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Creep Camp:
22 Green
34 Orange
4 Red (+8 mid base)
Information:
-144x144 playable area size
-Left vs Right
Creator Note:
-Made as a thank and contribute to people who working on liquidpedia and kept it going. Absolutely nothing fishy happen here. Cause all the fish are dead.
Lots of magic immune creeps from the start.
Building space kind of thin.
Some mines are harder for undead to defend since there's no trees partly surrounding them.
Overall a good visually appealing map with some pros and cons.
Approved.
If you...
not really, if the random end up with fountain. And if you look closely inside the fountain there might be something really fishy in there. Well I'm not sure myself. Let say you are right and non of them is alive.
The Hive Workshop is the largest Warcraft III community since 2004 with over 100k users, centered around map making, modeling, custom games, programming & art.
www.hiveworkshop.com
There are options in the game itself to let you play with the classic graphics if you want too.
The Hive Workshop is the largest Warcraft III community since 2004 with over 100k users, centered around map making, modeling, custom games, programming & art.
www.hiveworkshop.com
There are options in the game itself to let you play with the classic graphics if you want too.
Lots of magic immune creeps from the start.
Building space kind of thin.
Some mines are harder for undead to defend since there's no trees partly surrounding them.
Overall a good visually appealing map with some pros and cons.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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