Global mod on classic map "Crossroads" with the expansion of the main races and the addition of new race of different universe.. The choice of race is carried out through the initial town hall. Currently there are the following race:
Alliance: High Elves (WoW), Space Marines (WH40K)
Horde: CIS (Star Wars), Galactic Empire (Star Wars), Mordor (Lord of the Rings), Isengard (Lord of the Rings)
Undead: Zerg (Starcraft)
Night Elves: Naga (WoW)
The platform at the bottom of the map is used to test units in the map editor. You can do staged battles there through the editor if you want. In the editor you will find many units of not yet ready factions. Pit Burning Legion against WH40k Chaos or WH40K Eldar against SC2 Protoss. I tried to make the units + as they appear according to data from Wikipedia and other sources
I'm developing the map alone, so many things may seem unfinished. Since this map is a hobby for me, I return to its development from time to time and make various changes. Now I'm trying to improve what the playable races already have. If you go to the map editor, you will see a huge selection of units that are part of the races that I may add in the future.
Map language ENG/RU. ENG at the moment only partially but in the process of translation, too much needs to be translated, and I’m alone

I try to create units based on data from Wiki and other sources. So the unit sizes on my map are often what they should be
For strange reasons, when starting workers are converted into new ones, they lose the ability to build. Therefore, I made the starting workers of the new factions simply resource miners. The normal ones need to be produced from the town hall yourself. I will try to make the miners more distinctive in color so as not to confuse players
You may be surprised by the armor numbers of some units. I have my own logic for calculating armor, which is based on the details of the armor and their quality. Every shoulder pad, helmet, etc. gives his piece of armor.
The types of attack and armor have also undergone changes. Armor types are divided into: Infantry, Heavy Infantry, Cavalry, Light Vehicle, Heavy Vehicle, Buildings, Heroes and Divine.
Special thanks to the authors for providing models, icons, etc. Thanks to you, I will be able to implement my idea of an RTS between universes on this map:
Jaccouille.
biridius, Kitabatake,
General Frank,
olofmoleman,
Fingolfin,
HerrDave,
Mister_Haudrauf,
chilla_killa,
Zaffar,
infrenus,
Zenonoth,
Vinz,
sPy,
Ujimasa Hojo,
Sellenisko,
PrMosquito,
Mike,
Explobomb,
nGy,
Champara Bros,
UgoUgo,
VIRUS_OF_MADNESS,
Ras,
Pyramidhe@d,
AndrewOverload519,
GamesofFreak, Crusad3r91,
Mechanical Man, Eagle XI,
Hantoo,
Elenai,
Kimbo,
Kwaliti,
Illidan(Evil)X,
Tarrasque,
Sin'dorei300,
HappyTauren,
Kuhneghetz,
HateCrew,
GhostThruster,
Thrikodius,
ikillforeyou,
takakenji,
Grey Knight,
Burning_Dragoon5,
SuPa,
WILL THE ALMIGHTY,
PROXY,
Sopho,
FerSZ,
MatiS,
ILH,
Deolrin,
Itius Leurn Freim,
Sellenisko,
Himperion,
CreatorD3292,
LRAC,
JetFangInferno,
Wandering Soul,
kellym0,
Mr. Bob,
Zenonoth,
bakr,
Markus3832,
Ket,
Khazmo,
Cavman,
Mr.Goblin,
Hawkwing,
epsilon,
Navy,
Blizzard Entertainment,
Yournumber1withabullet,
killst4r,
Jab1z,
Mister_Haudrauf,
paladinjst,
Sarsaparilla,
Seoki,
MangakaDark,
Ket,
Mc !,
Ergius,
wingednosering,
Maldiran,
00110000,
Stefan.K,
BardBord,
Bloody_Turds,
DragoonZombie,
Cuore,
Explobomb,
takakenji,
Mike,
Kuhneghetz,
infrenus,
Ham Ham,
Renn01,
Sarsaparilla,
Jiok,
epsilon,
killst4r,
WhiteDeath,
JetFangInferno,
Retera,
Misha,
Power,
JesusHipster,
Pinachet,
Jas.per,
Markus3832,
Segento,
loktar,
GAQ,
puck,
BLazeKraze,
Aldeia,
YubelHaouJudai,
YubelHaouJudai,
LazZ,
Panda,
Milan The Ripper,
domagatos,
Cherrymage,
Palaslayer
If you spot a model from an author I haven't mentioned, let me know. I found several models without an author, so once again I ask you to write to me if the author of any of the models you know on this map is not listed above
Update 0.1.8:
I planned to make it a little later, but the previous version had a lot of problems and I needed to intervene quickly.
Changes:
- Balance edits (mainly for nagas)
- Many description adjustments
- Updated some icons for better consistency
- The most important thing is the translation of most units of playable races into English. I'll translate the rest later. Where it is convenient, I also left the RU translation and made the description in 2 languages for the convenience of everyone
Update 0.1.9.1:
- Fixed several problems, such as AA Azhara.
- Almost everything has been translated into English. The main playable content has been translated almost completely.
- Some balance edits
- Some heroes have been changed, new models, voice acting, and skills have been added. For example Kael'thas, Lich King, Kerrigan, Azhara, Alleria, Verissa.
- Changed the music of each faction to familiar compositions from WoW.
- Something else I forgot about
Update 0.2.1:
- Added Isengard (LotR). Still in a rather raw state. To select Isengard, start for the Horde.
- Mordor has been heavily changed.
- Added new units to some factions, such as AT-M6 in GI.
- Various balance changes
- Continued translation into English.
- Zerg drones now die when building a building as they should
- Maybe I forgot to mention something
- Update 0.2.2:
- - Updating some models to better quality. Zargs now fly apart into pieces after death.
- Some balance changes
- Some fixes for shortcomings in the form of units that are in the wrong faction, or incorrect ability icons
- Added music from WH40k DoW