mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 866
First of all, let me officially congratulate you for getting this map into w3champions!
Tbh I had not really paid attention to it before it was included into w3c, but really, it is a very unique and fun map. It's fine as one-of-a-kind map in the mappool, thanks to players spawning so close to each other both as a team and with respect to the opponents (however I wouldnt want too many other similar maps to be in the map pool at the same time). It also looks really great.
Gameplay comments:
1. Having fozr of the expansions being entirely within a forest would not have been necessary imo, but it fits with Golems in the Mist being removed at the same time.
2. A lvl 11 ogre yeah..... he seems to be stronger than he "should" be, but in a 4v4 why not?
3. Maybe there could be some variation in creepcamps, mostly among the early-game spots near the bases. Nevertheless, there is a good mix of old and new creeps.
4. Imo it was a good choice by w3c to not go for these custom item tables. Sorry.
5. Even though the creeps at the shops look as if they might aggro by accident, it's actually rather unlikely that units will pass by there by accident. I like it.
So overall, a really good map. Approved.
Tbh I had not really paid attention to it before it was included into w3c, but really, it is a very unique and fun map. It's fine as one-of-a-kind map in the mappool, thanks to players spawning so close to each other both as a team and with respect to the opponents (however I wouldnt want too many other similar maps to be in the map pool at the same time). It also looks really great.
Gameplay comments:
1. Having fozr of the expansions being entirely within a forest would not have been necessary imo, but it fits with Golems in the Mist being removed at the same time.
2. A lvl 11 ogre yeah..... he seems to be stronger than he "should" be, but in a 4v4 why not?
3. Maybe there could be some variation in creepcamps, mostly among the early-game spots near the bases. Nevertheless, there is a good mix of old and new creeps.
4. Imo it was a good choice by w3c to not go for these custom item tables. Sorry.
5. Even though the creeps at the shops look as if they might aggro by accident, it's actually rather unlikely that units will pass by there by accident. I like it.
So overall, a really good map. Approved.