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Auto-battle: Elements v2.01



8 player elemental autobattler arena
featuring both PvE & PvP
as well as massive variety of player choice



Features

Fighters

Elemental Link

PvE Bosses



- 7 element types - earth, nature, fire, water, darkness, light & composite
- reworked general % armor system into "resistance" = flat amount damage reduction

- 49 fighters - each with uniquely crafted abilities and spellcasting AI
- randomized structure of PvE rounds with high tier boss units
- Elemental Links - group bonuses for favoring element types of choice
- items of different effects and rarities
- fully automated fights




Gameplay details:
- each player starts with 100 lives
- rounds cycle in form of 2 PvE rounds into 1 PvP round
- players lose lives as they fail to defend against the attack during PvP
- PvP opponent is chosen randomly
- PvE opponent can be chosen by each player by using Aspect's ability 'Mark Target'
- most of fighter's abilities can be upgraded by using essence
- fighters are sold for 100% gold value
- if sold fighter was enhanced with essence, the value of essence (6 gold) is returned as gold
- 2 shops are available to purchase items from - 1 with permanent stock, 1 with stock that changes with each round
- losing rounds earns special currency in form of Aspect's mana, which can be used in the item stock changing shop



full

red colored fighters are ranged*


- having 3 & 5 fighters of any element type create bonuses
full


- each boss awaits at the end of each PvE elemental path
- defeating them increases damage done to other players that you defeat during PvP
full



Screenshots


full



full




Changelogs

v2.01
-increased number of fighters available for purchase from 4 to 5
-fighters for purchase are no longer locked to maximum 1 purchase per round
-fighters for purchase are no longer unavailable while fighting phase
-added option to lock current fighters offer
-Reroll fighters gold cost increased from 1 to 2
-losing lives reworked - maximum damage caused by a player is now equal to current Round. All exceeding damage is turned into bonus gold for the attacker (gold is divided by multipier, rounded up) (not applied to defender causing damage during deathmatch)
-winning a PvP round gold gained reworked from 2 to 1 + multiplier
-losing a PvP round mana gained reworked from 3 to 1 + 2 * multiplier
-added option to purchase 2 food supply for 15 mana
-Magic Shop now restocks as round ends instead of as it begins
-PvE creeps attack damage scaling improved - fast attacking creeps are likely to have slightly better stats, slowest attacking creeps unchanged
-Enchanted Water Volatile Stream level 2 damage increased from 16 to 20
-Berserker Rampage now provides 50% stun resistance
-Berserker attack rate improved from 1.3 to 1.2
-Berserker level 1 Rampage attack speed reduced from 100 to 90
-Berserker collision size reduced from 24 to 20
-Nurture Body maximum healing per second reduced from 18 to 12 and total healing reduced from 60 to 40
-Nurture Spirit maximum mana per second reduced from 18 to 12 and total healing reduced from 30 to 20
-Wailing Spirit attack rate improved from 1.8 to 1.5
-Wailing Spirit damage reduced from 17 to 14
-Ogre Magi damage reduced from 14 to 12
-reduced Life Shift healing from 60% to 50%
-Soul Release mana rescaled from 5/7 to 3/6 + 4% of dying unit's max health
-Overseer health rescaled from 1430/2065/2795 to 1350/2065/2845
-Boss enrage now also increases movement speed by 30%
-Purifier proc chance increased from 50% to 65%
-Free Action Potion mana gain increased from 5 to 8
-fixed Tidehunter mini-Ravage stunning units that are further away for 4 seconds instead of 1.2 seconds
-fixed Soul Release not triggering some spell effects properly
-several small fixes


v2.00b
-Bronze Drake attack damage reduced from 16 to 15
-Bronze Drake resistance reduced from 2 to 0
-Bronze Drake Time Lock duration reduced from 3 to 2 seconds
-Bronze Drake Time Lock level up now has 50% chance to affect 1 additional target
-fixed major bug with Mistress of Torment Charm that could happen during PvE
-fixed PvE units resistance being calculated incorrectly (made creeps inconsistently weaker than they should have been)
-most periodic ability effects have been put on a 0.5 second delay after they regenerate mana - this is to reduce lag spikes during rounds
-fixed Mind Rot affecting Aspects
-fixed Fatal Decision cast logic not working as described in ability info
-Nurture Body, Life Shift & Void Shroud can no longer get cast on Eggsack and Totem
-fixed some minor bugs with few buffs while Charm was changing ownership
-fixed Overseer Blue Dragon eggs counting towards Necromancy
-fixed upgrading Life-Bound Vest on a fighter not updating current health
-game now preloads most units & abilities (reducing in-game lag)[/COLOR]

v2.00
-gameplay loop greatly updated
-new content and balance changes
-map title renamed


v1.11
-fixed bug causing Disabled debuffs to last much longer
-reduced Boiling Rage Instability upgrade damage from 1.2 to 1
-Pack Leader attack speed reduced from 1.3 to 1.6
-Pack Leader health reduced from 60 to 55
-fixed Pack Leader Recall not using mana and providing bonuses properly
-Pack Leader landing a killing blow now counts into Scavenger Hunt
-Pack Leader Recall cast backswing increased from 0.4 to 0.7
-Vindicator Judgment now activates on attack if at full mana regardless of attack counter
-Vindicator Judgment upgrade damage per point of mana reduced from 3.6 to 2.9
-fixed Vindicator landing a killing blow not counting into Judgment
-Fiend mana gain rescaled from 100% of attack damage done into 5 + 50% of attack damage done
-Priest Heal upgrade damage from 15 to 20
-fixed Murloc Conjurer Conjure being cast only when reached full mana
-Sea Dragon attack rate increased from 0.9 to 0.75
-Sea Dragon Tidal Dash initiation time increased by 1 second
-Plagued Abomination Consume attack speed bonus reduced from 50 to 40
-fixed Necromancer Fatal Decision dealing less damage than intended
-Necromancer Fatal Decision minimum explosion range reduced from 75 to 50
-Necromancer Fatal Decision maximum explosion range reduced from 350 to 325
-Apparition Mist upgrade damage per instance increased from 6 to 7
-Apparition Mist debuff no longer no longer wears off instantly if last element type damage is dealt
-Spell Breaker now loses 2x health of controlled unit when Control Magic is cast
-War Machine Hammer Time now deals 15% less damage with each unit hit
-spell AI improvements


v1.10c
-Doom Lord damage reduced from 17 to 15
-Icetusk attack rate reduced from 2.9 to 3.1
-Necromancer damage increased from 8 to 11
-Necromancer Fatal Decision maximum explosion range reduced from 400 to 350
-fixed War Machine not gaining mana from clockwers properly
-fixed Icetusk sometimes cancelling it's Charge if there is Priest with active Spiritual Guidance


v1.10b
-fixed player leave trigger not working properly
-Pack Leader Recall now spawns scavenger on first attack
-reduced Pack Leader Recall cast backswing from 0.9 to 0.4
-fixed Pack Leader Recall bug when multiple Pack Leaders were attacking the same target and it died
-added some additional game info to F9


v1.10
-uploaded



Thanks

-Damage Engine allowing me full damage system redesign done by Bribe
-loadscreen element types art by Hiorou
-Aspect model & icon by JesusHipster & Andreitch
-fighter spawn effect by Vinz
-Elemental Link icon by zbc
-light attack/defense & darkness defense icons originated from Element TD map
-Lay Brood icon by Golden-Drake
-Instability icon by ~Nightmare
-Power Infusion icon by Darkfang
-Flaming Weapon icon by FlaReoN
-Mirage icon by Sin'dorei300
-Accelerate icon by Traxamillion
-Mana Sphere icon by D.ee
-Charge icon by Kimbo
-Conjure icon by Hadeis
-Fatal Decision icon by CRAZYRUSSIAN
-Necromancy icon by zbc
-Scavenger Hunt icon by Mephestrial
-Nightmare icon by 4eNNightmare
-Razormane icon by The Panda
-Will of the Dark Lord icon by Vinz
-Tidal Dash icon by Banzay89
-Tidal Dash effect by JesusHipster
-Sea Flow icon by Marcos DAB
-Lust icon by Redeemer59
-Void Shroud icon by -Grendel
-Voodoo Hunter icon by Mr.Goblin
-Judgment effect by Vinz
-Renovations icon by SkriK
-Sasquatch Yell icon by CRAZYRUSSIAN
-Overburn icon by Palaslayer
-rest of the icons by Blizzard Entertainment

Map design, plenty of icon/model editing, ideas and their execution done by me.

Thanks to Xayse for playtesting.

*Apologies to any credit I've missed. Contact me and I will have your name included.





Join the MStylo World Editor Discord Server! (sQKaEVk).

If you find any bugs or have any suggestions, do not hesitate to contact me on [email protected].


If you enjoy my content, consider supporting me on Patreon. Allows me to spend more time balancing and creating new maps.


Previews
Contents

Auto-battle: Elements v2.01 (Map)

Reviews
deepstrasz
I noticed this one was out there months before being uploaded here. It's quite lovely. A type of card battles inspired gameplay. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map...

Deleted member 247165

D

Deleted member 247165

I cannot review this. It doesn't allow you to play as a single player. Can you make it work for singleplayer?
 

deepstrasz

Map Reviewer
Level 72
Joined
Jun 4, 2009
Messages
19,356
I noticed this one was out there months before being uploaded here.
It's quite lovely. A type of card battles inspired gameplay.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 10
Joined
Apr 18, 2012
Messages
93
I have put hundreds of hours of effort into it making fully flashed out systems and making everything bugfree and smooth as it could get.
There is an issue however with the way the map plays. It does not feel satisfying especially for people who are not in lead positions. I have to come up with some kind of redesign, probably something closer to Holy War or Blood Tournament or even Legion TD.

Anybody who wants to try it and provide feedback on what to change is very welcome. Cannot be played solo though.
Sorry for not responding @Alexen. AI was intended to come but given the curcimstances, rework of some kind must be done first.
 
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