mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Indeed an interesting layout. It's a map I would probably enjoy playing in ladder every now and then, as long as there arent too many similar other maps. Though I'm still not a fan of shared bases.
The tileset, again, nonstandard but fine. Actuall reminds me of some of @WolfFarkas maps.
Gameplay:
1. Why do the trolls/gnolls in the forests not drop anything at all? If anything, the fact that getting to them requires extra work would much rather justify a better-than-average drop.
2. Ally player properties allow that in a 4v4, the pairs of teammates might not spawn next to each other. This could be considered a feature, but is it intentional?
3. Imo the expansion with the furbolgs and the red camps could deserve an additional powerup.
4. My initial impression was that the number of creeps is very low for a 4v4. After comparing it to some other small 4v4 maps, this hypothesis does not hold however, as MurGul Oasis or Feralas have actually fewer creeps. Still I wouldnt mind if there was like another high-green or low-orange camp per player, or per pair of players.
Overall, some of the "bugs" I complained about might as well be features and are not without precedents on other maps. Therefore map approved.
PS: The number of goldmines in the description is a "bit" wrong?
The tileset, again, nonstandard but fine. Actuall reminds me of some of @WolfFarkas maps.
Gameplay:
1. Why do the trolls/gnolls in the forests not drop anything at all? If anything, the fact that getting to them requires extra work would much rather justify a better-than-average drop.
2. Ally player properties allow that in a 4v4, the pairs of teammates might not spawn next to each other. This could be considered a feature, but is it intentional?
3. Imo the expansion with the furbolgs and the red camps could deserve an additional powerup.
4. My initial impression was that the number of creeps is very low for a 4v4. After comparing it to some other small 4v4 maps, this hypothesis does not hold however, as MurGul Oasis or Feralas have actually fewer creeps. Still I wouldnt mind if there was like another high-green or low-orange camp per player, or per pair of players.
Overall, some of the "bugs" I complained about might as well be features and are not without precedents on other maps. Therefore map approved.
PS: The number of goldmines in the description is a "bit" wrong?