
Then - Actions
Set VariableSet TempPoint = (Position of (Picked unit))
Special Effect - Create a special effect at TempPoint using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Custom script: call RemoveLocation(udg_TempPoint)
Set VariableSet Delayed_Duration = 2.00
Trigger - Run Delayed Destroy Effect <gen> (ignoring conditions)
-------- --------
Set VariableSet TempPoint = (Random point in Player_Region[PNTP])
Unit - Move (Picked unit) instantly to TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Else - Actions
Set VariableSet MonsterOutsideBall[PNTP] = 0
Also, I sent you a message in your Inbox. We should talk through there instead of in this thread.
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