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(8)Winterly Magic v1.3

(8)Winterly Magic
Player Suggest: 4v4
Layout: Timbermaw Hold, but more modern
Map Creator: Zucth, Lovestruck (W3champion staff)

267072-db27558eb27f8f5433a8a31e2cb92d28.jpg

Map Description:
A long time have pass since the last time people has visited this place. People say that this forest used to be more green and lively.

Neutral Building:
18 Goldmines (base/outer expo - 12500, easy expo - 10000, mid expo - 15000)
2 Tavern
1 Merc - ICG
2 Marketplace
3 Goblin Merchant
2 FoH

Creep Camp:
11 Green
15 Orange
2 Red (+8 mid base)

Information:
-128x128 playable area size
-A remake of Timbermaw Hold for 4v4 in a theme of snowy place
-most of camp drop are the same, this is the change list:
=-=
*dragon drop artifact 8 + RoR instant owned dragon(instead of c3). People love to pull this dragon we barely see any dragon hire play, this change made this camp more value but also very risky!
*in case of lower player than 8 player, player base drop c4 -> c5 to create more impact in the game.
*easy expo camp lv12 -> lv13 less armor/health but more damage, this camp become shorter to creep and more punished when got steal while creep.
*add middle shop bot-left, more shop for player efficient.
*add c2 camp in the lower mid and merc for people who go for rush but failed. So there are more choice/flexible.
*add tavern at the most usable pass/mid road.
*push first green of between player deep into the base. In the original the enemy won't be able to steal this camp anyway (behind FoH)
*playable size 116x116 -> 128x128
=-=

sadly I can't find any pro player who play on this map and released it on Youtube...
who would have thought that ToD wil actually have one video of this him playing this map, post late by 2 ss xD

v1.1
-replace lab -> marketplace
-merc northern -> ICG
-buff dragon camp to be even stronger(+4 lv3 web spider, -1 lv6 ice dragon).
-decrease the size of obstructed near tavern
-move tavern a little right/up (increase the mid road for big fight)
-add rock near green camp deep in the player base. (to avoid worker cut tree randomly pull aggro)
-adjust gold base on original timbermaw hold and increase it up a bit
-mana 0 -> 100%
-add w3c staff who request it on the map credit list.

v1.3
-mostly about expo isles position/treeline better position for defend or holding
-buff red camp corner drop
-debuff roughness to enter red camp

Creator Note:
-As of a request from w3c staff for later 4v4 season.
Previews
Contents

Winterly Magic v1.3 (Map)

Reviews
deepstrasz
Mines without tree/doodad protection are vulnerable to attacks, especially undead ones. Fountains so near the base(s) create balance issues and gameplay annoyances. The neutral buildings don't seem to be symmetrically placed. Approved. If you want...
Level 3
Joined
May 29, 2023
Messages
8
hey ,map master, I like your maps very much ,and collected many of them. However, YOU now only make maps on reforged version , I HOPE you could also make maps for the old version WC3, like version 1.27 or 1.30
 
Level 28
Joined
Jan 4, 2020
Messages
407
hey ,map master, I like your maps very much ,and collected many of them. However, YOU now only make maps on reforged version , I HOPE you could also make maps for the old version WC3, like version 1.27 or 1.30
sorry, but the downgrade version wouldn't happen. Buy you can still use the downgrade version tool I think people has say about it in (8)silver owl post. good luck!
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,259
Mines without tree/doodad protection are vulnerable to attacks, especially undead ones.
Fountains so near the base(s) create balance issues and gameplay annoyances.
The neutral buildings don't seem to be symmetrically placed.

Approved.


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Level 3
Joined
Feb 24, 2024
Messages
21
sorry, but the downgrade version wouldn't happen. Buy you can still use the downgrade version tool I think people has say about it in (8)silver owl post. good luck!
Copying from (8)Silver Owl

I used https://viewer.hiveworkshop.com/downgrader/ to make it playable though I need to copy and paste the Melee Initialization, manually set the player neutral passive and hostile units. And the doodad tends to be broken. I can't tell from the screenshots if it is the rock chunks doodad since it's too blurry so I just swapped all missing doodads with rock chunks.
 
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