v2.01
-increased number of fighters available for purchase from 4 to 5
-fighters for purchase are no longer locked to maximum 1 purchase per round
-fighters for purchase are no longer unavailable while fighting phase
-added option to lock current fighters offer
-Reroll fighters gold cost increased from 1 to 2
-losing lives reworked - maximum damage caused by a player is now equal to current Round. All exceeding damage is turned into bonus gold for the attacker (gold is divided by multipier, rounded up) (not applied to defender causing damage during deathmatch)
-winning a PvP round gold gained reworked from 2 to 1 + multiplier
-losing a PvP round mana gained reworked from 3 to 1 + 2 * multiplier
-added option to purchase 2 food supply for 15 mana
-Magic Shop now restocks as round ends instead of as it begins
-PvE creeps attack damage scaling improved - fast attacking creeps are likely to have slightly better stats, slowest attacking creeps unchanged
-Enchanted Water Volatile Stream level 2 damage increased from 16 to 20
-Berserker Rampage now provides 50% stun resistance
-Berserker attack rate improved from 1.3 to 1.2
-Berserker level 1 Rampage attack speed reduced from 100 to 90
-Berserker collision size reduced from 24 to 20
-Nurture Body maximum healing per second reduced from 18 to 12 and total healing reduced from 60 to 40
-Nurture Spirit maximum mana per second reduced from 18 to 12 and total healing reduced from 30 to 20
-Wailing Spirit attack rate improved from 1.8 to 1.5
-Wailing Spirit damage reduced from 17 to 14
-Ogre Magi damage reduced from 14 to 12
-reduced Life Shift healing from 60% to 50%
-Soul Release mana rescaled from 5/7 to 3/6 + 4% of dying unit's max health
-Overseer health rescaled from 1430/2065/2795 to 1350/2065/2845
-Boss enrage now also increases movement speed by 30%
-Purifier proc chance increased from 50% to 65%
-Free Action Potion mana gain increased from 5 to 8
-fixed Tidehunter mini-Ravage stunning units that are further away for 4 seconds instead of 1.2 seconds
-fixed Soul Release not triggering some spell effects properly
-several small fixes
v2.00b
-Bronze Drake attack damage reduced from 16 to 15
-Bronze Drake resistance reduced from 2 to 0
-Bronze Drake Time Lock duration reduced from 3 to 2 seconds
-Bronze Drake Time Lock level up now has 50% chance to affect 1 additional target
-fixed major bug with Mistress of Torment Charm that could happen during PvE
-fixed PvE units resistance being calculated incorrectly (made creeps inconsistently weaker than they should have been)
-most periodic ability effects have been put on a 0.5 second delay after they regenerate mana - this is to reduce lag spikes during rounds
-fixed Mind Rot affecting Aspects
-fixed Fatal Decision cast logic not working as described in ability info
-Nurture Body, Life Shift & Void Shroud can no longer get cast on Eggsack and Totem
-fixed some minor bugs with few buffs while Charm was changing ownership
-fixed Overseer Blue Dragon eggs counting towards Necromancy
-fixed upgrading Life-Bound Vest on a fighter not updating current health
-game now preloads most units & abilities (reducing in-game lag)[/COLOR]
v2.00
-gameplay loop greatly updated
-new content and balance changes
-map title renamed
v1.11
-fixed bug causing Disabled debuffs to last much longer
-reduced Boiling Rage Instability upgrade damage from 1.2 to 1
-Pack Leader attack speed reduced from 1.3 to 1.6
-Pack Leader health reduced from 60 to 55
-fixed Pack Leader Recall not using mana and providing bonuses properly
-Pack Leader landing a killing blow now counts into Scavenger Hunt
-Pack Leader Recall cast backswing increased from 0.4 to 0.7
-Vindicator Judgment now activates on attack if at full mana regardless of attack counter
-Vindicator Judgment upgrade damage per point of mana reduced from 3.6 to 2.9
-fixed Vindicator landing a killing blow not counting into Judgment
-Fiend mana gain rescaled from 100% of attack damage done into 5 + 50% of attack damage done
-Priest Heal upgrade damage from 15 to 20
-fixed Murloc Conjurer Conjure being cast only when reached full mana
-Sea Dragon attack rate increased from 0.9 to 0.75
-Sea Dragon Tidal Dash initiation time increased by 1 second
-Plagued Abomination Consume attack speed bonus reduced from 50 to 40
-fixed Necromancer Fatal Decision dealing less damage than intended
-Necromancer Fatal Decision minimum explosion range reduced from 75 to 50
-Necromancer Fatal Decision maximum explosion range reduced from 350 to 325
-Apparition Mist upgrade damage per instance increased from 6 to 7
-Apparition Mist debuff no longer no longer wears off instantly if last element type damage is dealt
-Spell Breaker now loses 2x health of controlled unit when Control Magic is cast
-War Machine Hammer Time now deals 15% less damage with each unit hit
-spell AI improvements
v1.10c
-Doom Lord damage reduced from 17 to 15
-Icetusk attack rate reduced from 2.9 to 3.1
-Necromancer damage increased from 8 to 11
-Necromancer Fatal Decision maximum explosion range reduced from 400 to 350
-fixed War Machine not gaining mana from clockwers properly
-fixed Icetusk sometimes cancelling it's Charge if there is Priest with active Spiritual Guidance
v1.10b
-fixed player leave trigger not working properly
-Pack Leader Recall now spawns scavenger on first attack
-reduced Pack Leader Recall cast backswing from 0.9 to 0.4
-fixed Pack Leader Recall bug when multiple Pack Leaders were attacking the same target and it died
-added some additional game info to F9
v1.10
-uploaded