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(15 ratings)
Approved
Chronicles of Eptinia is my first custom campaign, set on the vast and storied continent of Eptinia. The world is shaped by three mighty Empires, locked in a relentless struggle for supremacy.
Eptinia's history spans thousands of years, but its fate has been defined by three catastrophic wars known as The Three Calamities.
The timeline of this campaign takes place after the Third Calamity, in a period known as Whispers of Calamity. It is a time of fragile peace, tensions, and concerns that war may rise again.
Players step into the boots of a young Cadet Commander and his fellow sergeants as they are thrust into the heart of war, navigating duty, survival, and the chaos of battle.
The gameplay blends AoS‑melee hybrid gameplay with classic RTS skirmishing, exploration, and fantasy story. This is a rich narrative experience with a lot of storytelling, cinematic cutscenes, and dialogue.
The story unfolds gradually, revealing its secrets the more the player proceedes through each chapter.
Version 1.1 includes 6 playable chapters and 2 interludes
The campaign in its current state lacks certain features that I will work on upon finishing all chapters. Expect bugs since this is an early version.

Relevant Countries:
Grandhelm Empire
Once ruled entirely by elves, the Empire now stands under Emperor Rahl IV, supported from the shadows by the Shadow Council.
Most of the old elven leadership perished after the 2nd Calamity, leaving humans to rise through The Calling, a merit‑based system that reshaped the Empire’s military.
After the fall of Drommund Fortress, Grandhelm withdrew the elven armies to Junaris, allowing human commanders to take the front lines against Dalkyon.
Kingdom of Dalkyon
Ruled by King Sylvarion, Dalkyon claims to seek harmony for all of Eptinia but only under elven rule.
They see themselves as the rightful stewards of the continent, descendants of divine lineage, and the only ones capable of preventing another calamity.
Their power is immense, but so is the resistance against them:
The Empire, The Republic, and the Eastern Alliance all keep Dalkyon in check.
Republic of Halterea
A coalition of humans, elves, dwarves, and smaller factions.
They are ruled by the mysterious Three Judges, whose identities and motives remain hidden even from their own generals.
Halterea has strength, skill, and resources but internal politics constantly undermine them.
Everyone wants influence.
Everyone wants control.
The Nation of Malleta
Malleta was devastated during the 2nd Calamity and forced into vassalage under the Empire.
When Grandhelm needed them most at Drommund, Malleta betrayed them refusing to send reinforcements.
Since then, the nation has withdrawn into itself.
No one knows what they’re planning…if they’re planning anything at all.
The Eastern Alliance
Small human and dwarven kingdoms each too weak to stand alone banded together under a single banner to resist elven dominance.
Unlike other nations, the Alliance didn’t reject elven magic but instead decided to study it.
Their engineers learned to harness astral energies, forging experimental suits, weapons, and constructs designed specifically to counter elven arcana.
Most of the Alliance’s strength comes from its mercenary companies, hardened fighters who sell their blades but remain loyal to the Alliance's cause when war calls.
| Installation: Chronicles of Eptinia was created exclusively for the Warcraft III: Reforged Client. It will not work on any earlier versions of Warcraft III, including pre‑Reforged builds. Although the campaign requires the Reforged client, Eptinia is designed to run in Classic Graphics mode. The campaign will automatically switch to Classic graphics, regardless of your in‑game settings. To install: Place the .w3n file into your Warcraft III Campaigns folder. Launch Warcraft III: Reforged. Select Single Player --> Custom Campaign. Locate "Chronicles of Eptinia" and begin your journey. Note: Some chapters may be more demanding than standard Warcraft III missions. A system that runs Reforged comfortably should have no issues. Chronicles of Eptinia does NOT support Warcraft III cheats. Using cheats may break triggers, variables, cinematics, or progression. If cheats cause issues, no support or fixes will be provided so use them entirely at your own risk. Difficulty The current version (1.1) of Chronicles of Eptinia is balanced around a single difficulty level: CHALLENGING Future versions plan to introduce three selectable difficulties:
You can obtain Warcraft III: Reforged from Blizzard's official page: Warcraft III: Reforged |
Hey @thanhquiWhen new map is released, can I continue from old data or I need to play again?
@krawg I'm happy you've enjoyed this version of CoEwow this is amazing the unique gameplay the models the story its all great im speechless makes me want more the characters the tease at the end a great project truly keep the great work i'll be waiting for the next one good luck

@Havanen I did use AI for the logos, but I'm really glad you're finding the experience refreshing!A great campaign with rich narrative and interesting characters, you can tell that they all have different temperaments and personalities. Also I find it refreshing to play a campaign in this day and age that doesn't using AI or bad AI-voiced. Nice job and keep it up
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@The Nightmare BookLooks interesting. Will update my humble review after walkthrough![]()
@AleriyaAnother human campaign.

The problem being, I have already played most of those... but yeah. Thanks for the recommendation (always in demand for other races, humans are my weakest gameplay wise, so I always get frustrated, its not you its me)Hey @thanhqui
When and if that happens, I'll make sure everyone keeps everything they've already unlocked. I'll provide clear instructions once the next chapter is released, but you don't need to worry about losing progress.
Feel free to enjoy the current chapters. Your unlocks will carry over through any future patches, fixes, or updates I release.
@krawg I'm happy you've enjoyed this version of CoE
@Havanen I did use AI for the logos, but I'm really glad you're finding the experience refreshing!
@The Nightmare Book
Thank you for taking the time to play and make a walkthrough of CoE. Looking forward to reading your humble review!
@Aleriya
Hahaha, I didn't realize Orc/Undead/Night Elf/other race campaigns were in such high demand!
If you're looking for variety, feel free to try out Malfurion's Quest by Turnro or any of his campaign series. He covers multiple races, and the quality of his work is consistently high!![]()
Only Eptinia does it better. You're in for a Christmas giftThe problem being, I have already played most of those... but yeah. Thanks for the recommendation (always in demand for other races, humans are my weakest gameplay wise, so I always get frustrated, its not you its me)

@RandombananaThe maps are fun, certainly unlike anything I've ever played, but I gotta ask - the game feels slow(like the average game speed WC3 uses, instead of 'Fast'), is that intentional or have I accidentally done something wrong?
Oh, alright I thought I did something wrong or something. It does take getting used to but then again, this is an experience unlike anything Warcraft 3 custom campaigns usually offer. I'll keep at it, the writing has already pulled me in and has not yet let me released me from its intrigue. Thank you for the answer.@Randombanana
Hey! I'm really glad you're enjoying the maps, and I hope you'll keep having fun all the way to the end. And yes, the game is slower than Warcraft 3. Units move more slowly on purpose. I know some people will like that and others won't, but it's an intentional design choice and it won't change in this campaign at least.
However, you can find/buy movement speed scrolls, and they can help you move around the map faster. (They last longer than your default War3 speed buffs)
@RandombananaOh, alright I thought I did something wrong or something. It does take getting used to but then again, this is an experience unlike anything Warcraft 3 custom campaigns usually offer. I'll keep at it, the writing has already pulled me in and has not yet let me released me from its intrigue. Thank you for the answer.
@DIOI am like 10 minutes into the first mission, I really like the idea of the campaign and think it's pretty high quality, but holy crap man, would it kill you to give exact numbers for item effects and skills? It's so cancer playing the map while having to GUESS how my skills get better with skillpoints invested in them. Like look at ''Inspiration'' - how am I supposed to know if its some shit buff that gives 10% movement and attack speed OR a decent one that gives 40-50% at level one? It might not be a big issue to other people but to me this makes the map unplayable, I do not want to guess what my skills and items do, it should be clearly stated.
@agiloeyversion 1.31 pls


potion or orb from chest, game crashed.next to base, where battlefield is, most ramps are blocked and unusable.
Oh, what an unexpected blast this was. I thought it would be somewhat different than standard warcraft 3, but this came as a... welcomed surprise.
Disclaimer: This is pretty much my first, more complex review, so take it with a grain of salt. I am not a map maker (at least yet lol), nor a tester.
Pros:
Very thought out gameplay, heavily nonstandard, more tower-defense~ish, but still with RPG elements that makes warcraft so popular.
The story is great, and custom lore text for everything was really immersive.
I really enjoyed looking at the map of the world.
Every map was vastly different, but with thought out continuity as to not break the immersion.
Great music choice, it really underlined everything that was happening!
Even though there are only 5 maps, some of them are very complex with surprises and plot twists.
Character progression (the RPG element) was solved more unorthodoxly, where items do not carry between chapters, but sometimes, quests give reward in a form of chapter-transferring items. Or units. I like this one a lot.
Everything has been made with love and it really shows.
Cons:
These are mostly nitpicks.
I would add more time, or some custom trigger for the first mission. There is so MUCH to learn and read and I feel like I did not have any time for it. Especially with all these custom, lore-rich tooltips.
Numbers. Oh my god. Please. Add them. Otherwise, you cannot really know what something does, without some heavy observation, for which you do not have time, mostly.
I truly dislike how slow units are. I understand design decision behind it, as it feels more slow~steadyish, but all maneuverability is thrown out of window. Especially if units are surrounded, blocked by terrain, or by each other. In my humble opinion, at least 1/3 boost would be a huge improvement.
Item drops are, at least to my knowledge, somewhat random. This can be sometimes very akward, as with different drops from crates, same challenges become much more managable.
The whole Commander design. I understand that it should be more immersive, because we are supposed to be the Commander, but when it comes to some character bonding and important decision making, this character feels as an extra, or Deus ex machina character. And it was especially akward when another "commander" (as a rank) was mentioned.
Bugs:
The most noteworthy bug was with a chest introduction (I think it was 4th chapter), where after loading, every time I tried to takepotion or orbfrom chest, game crashed.
In the last chapter,next to base, where battlefield is,most ramps are blocked and unusable.
I feel like circles controlling units pathing do not really work? At least I do not think it really makes any difference. lol.
Otherwise, nothing gamebreaking.
So, yea, I am looking forward to continuation, great 5/5! For the empire!
You have to buy the game, yesHello the new campain cracked file accord problem " another warcraft 3" doese we need to buy game 100% or not
Sadly, yes. And I can't guarantee for this campaign to work on cracked version of the game because, well, it's a part of the site rules:Hello the new campain cracked file accord problem " another warcraft 3" doese we need to buy game 100% or not
10. Global Laws
- Any discussions about illegal activities/products is prohibited. This includes piracy and drugs.
An extremely wellmade campaign with a unique system that I personally have never seen anywhere else. I’m currently on mission 4, and it’s a really fun campaign. I haven’t found any bugs. The only thing that bothers me is the terrain in general, but that’s minor and doesn’t take away from the greatness of this campaign.
Great Campaign idea, I love it, very refreshing ! I was a bit reluctant when I noticed it was the very first version, I expected many bugs but I barely met any.
I can't wait to see new chapters coming out ! I imagine the story will be quite long, will it be split into multipl campaigns ?
For the rest, these are points to improve (in my opinion) :
1) In the first chapter, it says that items are carried forward, including those from the sergeants, but no items are ever carried forward. I can only recover quest items sometimes. I suppose this is intentional, but the mention in the first chapter is misleading as I start from 0 every time. Sometimes it doesn't even carry over within the same chapter. To be fair, I would probably have a maximum number of kegs of ale for the commander and all the sergeants. Also, I would have added a specific mention that sergeants' items are usable.
2) It might just be me, but I find everything a bit slow. I guess it's intentional; for example, the base movement speed of units is very slow.
3) Sometimes the 'ground height' differs from reality. I don't know how to explain it clearly, but it means that spells are cast in the wrong location because they are visually cast on higher ground. Here is an example:
View attachment 567788
On the left, the gnolls won't be hit by Arrow Volley; on the right, they will be. This is particularly annoying when dropping mines. This depends on the terrain but I am not a specialist; I specifically chose chapter 3 for the screenshot, where this bug is most prevalent.
4) Even if you have already answered, the effects of spells and so on are too blurry in my opinion. It is difficult to form an opinion on things and it is not only spells. Add something like 'it does 100 damage over 6 waves in a small area', then '200 over 8 waves in a medium area' and '300 over 10 waves in a big area' wouldn't hurt. It isn't as big of a deal though, because we relearn all spells every chapter, so at some points we have the numbers in the head.
'Cadets are inspired!' And I'm thinking, great, what do I do with this information? Why does it come up? How do I get it? What are the effects? Does it stack with itself? Is it permanent ? Which units are affected ? It took me a while to understand that they gain a critical hit ability and a kind of parry ability for a duration, and it does seem to stack. However, you only find out what inspires them once you have destroyed or killed it. It would be good to have an explanation of the process with market buildings and units.
5) I feel like the waves of units become less interesting after two chapters as your hero gets stronger with bigger armies, but the waves remain very weak. In chapter 1, it's smart to attack strategically with cadets, but in chapter 5, you can just play the map as if you didn't have any and you're kind of forced to leave some of your sergeants to defend. Perhaps they could gain permanent strength/evolution through missions? For example, they could start as cadets, then become soldiers, then knights, and maybe gain the ability to increase attack and defense. It's a bit the same with sergeants.
Pretty much it, thank you very much for your work on the campaign !
Hey, thank you for playing, and I hope you've enjoyed it!@FallenStar Not a bad campaign at all.
Were you by any means inspired by the Chronicles of the Sword mode from SoulCalibur 3 ?
Some characters and country names are identical, not to mention the music.

To fix it, make sure of the following:hello i face some problem when i try to play the campaign after i download and place the file in campaign folder when i open reforged i dont see the campaign but a just anothere warcraft 3 campaign and when i select it it just brought me to the mission select but there no map to select
Please specify why.Nehh not good
Some members shouldn't have the right to vote without feedback.Nehh not good
Hey, I'm glad you've enjoyed it.Short but it was enjoyable. I do enjoy the kind of tug of war style as not a lot of campaigns incorporate this style of mechanic.
It seemed to send me to the custom campaign menu instead of going to the next mission or level select after beating a level.
I am not sure exactly how long it took me. I know chapter 3 maybe took me the longest as I got blocked by the caravan a few times. Like here below I had to fight the first ogre with only hero as I could not move past them.Hey, I'm glad you've enjoyed it.
I'm curious, how long did it take you to finish it?
This version is 1.0b and more chapters and content will be released in the future.
As for the game throwing you back at the loading screen, yeah, reforged had an issue for me where bugs would appear if it connected you to the next chapter. That issue seemed to be gone if the player started a chapter fresh.
Chapter 3 took you longer than Chapter 5?I am not sure exactly how long it took me. I know chapter 3 maybe took me the longest as I got blocked by the caravan a few times. Like here below I had to fight the first ogre with only hero as I could not move past them.
View attachment 575719
chapter 3 felt slower than the others due to less going on. Made me feel like it was taking longer than it actually was. Chapter 5 was definitely the longest but there was a lot going on, so did not really notice the time go by.Chapter 3 took you longer than Chapter 5?
Where else did you get blocked, except for that point?
If you move slightly forward, the caravan will move following you, freeing everyone.
Regardless, it'll be fixed on the next update, so thanks for bringing it to my attention.
Unfortunately, there won't be an autosave feature or a hint system because I'm an old-school fan of letting the game surprise the player.This campaign has been a treat so far! However, after spending about an hour and a bit on chapter 3, having done the side quests and killed basically everything on the map, i got to the final fight. I didn't realize that my normal units that i got from the mission were available, i just assumed it was a story fight with just the main three. They get set as a phalanx with the purple guys, and the rest of your army are a bit offscreen top right, that i didn't notice. After literally using all my consumables trying to keep main three alive, i notice the rest of the guys just as Noel dies. Then i had to restart the entire level because i never saved (technically my bad). Now i'm a bit bummed out and don't really feel like going again. Basically, is there any way of making an autosave checkpoint kind of deal, or give the player a hint that they should save or something. At least have the rest of the army be visible when the fight is about to start.


