City of Tears

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
2 player melee map with 6 gold mines (all 12500). 2 red, 8 orange, 6 green camps.
  • 1 Tavern
  • 2 Labs
  • 2 Goblin shops


Suggestions appreciated!


v1.1:
  • Added critters (because I forgot first time).
  • Added a bit of noise to the ground so it isn't so flat everywhere
  • Fixed holes along outer tree walls to prevent 1 tile openings
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City of Tears (Map)

Reviews
deepstrasz
Prone to nasty rushes due to small distance between players and straight path. Flat terrain and some zones are quite monotonous/empty looking. Nice but quite rudimentary. Simple. If you want more reviews, you should participate in the The Grand...
Level 6
Joined
Oct 7, 2024
Messages
7
looking at the picture, there seems to be a lot of space between the trees, or is that just classic stuff?
also say no to dalaran, I hate purple :D
not gonna download, I don't like playing 1vs1 maps xD
1. There might be but from what I've tested it's just a classic thing.

Also, what's the point of the comment of saying you hate if you're never going to download it anyway and from personal preference. Not much constructive criticism innit.
 
1. There might be but from what I've tested it's just a classic thing.

Also, what's the point of the comment of saying you hate if you're never going to download it anyway and from personal preference. Not much constructive criticism innit.
try pressing P for pathing, you will se easier if there's space in the trees.
from all the maps I have seen, it is always dalaran tileset, don't remember seeing much with cityscape lol.
 
Level 6
Joined
Oct 7, 2024
Messages
7
try pressing P for pathing, you will se easier if there's space in the trees.
from all the maps I have seen, it is always dalaran tileset, don't remember seeing much with cityscape lol.
Did that and found a bunch of holes. Thanks I knew abt the pathing through 1 tile openings but didn't know any easy solution to fix it. Cba to fix every one but did for the outer tree wall.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,213
Prone to nasty rushes due to small distance between players and straight path.
Flat terrain and some zones are quite monotonous/empty looking.

Nice but quite rudimentary.
Simple.


If you want more reviews, you should participate in the The Grand Review Exchange!

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