• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

(8)Fel'ror Coast v1.5

Fel'ror Coast
Player Suggest: 4v4, FFA, 2v2v2v2
Theme: Half naval map, Burning Legion tile.
Map Creator: Zucth

261176-071bb1e93de85ca31827caef2785803f.jpg

Map Description:
Deep within the heart of Azeroth, nestled between towering cliffs and crashing waves, lies the Fel'ror Coast. This once idyllic stretch of shoreline was a haven for fishermen and a retreat for those seeking solace by the sea. Till the Burning Legion arrive.

Neutral Building:
28 Goldmines (Base - 18500, mid expo & high ground expo - 9000, other - 10500)
4 Tavern
4 Merc - S_fall
4 Goblin Shipyard
5 Goblin Merchant
1 Mana Fountain

-CP version
-2 mid expo
+4 corner expo

Creep Camp:
8 Green
40 Orange
9 Red (+8 base)

Information:
-148x148 playable area size
-many c5 and c6 item drop [rebalance version]
-tiny great hall drop on isle expo (only on cp version btw)
-half naval map

v1.0
-upload to hive
-add CP version
-hotfix creep aggro at shop on both version
v1.1
-add dead scroll to c5 pool
v1.2 CP update
-make change to fit it in the competitive gameplay
v1.21 hot fix!
v1.23+v1.2 swap CP and normal version cause it doesn't make sense xD
v1.3 update to both normal and cp_ver. Move toward more balance and better gameplay flow.
v1.4 change creep type, more friendly toward players.
v1.5 hotfix creep missing, weird creep comp.

Creator note:
-Someone just say that full naval map is bad for ladder, half-half would be nice to have.
Previews
Contents

Fel'ror Coast CP v1.3 (Map)

Fel'ror Coast v1.6 (Map)

Reviews
deepstrasz
Some parts of the shallow water are hard to discern to know where the boat could and where it couldn't go. Nice idea with the rebirthing coral buildings. Perhaps 15 food might be too much? Good map for the warden's blink. IMO watcher wards should not...

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,248
Some parts of the shallow water are hard to discern to know where the boat could and where it couldn't go.
Nice idea with the rebirthing coral buildings. Perhaps 15 food might be too much?
Good map for the warden's blink.
IMO watcher wards should not be permanent. If they are, at least not invulnerable.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Top