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Winter Isle

Submitted by Wardota2 Gamer
This bundle is marked as approved. It works and satisfies the submission rules.
Winter Isle
by
Wardota2 Gamer


Explore the beautiful Winter Isle was called Winter Island but broken to separate small islands because of Archimonds defeat it affected the whole azeroth including this island.

Max Players:4
Info:
  • Map Size is 128 x 96
  • Map is consisted of 4 players
  • Terrain Fog is used Z Start: 7500.00 Z End: 75000.00
  • Game Data Set is Melee (Latest Patch)
Hope you all enjoy my Melee Map! This took me 8 days to make this melee map including the tests!
Thank You!


Change Log

v0.1

-map released

v0.2

Main Changes
-Fixed the trees spacing
-There are now 6 Green Creep Camps instead of 8
-There are now 14 Orange Creep Camps instead of 10
-There are now 8 Red Camps Inlcuding the Goldmines in your base camp if not filled by player instead of 4
-Terrain has been reworked
-Changed the Red Creep Camp's creep in a Granite Golem with two Rock Golem's in all of the Red Camp's
-Changed the Creep Camp in the Goblin Merchant to an Orange Creep Camp instead of Green

Some Changes
-the cliff heights has been fixed (in all main bases)



Overview
[​IMG]
6 Green Creep Camps
14 Orange Creep Camps
8 Red Creep Camps (Inlcuding the Goldmines in your base camp if not filled by player)

1 Tavern
4 Mercenary Camps
4 Goblin Merchant
2 Goblin Laboratory
12 Goldmines (Including Current)

Credits
All credits goes to non other that @Wardota2 Gamer and to Blizzard Entertainment for creating this really awesome game!
Also thanks to Hiveworkshop.com and to all the members!

Contents

Winter Isle (Map)

Reviews
deepstrasz
Changes made, Approved. Be sure to save the map on default melee patch (and check if all Tavern heroes appear in the game; if not leave it on latest melee patch) because now it looks as if the map is not melee. Did you change any object data,...
  1. deepstrasz

    deepstrasz

    Map Reviewer

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    Wood is kind of scarce in main bases and there are some holes in these woods.
    Mines for expansions are too near each other. Three in a line on each side. Maybe have those two pairs which are closest, have red camps or place stronger creeps like magic immune golems or fliers like dragons.
    Rush isn't quite fast and expanding with Militia at the closest mine could be problematic with the guardians being magic immune and casting slow and stunning.

    Awaiting Update.



    If you want more reviews, you should participate in the The Grand Review Exchange!

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  2. Wardota2 Gamer

    Wardota2 Gamer

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    Thank you so much for the review deepstrasz finally. Will fix it soon!
     
  3. Wardota2 Gamer

    Wardota2 Gamer

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    Done Done and Done! @deepstrasz

    If it still needs improvement just tell and I will update it as soon as I get the review :)

    Here's the Update:

    Main Changes
    -Fixed the trees spacing
    -There are now 6 Green Creep Camps instead of 8
    -There are now 14 Orange Creep Camps instead of 10
    -There are now 8 Red Camps Inlcuding the Goldmines in your base camp if not filled by player instead of 4
    -Terrain has been reworked
    -Changed the Red Creep Camp's creep in a Granite Golem with two Rock Golem's in all of the Red Camp's
    -Changed the Creep Camp in the Goblin Merchant to an Orange Creep Camp instead of Green

    Some Changes
    -the cliff heights has been fixed (in all main bases)
     
  4. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    11,180
    Resources:
    1
    Maps:
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    Resources:
    1
    Changes made,

    Approved.

    Be sure to save the map on default melee patch (and check if all Tavern heroes appear in the game; if not leave it on latest melee patch) because now it looks as if the map is not melee. Did you change any object data, doodads etc.?

    (previous comments: Winter Isle)
     
  5. Wardota2 Gamer

    Wardota2 Gamer

    Joined:
    Jan 7, 2017
    Messages:
    477
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    hmmm let me check on that.....

    Thank you so much for the approval deepstrasz!!