- Joined
- Dec 17, 2009
- Messages
- 1,115
Blizzard needs someone like this ~~
how can i meet him?@Uzumaki.Minato
The save/load system is an edition of acehearts, it would be better to take it straight from him.
Ok tulee, Here's an idea. Back off.
How many projects do you know that release a map every week.
I reckon I spend 8 hours every weekend on this project.
1 day of my weekend; every weekend essentially.
And a little more every weekday on the evening.
Thats a lot when you're trying to get good A Level results and into a good university.
Aswell as a social life.
Now this isn't just to you Tulee, you're a good guy, who just wants to play these maps,
Its just a little reminder to everyone.
Thank you.
You could give Sylvanas some items.
For example it would help her immensely if she had her own Dispel Magic. Perhaps you could give her a Wand of Dispel Magic. The one with the infinite casts.
Also, Sylvanas' power lay in her Frost Arrows that effectively crippled your hero and made it very painful and mana consuming to kill her. Now that there are two heroes however, it becomes much easier, because she can only keep one hero slowlocked.
Perhaps you could give her an area slow.
A negative Endurance Aura for example.
And with the need for Frost Arrows gone, you could give her a Searing Arrows instead. That would fit in with her sun and light based spells.
So her skill set would be like:
Summon Wolf
Searing Arrows
Crippling Aura
Ultimate: Incinerate Everything In Sight WTFPWN
And if you want to keep Trueshot Aura, give her a Flute of Accuracy and set it to +30%.
But, in the end, I don't want to stress you with stuff like this. Whatever you decide to do for insane, I know it'll be awesome.
Yeah, I know, I did the same. More or less. I needed some Riflemen for the Dragons, though.- For Falric I found it was best to have Falric solo the creeps while your forces remained inside the base. Although that isn't completely clear, it is suggested with the unit placement.
That's exactly what we had to do. Though it took some time to figure out that the spawns actually drop Runes.The golem battle is difficult yes, but I don't think it is necessary to warn players about all of your enemy's attacks; it is very possible to run around and collect runes to survive if you are struggling.
You don't have to enable the attack upgrades, only the special 'skills' of each unit-type. Defend and Long Rifles for Footmen and Rifleman, respectively.I think you might be right about the researches for later in the game; although at the moment Falric's summons appear to be a lot stronger than Arthas'; so I might not be inclined to do that
If you meant me, I player through Chapter 9 on insane.
About the Naga:
You would need to alter the techtree, give them more structures and units. I mean, the Naga are so overpowered and yet lame, it's not even funny.
On the contrary, they also lack a few things.
- They don't have to upgrade their Town Hall, which saves them a lot of resources and gives them instant access to all units and spells.
- Their Farm (Coral Bed) costs 110 gold and 40 lumber and grants 15 food, whereas a Human Farm for example costs 80 gold and 20 lumber and grants 6 food.
- They don't have to build a building for researching upgrades. You can research upgrades in your Town Hall.
- They can produce an Abomination (Naga Myrmidon has the exact same stats as an Abomination) a Dryad (Snap Dragon has nearly the same, but higher stats) and a siege engine, (that has high health and armor and can devour, block damage and return damage) at the very start of the game after building a Spawning Pool.
- They don't have enough units. Most races have two or three flyers, they have one, all races have three spellcasters, they have one. Even that one spellcaster is weak. Etc, etc
- They don't have a building to return lumber to.
It would take a few weeks of testing, a few extra models, mainly for buildings and other stuff to make this half-race into a full-race.
Im suprised someone hasn't done that already. I've been watching naga maps for years, yet to see a decent melee map that uses a Naga race and is nicely balanced, nor have I found a decent Naga campaign.
While that is true, they're not the units you would use as front line warriors, but the Spell Breakers. You would also support them with Priests.who's strongest melee is a SWORDSMAN.
While that is true, they're not the units you would use as front line warriors, but the Spell Breakers. You would also support them with Priests.
And about anything being difficult, remember that you will have two heroes on the map, (Possibly Illidan will either only come when a Portal is secured and he can begin to channel or Vashj will be disabled.) and you will have a sum of 120 units to control. You will also have the Dreanei supporting you.
I believe if we already changed abilities in the campaigns, added extra maps to the campaigns, altered the AIs of the campaigns, then a few extra units and buildings added in wouldn't be such a violation.
Thanks for finding that for me, I'll fix it right away!
(Lol at Ghoul's name x3)